 Parvateshvara |
JP Name |
パルヴァテシュヴァラ |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to allies in a 2-square diamond radius around self |
Proc Chance |
50% |
|
 Parvateshvara |
JP Name |
パルヴァテシュヴァラ |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies directly adjacent to self |
Proc Chance |
40% |
This is an additional effect |
|
 Parvateshvara |
JP Name |
パルヴァテシュヴァラ |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies directly adjacent to self |
Proc Chance |
40% |
This is an additional effect |
|
 Parvateshvara |
JP Name |
パルヴァテシュヴァラ |
Trigger timing |
When LeavingWhenever this unit "dies". Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+3000~6000 HP to allies in a 2-square diamond radius around self |
Proc Chance |
50% |
This is an additional effect |
|
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher