From Tokyo Afterschool Summoners
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Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
340+94.898*(Lv-1) |
ATK |
260+62.245*(Lv-1) |
HP @ Lv 60 |
5938.982 |
ATK @ Lv 60 |
3932.455 |
Max HP+20 Lv, +2000 HP |
9836.942 |
Max ATK+20 Lv, +2000 ATK |
7177.355 |
Skills |
Subdivisor |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 20~40% [Defense ModifierAll modifiers stack with each other.] Take 0.3x damage from Slash-ranged enemies / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing WeakeningWhile user has Blessing: Decrease skill activation rate by 50% for 999 turns (Irremovable Debuff) to self Apply Nourishment WeakeningWhile user has Nourishment: -50% skill activation rate for 999 turns (Irremovable Debuff) to self / 100%
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Enfeebler |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies in Shot range / 30~60% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in Shot range / 40~80%
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Mentor |
[Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] No effect / 100% [Quest StartWhen a Quest is initiated. Triggers regardless of slotting (functions on sub and support slots, unless specified). Not interrupted when this unit leaves battle.] Additional XP (+10%) |
Escapist |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies 1 square around self / 20~40% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies in a 2-square cross radius around self / 20~40%
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Skill Evolution(s) |
Mentor+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to allies behind self / 45~90%
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Research Files
Official English
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"Outwardly a dedicated teacher from the Land of Wa but secretly a master-level ninja from the infamous Iga clan who shared his experience and wisdom with many young pupils before arriving in Tokyo. Specializes in what's typically known as shadow cloning, except rather than creating an afterimage of himself through dextrous movement, he physically subdivides himself, actively maintaining control over his torso and limbs even when they're separated from one another. This makes slash attacks ineffective against him and also makes it virtually impossible to hold him captive. He is able to do this because he's not actually human, but rather a type of supernatural being known as Rokurokubi, Hitoban, or Dullahan, depending on the country. As a teacher, he has worked at a number of schools, filling vacancies as needed and always freely and openly sharing his knowledge with the student body, though his competitive nature makes him more interested in teaching younger students who have the determination to outperform him. He also shows great sympathy for anyone who lost a mentor, due to his own past experience."
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Official Japanese
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異世界ワノクニの「転光生」教師。伊賀忍軍の上忍であり、多くの後進たちへその経験と知恵を授けて来た。とりわけ、分身を使った遁術を得意とする。ただし、ここで言う分身とは「素早い体捌きにより自分を複数人に見せて惑わす」ものではない。「胴体や四肢を生きたまま、いくつにも分断する」という、文字通り「分け身」の秘技である。故に彼には、捕縛術や斬撃の類はほとんど通用しない。人間ではなく、ろくろ首あるいは別の地で飛頭蛮とも呼ばれる「妖怪」の一種。教職としては、自分の持っている知識や技を喜んで惜しみなく教えるタイプ。様々な問題を抱え、教師の欠員が出た学園を、多く渡り歩いてきたらしい。負けん気が強く、師匠を出し抜こうとする気概を持つ後進を好む。また、故郷での経験から、先達を喪った者たちに対して強い共感を抱く。
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Rarity |
5 |
Cost |
24 |
HP |
1480+82.959*(Lv-1) |
ATK |
920+66.02*(Lv-1) |
HP @ Lv 70 |
7204.171 |
ATK @ Lv 70 |
5475.38 |
Max HP+20 Lv, +2000 HP |
10863.351 |
Max ATK+20 Lv, +2000 ATK |
8795.78 |
Skills |
Subdivisor |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 20~40% [Defense ModifierAll modifiers stack with each other.] Take 0.3x damage from Slash-ranged enemies / 100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing WeakeningWhile user has Blessing: Decrease skill activation rate by 50% for 999 turns (Irremovable Debuff) to self Apply Nourishment WeakeningWhile user has Nourishment: -50% skill activation rate for 999 turns (Irremovable Debuff) to self / 100%
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Discombobulator |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 5 statuses / 50~100%
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Shadow Ninja |
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff)-affected enemies / 100% [While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self / 45~90% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 3 turns (Buff) to self / 50~100%
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Master of Elusion |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies 1 square around self / 20~40% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turn 1) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies in a 2-square cross radius around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Phase turns 2, 3, 4...) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies in a 2-square cross radius around self / 20~40%
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Official English
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"Sandayu Momochi has numerous personae and numerous bodies, and never allows anyone to know which one is the real him. This was true even back in his home world, giving him an enduring legacy of mystery. In actuality, he isn't a single being at all, but rather an aggregate of memories that include those of the three most legendary ninja masters the Iga clan has ever known. These memories provide him with the experience he now draws upon as an accomplished shadow warrior, and are responsible for his specialization in espionage and social division. In truth, those few who did once know him now tend to think he's dead, as he's manipulated every record to indicate as such. His stalwart heart is forever scarred, however, by the final parting of a student he once saw great promise in. His one true weakness is his ticklishness; he finds those who might try to tickle him particularly off-putting."
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Official Japanese
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百地サンダユウはいくつもの身分、いくつもの体を持ち、相手の目に正しい情報を掴ませない。故に故郷でも、その正体はずっと謎だと言われてきたようだ。その正体は、歴代の伊賀三大上忍と呼ばれた人物らを含む無数の「記憶」、その集合体。それを使って、これまで数々の重要人物たちの影武者を務めて来た。また、職業人としては諜報活動と社会分断の経験豊かなプロフェッショナルである。周りの情報を操作し、誰もに死んだと思わせ、これまでずっと生き延びて来た。しかし、彼の心には、かつて見込んだ教え子の末期が深く傷として刻まれている。くすぐられることに滅法弱く、くすぐりが好きな相手を苦手とする。
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CV
Event |
Line |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Notes
57 comments
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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