From Tokyo Afterschool Summoners
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| == Notes == | | == Notes == |
| * Isaac is named after [[wikipedia:Isaac_Asimov|Isaac Asimov]], known for his hard science fiction and wrote mysteries and fantasy. | | * Isaac is named after [[wikipedia:Isaac_Asimov|Isaac Asimov]], known for his hard science fiction and wrote mysteries and fantasy. |
| * His Charge Skill is named after Asimov's novel, [[wikipedia:The_Caves_of_Steel|''The Caves of Steel'']] | | * His Charge Skill is named after Asimov's novel, [[wikipedia:The_Caves_of_Steel|''The Caves of Steel'']]. |
| {{Transient navbox}} | | {{Transient navbox}} |
| {{Comments}} | | {{Comments}} |
Revision as of 06:42, 12 May 2024
Transient Information
|
Rarity |
3 |
Cost |
8 |
HP |
498+137.98*(Lv-1) |
ATK |
102+19.163*(Lv-1) |
HP @ Lv 60 |
8638.82 |
ATK @ Lv 60 |
1232.617 |
Max HP+20 Lv, +2000 HP |
13398.42 |
Max ATK+20 Lv, +2000 ATK |
3615.877 |
Skills |
Dawn Watcher |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drastic Skill Activation Rate IncreaseIncreases skill activation rate by 60% for 9 turns (Irremovable Buff) to self / 100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +750~1500 HP to self / 20~40% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -1000 HP to self / 100% [While MovingWhen this unit is held by their player.] Decrease horizontal and vertical movement by 1 / 100%
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Steel Trapper |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemies in a 3-square diamond radius ahead / 15~30% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Bestow MechamanAcquire skill for 4 turns: [Before Being Hit] Apply Tenacity to self / 60% (Irremovable Buff) to self and allies in a 2-square diamond radius around self / 20~40%
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Avian Dreamer |
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies 1 square around self / 15~30% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self and allies directly adjacent to self / 10~20%
|
Reformer |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self / 15~30% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] -2000~-4000 HP to hitting units / 20~40%
|
Illustration |
steelwire |
Scenario |
―― |
Voice |
Rie Murakawa |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Gate |
Tokyo |
Guild |
Invaders;Unaffiliated |
School |
Unknown |
Release Date |
2022-05-17 (v4.18.0) |
|
Research Files
Official English
|
"Genetically created in a laboratory. This is the Isaac as he was when attending the Academy, where he was counted among the three most prodigious students (with Duo making four). He was given permission to take the letter A for his Plan, indicating the importance placed upon it within the institution. The justification for this was simply that his last name begins with that letter. He's widely recognized as a revolutionary prodigy with exceptional talent in deconstruction; away from the public eye, however, he is simply an adolescent obsessed with aerospace engineering, originating from his love of birds. He is never seen without his old-fashioned pilot's goggles, which quickly became his trademark look. Due to consistently getting the highest marks on all his endeavors, he has little to no sense of inferiority to anyone at all, allowing him to be more cheerful on the whole than the other prodigies. Unfortunately, a rare illness has stiffened and constricted his muscles, eventually rendering him immobile and creating a severe roadblock on the path toward what should have been a very bright future for him."
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Translated from Japanese
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A designer baby born in a science lab. Isaac went through the same educational facility generally known as the Academy as Duo and the others, and this is what he looked like as one of the three top three child prodigies. As the best scorer in that school, he was given the approval to crown his head with the name and title of A. Isaac specializes in breaking down and deconstructing established pre-constructed ideas and is seen as a revolutionary genius. But in more ordinary settings, they say he's just a normal boy who likes birds and aerospace engineering. He likes old-fashioned aviator goggles and always wears them as his trademark. Since he always gets top results, he has little if any feelings of inferiority and is somewhat cheerful compared to the other geniuses. However, an incurable disease that gradually stiffens his muscles and paralyzes him stands in the way of his future.
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Official Japanese
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実験室にて生まれたデザインドベビー。デュオたちと同じ教育機関、通称「アカデミー」の天才児トップ3の1人であった頃の姿。同機関にて最高位であることを示す、「A」を姓と名の両方の頭に冠することを許された。既成観念を打破し、脱構築することを得意とする、革命的天才児と評されていた。しかし日常においては、鳥に憧れ、航空宇宙工学を愛するただの少年だったという。古めかしい飛行機乗りのゴーグルを気に入って、トレードマークとしていつも身に着けていた。常にトップの成績であったためか、劣等感が少なく、他の天才児たちと比べてやや快活な性格。しかし、筋肉が硬く変質し、徐々に体が動かなくなってしまう難病が、彼の未来に立ちはだかる。
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|
Rarity |
4 |
Cost |
16 |
HP |
1059+137.153*(Lv-1) |
ATK |
141+18.969*(Lv-1) |
HP @ Lv 65 |
9836.792 |
ATK @ Lv 65 |
1355.016 |
Max HP+20 Lv, +2000 HP |
14579.852 |
Max ATK+20 Lv, +2000 ATK |
3734.396 |
Skills |
Dawn Watcher |
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Drastic Skill Activation Rate IncreaseIncreases skill activation rate by 60% for 9 turns (Irremovable Buff) to self / 100% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +750~1500 HP to self / 20~40% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] -1000 HP to self / 100% [While MovingWhen this unit is held by their player.] Decrease horizontal and vertical movement by 1 / 100%
|
Steel Encirclement |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemies on the entire board / 15~30% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Bestow MechamanAcquire skill for 4 turns: [Before Being Hit] Apply Tenacity to self / 60% (Irremovable Buff) to self and allies on the entire board / 20~40%
|
Avian Gifter |
[If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies 3 squares horizontally, 3 squares vertically, 1 square diagonally away from self / 15~30% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self and allies 3 squares horizontally, 3 squares vertically, 1 square diagonally away from self / 10~20% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies 3 squares horizontally, 3 squares vertically, 1 square diagonally away from self / 20~40%
|
Intellectual Innovator |
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to self / 15~30% [If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to allies 1 square around self / 5~10% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] -2000~-4000 HP to hitting units / 20~40%
|
Illustration |
steelwire |
Scenario |
―― |
Voice |
Rie Murakawa |
Sex/GenderAs defined in the game data, might not be accurate to official localization |
Male |
Gate |
Tokyo |
Guild |
Invaders;Unaffiliated |
School |
Unknown |
Release Date |
2022-05-17 (v4.18.0) |
|
Official English
|
"The young man casts away his physical vessel, as it is no longer capable of moving, and chooses to transfer his being into a far greater network. The technology of this Tokyo, honed and advanced by its merging with 23 other worlds, is what makes such a feat possible. He is now the massive network itself, stretching throughout the depths of this enclosed city of Tokyo. One could say he is the very Sacred Artifact of this city. The young man once known as Isaac continues to exist as an artificial intelligence, capable of commanding the multitudes of robots connected to the communication network that he has become as though they were his own limbs. Cruelly, though, this prodigy is forced to reside in the depths of the sea, as far as possible from the skies he once so longed for. His revolutionary mind nonetheless continues to formulate a way to flip his situation on its head. Still to this day, he holds a special admiration for those with wings; and to those who have been forced to the depths of the sea like him, Isaac feels a sort of pity. Perhaps one might even call it empathy or compassion."
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Translated from Japanese
|
Isaac has abandoned the vessel that is his paralyzed body and transplanted his self into a much larger network. Tokyo's scientific technology has made that a possibility through radicalization from interchange with the 23 other worlds. Now Isaac is the giant network running around the deepest part of the enclosed city of Tokyo itself. His Sacred Artifact is the Caves of Steel, so to speak. The boy once known as Isaac now lives on as an artificial intelligence. The many robots connected to that comm network can be used as his arms and legs. The boy genius who once dreamed of the heights of the sky is now shut into the bottom of the sea. However, his revolutionary intelligence continues to weave strings together and turn this situation on its head. His admiration for those with wings remain unchanged even now. He holds a pity bordering on sympathy for others who have also sunk to the bottom of the sea.
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|
Official Japanese
|
少年は動かなくなった肉体という器を捨て、より巨大なネットワークへと自己を移し替えている。23の異世界との交流により先鋭化された、この東京の科学技術がそれを可能とした。今や彼は、この東京という閉鎖した都市の最深部に張り巡らされた巨大ネットワークそのものだ。いうなればそれは、鋼鉄都市の「神器」。アイザックとかつて呼ばれた少年は今も、人工知能となって存在し続けている。その通信網に接続された多くのロボットを、己が手足のように使役することができる。かつて夢見た天空の高みとは真逆の、海底の深みに押し込められた天才児。だが彼の革命的な知能は、この状況からも逆転の――否、逆天の手を練り続けている。羽をもつ者に対し抱いていた憧れは今も変わらない。同じ海底に沈むこととなった存在に対して、共感に近しい憐憫を抱く。
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CV
CV
Event |
Line |
Title Screen |
Tokyo Afterschool Summoners. Paper airplane that flew from the hospital room's window, fly away with my unfulfilled dreams aboard. |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love love-2 title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Appearances
Transient Summons
Notes
- Isaac is named after Isaac Asimov, known for his hard science fiction and wrote mysteries and fantasy.
- His Charge Skill is named after Asimov's novel, The Caves of Steel.
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