Event Quest:New School Team Campaign

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New School Team Campaign
News Link
Durations
Maintenance 1 March 18, 2019 14:00 to March 18, 2019 18:00
Maintenance 2 April 01, 2019 16:00 to April 01, 2019 18:00
Maintenance 3 April 09, 2019 16:00 to April 09, 2019 18:00
Gacha 1 April 01, 2019 18:00 to April 23, 2019 23:59
Gacha 2 April 09, 2019 18:00 to April 30, 2019 23:59
Stamina 50% March 18, 2019 18:00 to March 28, 2019 23:59
Stamina 75% March 18, 2019 18:00 to April 09, 2019 23:59
Login Bonus March 19, 2019 00:00 to March 25, 2019 23:59
Challenge Reprints March 18, 2019 18:00 to April 09, 2019 23:59

Event Details

It's that time of year again with a commemorative campaign event. Maintenance will span from March 18th, 2019 from 14:00 to 18:00 (Japan Time) to prepare for this event. New Transients will release on April 1st, including Tetsuya/Enemy#transient6, Mineaki, Breke, and more, presumably characters for Chapter 9.

Finally, the Gold Salomon-kun Ticket is ready for release. To reiterate, this is a ticket similar to the anniversary's Platinum one, except it's for transients. Details can be found here. Units currently redeemable as of this event can be found here.

New Character Quests will target Gyobu, Ashigara, Krampus, and more (including Tadatomo, Volos, Toji, and Hakumen, and to probably include this time around Zabaniyya Part 2).

After maintenance, Unknown icon.pngrulers will finally be included in the Premium Ally Summon gacha. Because of this, the Icon weapon nothing.pngNone type will be implemented, meaning Limit Break quests for it being required. Levels Intermediate and Advanced will be included.

A scheduled new 10 types of Skill Quests will also be added. At first, two will be added after maintenance, including:

  • The Lovesick -> The Lovesick+. Activation rate is increased to 40%, and applies Berserk+ instead. Berserk+'s received damage increase effect does not scale with Skill Level.
  • Stigma Brander+ will include [When Receiving Damage] Inflict Skill Lock your target / 45%

The remaining eight's details will be posted when made available.

For a limited time, not a 50% discount, but a 75% off stamina cost for Main Quests. Daily Quests get 50% off stamina cost during the event duration.

A login bonus will be given during the event period as well.

"The Wait is Over! Translated Version for Chapter 7!", even though it was silently released the other day. A reprinting of Main Quest Chapter 7's gacha will align with this localization. The previous four Clash! Challenge Quests (Berserkers, Missionaries, Tycoons, Genociders) will also be re-released.

Gachas

https://housamo.info/news/newsemester2019-summon-1/

https://housamo.info/news/newsemester2019-summon-2/

New School Team Part 1
Durations
Duration April 01, 2019 18:00 to April 23, 2019 23:59
New School Team Part 2
Durations
Duration April 09, 2019 18:00 to April 30, 2019 23:59

Quests

【復刻】激突!バーサーカーズ/伝説級
Event
Level 70
Board size 5x6
End Time April 09, 2019 at 23:59
Award Lil' Salomon Ticket x1
Required Quest サモナーの心得
n=2 Enemies
Unit Skills LV SA Lv S Lv HP ATK #
Phase 1 Wolf/Enemy#transient38 Default kit 70 1 70 7778 4000 x2
Nomad/Enemy#transient4 Default kit 70 1 70 10000 5500 x1
Taurus Mask/Enemy#transient12 Default kit 70 1 70 10000 5000 x1
Garmr/Enemy#transient2 Default kit 70 1 70 10000 6000 x1
Phase 2 Wolf/Enemy#transient38 Default kit 70 1 70 7778 4000 x2
Bathym/Enemy#transient4 Default kit 70 1 70 12000 5000 x1
Pollux/Enemy#transient4 Default kit 70 1 70 12000 7500 x1
Ikutoshi/Enemy#transient13 Default kit 70 1 70 12000 5000 x1
Phase 3 Wolf/Enemy#transient38 Default kit 70 1 70 7778 4000 x2
Andvari/Enemy#transient2 Default kit 70 1 70 15000 5000 x1
Horkeu Kamui/Enemy#transient7 Default kit 70 1 70 15000 7000 x1
Oniwaka/Enemy#transient12 Default kit 70 1 70 15000 5000 x1
Phase 4 Wolf/Enemy#transient38 Default kit 70 1 70 9000 4500 x2
Snow/Enemy#transient5 Default kit 70 1 70 10000 5500 x1
Macan/Enemy#transient1 Default kit 70 1 70 20000 7000 x1
Claude Default kit 70 1 70 30000 2000 x1
【復刻】激突!ミッショネルズ/伝説級
Event
Level 70
Board size 5x4
Start Time March 20, 2019 at 18:00
End Time April 09, 2019 at 23:59
Award Lil' Salomon Ticket x1
Required Quest サモナーの心得
n=1 Enemies
Unit Skills LV SA Lv S Lv HP ATK #
Phase 1 Angel/Enemy#transient1 Default kit 70 1 70 6370 5009 x1
Angel/Enemy#transient0 Default kit 70 1 70 6376 5004 x1
Angel/Enemy#transient2 Default kit 70 1 70 6373 4998 x1
Zabaniyya/Enemy#transient4 Default kit 70 1 70 8400 5392 x1
Hati/Enemy#transient10 Default kit 70 1 70 8300 4204 x1
Choji/Enemy#transient2 Default kit 70 1 70 9200 3643 x1
Gabriel Default kit 70 1 70 8600 5098 x1
Phase 2 Nyarlathotep/Enemy#transient7 Default kit 70 1 70 1 4140 x4
Nyarlathotep/Enemy#transient8 Default kit 70 1 70 7559 4416 x3
Phase 3 Angel/Enemy#transient4 Default kit 70 1 70 10000 5008 x1
Angel/Enemy#transient3 Default kit 70 1 70 10000 5008 x1
Maria/Enemy#transient6 Default kit 70 1 70 12500 2982 x1
Azazel Default kit 70 1 70 15000 3709 x1
Arsalan/Enemy#transient9 Default kit 70 1 70 30000 4767 x1
Zabaniyya/Enemy#transient3 Default kit 70 1 70 13000 5719 x1
Phase 4 Zombie#transient0 Default kit 70 1 70 20000 5004 x1
Zombie#transient1 Default kit 70 1 70 20000 5009 x1
Zombie#transient4 Default kit 70 1 70 20000 5008 x1
Zombie#transient2 Default kit 70 1 70 20000 4998 x1
Zombie#transient3 Default kit 70 1 70 20000 5008 x1
Zabaniyya (Exception) Default kit 70 1 70 90000 5719 x1
【復刻】激突!タイクーンズ/伝説級
Event
Level 70
Board size 3x6
End Time April 09, 2019 at 23:59
Award Lil' Salomon Ticket x1
Required Quest サモナーの心得
n=1 Enemies
Unit Skills LV SA Lv S Lv HP ATK #
Phase 1 Fire Mobster/Enemy#transient0 Default kit 70 1 70 7487 3963 x2
Maid/Enemy#transient0 Default kit 70 1 70 6783 4667 x1
Ifrit/Enemy#transient5 Default kit 70 1 70 9700 4300 x1
Hakumen/Enemy#transient12 Default kit 70 1 70 8800 4800 x1
Xolotl/Enemy#transient13 Default kit 70 1 70 14000 3900 x1
Phase 2 Kotaro/Enemy#transient0 Default kit 70 1 70 1 4143 x4
Tadatomo/Enemy#transient6 Default kit 70 1 70 16000 3800 x1
Kotaro/Enemy#transient1 Default kit 70 1 70 20000 4800 x1
Phase 3 Slime/Enemy#transient1 Default kit 70 1 70 12000 4940 x2
Maid/Enemy#transient1 Default kit 70 1 70 10000 4667 x1
Melusine/Enemy#transient5 Default kit 70 1 70 20000 4500 x1
Licht/Enemy#transient2 Default kit 70 1 70 16000 4200 x1
Tsathoggua/Enemy#transient2 Default kit 70 1 70 25000 4600 x1
Phase 4 Aether Mobster/Enemy#transient0 Default kit 70 1 70 12000 3966 x2
Maid/Enemy#transient3 Default kit 70 1 70 11000 4670 x1
Maid/Enemy#transient4 Default kit 70 1 70 11000 4670 x1
Nether Mobster/Enemy#transient0 Default kit 70 1 70 12000 3966 x1
Lucifuge/Enemy#transient1 Default kit 70 1 70 40000 4400 x1
Ophion/Enemy#transient2 Default kit 70 1 70 60000 5200 x1
【復刻】激突!ジェノサイダーズ/伝説級
Event
Level 70
Board size 3x6
End Time April 09, 2019 at 23:59
Award Lil' Salomon Ticket x1
Required Quest サモナーの心得
n=1 Enemies
Unit Skills LV SA Lv S Lv HP ATK #
Phase 1 Wood Mobster/Enemy#transient9 Default kit 70 1 70 6381 4000 x2
Arc/Enemy#transient0 Default kit 70 1 70 17000 3700 x1
Kirito Default kit 70 1 70 50000 4500 x1
Phase 2 World Plant Default kit 70 1 70 15000 3182 x3
Azathoth/Enemy#transient0 Default kit 70 30 70 26000 5500 x1
Phase 3 Giant/Enemy#transient0 Default kit 70 1 70 10000 5310 x2
Babalon/Enemy#transient1 Default kit 70 1 70 35000 7000 x1
Surtr/Enemy#transient0 Default kit 70 1 70 31000 4500 x1
Phase 4 Azathoth/Enemy#transient1 Default kit 70 30 70 31000 5500 x1
Arc/Enemy#transient1 Default kit 70 1 70 24000 4400 x1
Kirito Default kit 70 1 70 55000 5000 x1
Babalon/Enemy#transient2 Default kit 70 1 70 36000 5200 x1
Surtr/Enemy#transient1 Default kit 70 1 70 34000 5500 x1
None Major Breakthrough - Intermediate
Event
Level 40
Required Stamina 30
Rank XP Given 300 10 per stamina
Card XP Given 975 32.5 per stamina
Board size 3x6
Start Time January 01, 2020 at 00:00
End Time January 20, 2020 at 13:59
Award Transient Stone (Free) x1
Required Quest サモナーの心得
n=1 Enemies Drops
Unit Skills LV SA Lv S Lv HP ATK # Item % Amount
Phase 1 Fire Mobster/Enemy#transient1 Default kit 40 1 40 4345 2280 x1 Preliminary None Crest 80% x1
Nether Mobster/Enemy#transient1 Default kit 40 1 40 4346 2283 x1 Preliminary None Crest 10% x1
Aether Mobster/Enemy#transient1 Default kit 40 1 40 4348 2283 x1
Baron/Enemy#transient27 Default kit 40 1 40 8000 2800 x1
Phase 2 Fire Mobster/Enemy#transient1 Default kit 40 1 40 4345 2280 x1 Preliminary None Crest 40% x1
Nether Mobster/Enemy#transient1 Default kit 40 1 40 4346 2283 x1
Wood Mobster/Enemy#transient1 Default kit 40 1 40 4348 2280 x1
Baron/Enemy#transient36 Default kit 40 1 40 9000 3200 x1
Phase 3 Aether Mobster/Enemy#transient1 Default kit 40 1 40 4348 2283 x1
Wood Mobster/Enemy#transient1 Default kit 40 1 40 4348 2280 x1
Nether Mobster/Enemy#transient1 Default kit 40 1 40 4346 2283 x1
Licht/Enemy#transient3 Default kit 40 1 40 13000 3500 x1
Phase 4 Fire Mobster/Enemy#transient1 Default kit 40 1 40 4345 2280 x1
Water Mobster/Enemy#transient1 Default kit 40 1 40 4347 2280 x1
Nether Mobster/Enemy#transient1 Default kit 40 1 40 4346 2283 x1
Licht/Enemy#transient4 Default kit 40 1 40 15000 3800 x1
None Major Breakthrough - Advanced
Event
Level 50
Required Stamina 40
Rank XP Given 400 10 per stamina
Card XP Given 1300 32.5 per stamina
Board size 3x6
Start Time January 01, 2020 at 00:00
End Time January 20, 2020 at 13:59
Award Transient Stone (Free) x1
Required Quest サモナーの心得
n=1 Enemies
Unit Skills LV SA Lv S Lv HP ATK #
Phase 1 Wolf/Enemy#transient41 Default kit 50 1 50 5564 2517 x1
Blue Devil/Enemy#transient0 Default kit 50 1 50 5560 2523 x1
Wolf/Enemy#transient38 Default kit 50 1 50 5558 2522 x1
Shuichi/Enemy#transient2 Default kit 50 1 50 12000 3000 x1
Phase 2 Wolf/Enemy#transient39 Default kit 50 1 50 5565 2521 x1
Blue Devil/Enemy#transient0 Default kit 50 1 50 5560 2523 x1
Wolf/Enemy#transient40 Default kit 50 1 50 5561 2519 x1
Christine/Enemy#transient1 Default kit 50 1 50 14000 3300 x1
Phase 3 Blue Devil/Enemy#transient0 Default kit 50 1 50 5560 2523 x1
Wolf/Enemy#transient41 Default kit 50 1 50 5564 2517 x1
Wolf/Enemy#transient40 Default kit 50 1 50 5561 2519 x1
Shuichi/Enemy#transient3 Default kit 50 1 50 19000 3700 x1
Phase 4 Wolf/Enemy#transient41 Default kit 50 1 50 5564 2517 x1
Wolf/Enemy#transient40 Default kit 50 1 50 5561 2519 x1
Wolf/Enemy#transient39 Default kit 50 1 50 5565 2521 x1
Christine/Enemy#transient2 Default kit 50 1 50 23000 3900 x1

Login Bonus

March 19 G All-round Boost x15 ATK Seed x3 Stamina Major x1
March 20 Warrior Soul G x10 HP Seed x3
March 21 G All-round Boost x15 ATKの大種 x3 Stamina Major x1
March 22 Warrior Soul G x10 HPの大種 x3
March 23 G All-round Boost x25 Level Seed x1 Stamina Major x1
March 24 Warrior Soul G x20 Skill Seed x1
March 25 Lil' Salomon Ticket x1 Stamina Drink x1

Skill Quest additions

Name Effect
The Lovesick [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 35~70%
The Lovesick + [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 40~80%
Stigma Brander [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hitting units / 50~100%
Stigma Brander+ [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to hitting units / 50~100%
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply Skill LockCannot activate skills for 5 turns. (Debuff) to hitting units / 45~90%
Medical Practitioner [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +360~720 HP to allies in front of self / 50~100%
Medical Practitioner+ [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +800~1600 HP to allies in front of self
    Apply Reflect DebuffReflect debuff once for 4 turns. Vanishes after use. (Buff) to allies in front of self / 50~100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Resist 7 statuses / 50~100%
Beast Hunter [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 15 skills / 100%
Beast Hunter+ [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal extra damage against 15 skills / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90%
Blink Jumper [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28%
Blink Jumper+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 40~80%
Iron Artisan [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self
    +20~40 CP to self / 12~24%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.6x damage to Great Creator enemies
    Deal 1.5x damage to Great Creator enemies
    Deal 1.5x damage to Creator of Flesh and Bone enemies / 100%
Iron Artisan+ [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self
    +20~40 CP to self / 12~24%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.6x damage to Great Creator enemies
    Deal 1.5x damage to Great Creator enemies
    Deal 1.5x damage to Creator of Flesh and Bone enemies / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 50~100%
Samurai Warrior [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self
    +8~16 CP to self / 20~40%
Samurai Warrior + [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 40~80%
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 20~40%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies on the left and right of self / 35~70%
Fount of Wisdom [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self and allies directly adjacent to self
    +5~10 CP to self and allies directly adjacent to self / 16~32%
Fount of Wisdom+ [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self and allies directly adjacent to self
    +5~10 CP to self and allies directly adjacent to self / 25~50%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to allies directly adjacent to self / 35~70%
Disease Carrier [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units
    -400~-800 HP to hit units / 50~100%
Disease Carrier+ [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units
    -400~-800 HP to hit units / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units / 25~50%
Primordial Wyrm Reincarnate [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self
    +350~700 HP to self
    +10~20 CP to self / 15~30%
Primordial Wyrm Reincarnate+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self
    +10~20 CP to self / 15~30%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +350~700 HP to self / 20~40%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 40~80%

Redeemable Gold Ticket Transients (currently)

Oniwaka/Enemy#transient6 Hati Kurogane
Hanuman/Enemy#transient6 Barguest/Enemy#transient7 Robinson
Claude Bathym Volos/Enemy#transient6
Licht/Enemy#transient6 Kuniyoshi/Enemy#transient6 Krampus
Duo Motosumi Tadatomo
Moritaka/Enemy#transient25 Kalki Xolotl
Fenrir/Enemy#transient15 Nomad/Enemy#transient15 Lucifuge
Ashigara/Enemy#transient16 Snow Ophion
Asterius Gandharva Aizen
Ganglie/Enemy#transient15 Nyarlathotep Christine
Ikutoshi/Enemy#transient15 Shuten Wakan Tanka/Enemy#transient0
Shinya Pollux Thunderbird
Kenta Taurus Mask/Enemy#transient18 Musashi
Kotaro Jiraiya Shino
Eita Andvari/Enemy#transient6 Amatsumara
Choji/Enemy#transient6 Ded/Enemy#transient6 Durga/Enemy#transient6
Jugo Babalon Shuichi
Macan/Enemy#transient6 Ibaraki Tetsuox
Temujin Horkeu Kamui/Enemy#transient12 Tajikarao/Enemy#transient6
Garmr Taromaiti Suzuka
Makara/Enemy#transient0 Hogen Gyobu
Azazel Chernobog Gyumao
Cu Sith/Enemy#transient15 Melusine/Enemy#transient6 Seth/Enemy#transient5
Gunzo/Enemy#transient19 Zabaniyya Ebisu
Marchosias Arsalan/Enemy#transient13 Aegir
Nobuharu Maria Surtr
Kyuma/Enemy#transient6 Tsathoggua Azathoth
Kagutsuchi/Enemy#transient6 Ifrit/Enemy#transient6 Arc
R-19 Hakumen/Enemy#transient6 Tanngrisnir
Gabriel Ahab Takemaru/Enemy#transient6
Alice/Enemy#transient5 Typhon Behemoth (Enemy)
Jambavan/Enemy#transient6 Tangaroa/Enemy#transient6 Ziz

Notes

It's reasonable to assume the following 6 are to be included:

"Dungeons" are presumed to be added, using their own stamina system, assumedly. Ui button map dungeon.png

dg01 scenario file appeared at April 4th, 2019, presumably for dungeon scenario files. Access to these through Websamo's scenario viewer is being worked on.

2 comments
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Anonymous user: 15dd90fc
No. 3108
62 months ago
Score 0 You
so much garbage
Anonymous user: 5dca9359
No. 2183
69 months ago
Score 0 You
Tetsuya! finally!
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