Event Quest:Distant Gendarme

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Distant Gendarme
News Link
Durations
Duration May 02, 2018 20:00 to May 23, 2018 23:59
Gacha May 01, 2018 18:00 to May 30, 2018 23:59
Energy Ball Increase Mountain Jelly
Athlete
Mountain Conquerer
+10% Mountain Dweller
Rise to Full Height
Wielder of Adamantite
+20% Driver
- +30% Hiker

Event Details

Following on their reprinting of other Event Shop units in a whole new event (Yule and Sitri), LifeWonders will hold a new event to allow players to get Zao.
For this event:

  • Another event shop where you can exchanged Energy Bars and Mountain Jelly for Limit Break materials and Boosts for both Element earth.pngWOOD and Element evil.pngINFERNAL as well as Coins and Lil' Salomon Tickets. It's noted that Energy Bars are for Limit Break materials and Mountain Jelly are for Skill enhancements.
  • Formations can play a huge role in battles; before starting a quest, you can select a specific party formation. By arranging your units in the selected formation, additional effects can apply.
  • New buff: LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff), that increases damage as HP approaches zero.
  • A reprint of Hot Springs bonus quests
  • A gacha introducing Zao (Gendarme), a new Element evil.pngINFERNAL unit: Durga, and two new limited variants: Ikutoshi and Shuten.
  • Ikutoshi, Shuten, Ibaraki, Ashigara, Chernobog, Kagutsuchi, Kyuma and Gunzo will all be getting skins for their versions. These units will also receive a rate-up in the gacha, as they have event-relevant skills.
  • Special bonus quests with select characters under the cherry blossoms.

Formations

33e077acffa074392c3360e29e494474.png

Like the boost function for Christmas 2017, you select from a list of formations before battle. To activate them, you simply arrange your units in the order given; however, the Leader must be in the Leader spot. To make up for this, the buffs apply for the rest of the phase, leaving you free to move your units and apply more buffs to other units.

Note, you can set a default formation by ticking the checkbox on the right.

Below is a list of formations, what they do, how to do them, and a slight note. These are unavailable beginning this event, as they are unlocked by clearing future Event Main Quests.

Translated List
Name Formation Effect Tagline
Column Walking Formation-Column Walking.png Leader: damage given increased by 50%
Member: damage received reduced by 50%
...きちんと列をなして歩けば怖いものなしだぞ!後輩!

...There's nothing to fear if we walk together in a line, kouhai!

Traverse Formation-Traverse.png Leader: damage given increased by 30%
Member: damage given increased by 30%
---さぁカニ歩きだ!後輩!

Walk like a crab, kouhai!

Brocken Formation-Brocken.png Leader: Heal (500) and CP up (15) every turn
Member: Heal (500) every turn
---澄んだ風が吹く山もいいが火山もいいものだぞ!後輩!

A mountain where a gentle breeze is blowing is great, but volcanoes are good too, kouhai!

Tactics Formation-Tactics.png Leader: Unit will be more likely to be target by enemies
Member: damage given increased by 50%
---時には仲間を信頼することも大切だぞ!後輩!

Sometimes it's important to believe in your friends, kouhai!

Wandervogel Formation-Wandervogel.png Leader: Heal (500) every turn and apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff)
Member: apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff)
---さあ! ジャンダルムの向こう側ヘ!

Alright! Over the Gendarme!

Siege Formation-Siege.png Leader: Heal (500) every turn and reduce received damage by 50%
Member: Reduce received damage by 30%
---慎重に行くのも大事だぞ。守りを固めるんだ!

It's also important to proceed cautiously. Strengthen your defenses!

Alpine Formation-Alpine.png Leader: Increase CP by 50 every turn
Member: Increase CP by 25 every turn
---スピ一ドが命だぞ、後輩! 一気に駆け抜けろ!

Speed is everything, kouhai! Run through!

Bonus Quest

Small, costless VN-focused quests focusing around event-relevant make a return; these scenarios each focus on: As an additional reminder, to unlock these scenarios, you must have the character in question.

Translations for these will be added when they get added.

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Main Quest

These quests are one-time only, so their event shop item ratios aren't important to calculate.

Like regular Main Quests these quests aren't repeatable.

Distant Gendarme Prologue

No Battle.

Distant Gendarme 1

Part 1

Level 10
Required Stamina 5
Rank XP Given 50 10 per stamina
Card XP Given 50 10 per stamina
Board size 3x4
Award Transient Stone x1
(Possible) Enemies Drops
Phase 1
  • Energy Ball x50
Phase 2
  • Energy Ball x50

Part 2

No Battle.

Distant Gendarme 2

Part 1

Level 15
Required Stamina 5
Rank XP Given 75 15 per stamina
Card XP Given 75 15 per stamina
Board size 3x4
Award Transient Stone x1
(Possible) Enemies Drops
Phase 1
  • Mountain Jelly x50
Phase 2
  • Mountain Jelly x50

Part 2

Level 15
Required Stamina 5
Rank XP Given 75 15 per stamina
Card XP Given 20 4 per stamina
Board size 3x4
Award Transient Stone x1
(Possible) Enemies Drops
Phase 1
  • Column Walking Formation x1
Phase 2
  • Traverse Formation x1

Distant Gendarme 3

Part 1

For this quest the player is offered to choose a NPC Durga (level 20, skill level 15) support to receive 100 Ally Point

Level 20
Required Stamina 5
Rank XP Given 100 20 per stamina
Card XP Given 100 20 per stamina
Board size 3x4
Award Transient Stone x1
(Possible) Enemies Drops
Phase 1
  • Mountain Jelly x50
Phase 2
  • Mountain Jelly x50

Part 2

Level 20
Required Stamina 5
Rank XP Given 100 20 per stamina
Card XP Given 100 20 per stamina
Board size 3x4
Award Transient Stone x1
(Possible) Enemies Drops
Phase 1
  • Brocken Formation
Phase 2
  • Tactics Formation

Distant Gendarme 4

Part 1

For this quest the player is offered to choose a NPC Durga, Chernobog or Ikutoshi (level 20, skill level 15) support to receive 100 Ally Point

Level 20
Required Stamina 5
Rank XP Given 125 25 per stamina
Card XP Given 125 25 per stamina
Board size 5x6
Award Transient Stone x1
(Possible) Enemies Drops
Phase 1
  • Energy Ball x50
Phase 2
  • Energy Ball x50

Part 2

For this quest the player is offered to choose a NPC Kagutsuchi, Gunzo or Ashigara (level 20, skill level 15) support to receive 100 Ally Point

Level 20
Required Stamina 5
Rank XP Given 125 25 per stamina
Card XP Given 125 25 per stamina
Board size 5x6
Award Transient Stone x1
(Possible) Enemies Drops
Phase 1
  • Mountain Jelly x50
Phase 2
  • Mountain Jelly x50

Distant Gendarme 5

Part 1

For this quest the player is offered to choose a NPC Kyuma (level 35, skill level 50) support to receive 100 Ally Point

Level 30
Required Stamina 5
Rank XP Given 150 30 per stamina
Card XP Given 150 30 per stamina
Board size 5x6
Award Transient Stone x1
(Possible) Enemies Drops
Phase 1
  • Energy Ball x100
Phase 2
  • Mountain Jelly x100

Part 2

No battle.

Distant Gendarme 6

Part 1

For this quest the player is offered to choose a NPC Durga, Ikutoshi (Gendarme) or Ashigara (level 35, skill level 50) support to receive 100 Ally Point

Level 35
Required Stamina 5
Rank XP Given 150 30 per stamina
Card XP Given 150 30 per stamina
Board size 3x4
Award Transient Stone x1
(Possible) Enemies Drops
Phase 1
  • Energy Ball x200
Phase 2
  • Energy Ball x200

Part 2

No battle.

Distant Gendarme 7

Part 1

For this quest the player is offered to choose a NPC Durga or Zao (Gendarme) (level 40, skill level 50) support to receive 100 Ally Point

Level 40
Required Stamina 5
Rank XP Given 200 40 per stamina
Card XP Given 200 40 per stamina
Board size 5x4
Award Transient Stone x1
(Possible) Enemies Drops
Phase 1
  • Energy Ball x200
Phase 2
  • Energy Ball x200

Part 2

No battle.

Distant Gendarme Epilogue

No battle.

Free Quest

These quests can be repeated as much as you want. Each quests has a Rank XP to Stamina ratio (as always with quests) and their main event-item drop per stamina ratio (maxima do not factor in skill multipliers).

Again, it's heavily advised to wait for all the Free Quests to release before any intense Stamina Drink consuming farming, as better item per stamina quests are guaranteed to follow.

Wanderwogel Conflict

These quests focus on yielding Energy Ball more, so units with Athlete, Mountain Conquerer (+10%), Rise to Full Height, Wielder of Adamantite (+20%) are preferred.

Each unit will multiply the quantity dropped between 10% and 20% (a full, farm-focused party where absolutely everyone has the corresponding skills will increase the quantity dropped by 130%).

Introductory

Energy Ball per Stamina 6 per stamina
Mountain Jelly per Stamina 6 per stamina
Level 1
Required Stamina 5
Rank XP Given 36 7.2 per stamina
Card XP Given 65 13 per stamina
Board size 3x4
Award Transient Stone x1
(Possible) Enemies Drops
Phase 1
  • Element fire.pngFIRE Boost (M)
  • Energy Ball x10
  • Energy Ball x10
Phase 2
  • Energy Ball x10
  • Mountain Jelly x10
  • Mountain Jelly x10
  • Mountain Jelly x10

Elementary

Energy Ball per Stamina 10 per stamina
Mountain Jelly per Stamina 2 per stamina
Level 15
Required Stamina 5
Rank XP Given 66 13.2 per stamina
Card XP Given 80 16 per stamina
Board size 3x4
Award Transient Stone x1
Enemies Drops
Phase 1
  • Element earth.pngWOOD Boost (M)
  • Energy Ball x10
  • Energy Ball x10
  • Energy Ball x10
Phase 2
  • Energy Ball x10
Phase 3
  • Energy Ball x10
  • Mountain Jelly x10

Intermediate

Energy Ball per Stamina 15 per stamina
Mountain Jelly per Stamina 4 per stamina
Level 25
Required Stamina 10
Rank XP Given 195 19.5 per stamina
Card XP Given 215 21.5 per stamina
Board size 3x4
Award Transient Stone x1
Enemies Drops
Phase 1
  • Element evil.pngINFERNAL Boost (L)
  • Energy Ball x30
  • Energy Ball x20
  • Energy Ball x20
Phase 2
  • Energy Ball x20
  • Mountain Jelly x20
Phase 3
  • Energy Ball x20
  • Energy Ball x20
  • Energy Ball x20
  • Mountain Jelly x20

Advanced

Energy Ball per Stamina 18.666666666667 per stamina
Mountain Jelly per Stamina 0.66666666666667 per stamina
Level 35
Required Stamina 15
Rank XP Given 386 25.733 per stamina
Card XP Given 400 26.667 per stamina
Board size 5x4
Award Transient Stone x1
Enemies Drops
Phase 1
  • Element fire.pngFIRE Boost (G)
  • Energy Ball x50
  • Energy Ball x40
  • Energy Ball x30
Phase 2
  • Element fire.pngFIRE Boost (G)
  • Energy Ball x50
  • Energy Ball x30
Phase 3
  • Element fire.pngFIRE Boost (G)
  • Energy Ball x30
  • Energy Ball x30
  • Energy Ball x20
  • Mountain Jelly x10

Super

Energy Ball per Stamina 18.5 per stamina
Mountain Jelly per Stamina 2 per stamina
Level 45
Required Stamina 20
Rank XP Given 601 30.05 per stamina
Card XP Given 620 31 per stamina
Board size 5x4
Award Transient Stone x1
Enemies Drops
Phase 1
  • Element earth.pngWOOD Boost (G)
  • Energy Ball x60
  • Energy Ball x40
  • Energy Ball x40
Phase 2
  • Energy Ball x60
  • Energy Ball x40
  • Mountain Jelly x40
Phase 3
  • Energy Ball x50
  • Energy Ball x40
  • Energy Ball x40

Ultra

Energy Ball per Stamina 16.5 per stamina
Level 55
Required Stamina 20
Rank XP Given 704 35.2 per stamina
Card XP Given 710 35.5 per stamina
Board size 5x4
Award Transient Stone x1
Enemies Drops
Phase 1
Phase 2
  • Energy Ball x50
  • Energy Ball x40
Phase 3
  • Energy Ball x50
  • Energy Ball x40
  • Energy Ball x30

Legendary

Energy Ball per Stamina 18 per stamina
Level 65
Required Stamina 20
Rank XP Given 808 40.4 per stamina
Card XP Given 765 38.25 per stamina
Board size 5x4
Award Transient Stone x1
Enemies Drops
Phase 1
Phase 2
  • Energy Ball x60
  • Energy Ball x40
  • Energy Ball x30
Phase 3
  • Energy Ball x50
  • Energy Ball x30
  • Energy Ball x30

Battle of Gendarme

These quests focus on yielding Mountain Jelly more, so units with Mountain Dweller (+10%), Driver (20%), and Hiker (+30%) are preferred.

Each unit will multiply the quantity dropped between 10% and 30% (a full, farm-focused party where absolutely everyone has the corresponding skills will increase the quantity dropped by 110%).

Beginner

Energy Ballper Stamina 6 per stamina
Mountain Jelly per Stamina 8 per stamina
Level 20
Required Stamina 5
Rank XP Given 67 13.4 per stamina
Card XP Given 88 17.6 per stamina
Board size 3x4
Award Transient Stone x1
Enemies Drops
Phase 1
  • Mountain Jelly x10
  • Mountain Jelly x10
Phase 2
  • Mountain Jelly x10
  • Energy Ball x10
  • Energy Ball x10
Phase 3
  • Mountain Jelly x10
  • Energy Ball x10

Intermediate

Energy Ballper Stamina 1.5 per stamina
Mountain Jelly per Stamina 13 per stamina
Level 30
Required Stamina 10
Rank XP Given 203 20.3 per stamina
Card XP Given 233 23.3 per stamina
Board size 3x4
Award Transient Stone x1
Enemies Drops
Phase 1
  • Mountain Jelly x30
  • Mountain Jelly x20
  • Mountain Jelly x20
Phase 2
  • Mountain Jelly x20
  • Energy Ball x15
Phase 3
  • Mountain Jelly x20
  • Mountain Jelly x20

Advanced

Energy Ballper Stamina 0.66666666666667 per stamina
Mountain Jelly per Stamina 16.666666666667 per stamina
Level 40
Required Stamina 15
Rank XP Given 396 26.4 per stamina
Card XP Given 410 27.333 per stamina
Board size 3x4
Award Transient Stone x1
Enemies Drops
Phase 1
  • 0.55x ATK penaltyThrust Soul (G)
  • Mountain Jelly x50
  • Mountain Jelly x40
  • Mountain Jelly x30
Phase 2
  • Mountain Jelly x50
  • Mountain Jelly x30
Phase 3
  • 0.55x ATK penaltyThrust Soul (G)
  • Mountain Jelly x30
  • Mountain Jelly x20
  • Energy Ball x10

Super

Energy Ballper Stamina 2 per stamina
Mountain Jelly per Stamina 18.5 per stamina
Level 50
Required Stamina 20
Rank XP Given 625 31.25 per stamina
Card XP Given 640 32 per stamina
Board size 3x6
Award Transient Stone x1
Enemies Drops
Phase 1
  • 0.45x ATK penaltySlash Soul (G)
  • Mountain Jelly x60
  • Mountain Jelly x40
  • Mountain Jelly x40
Phase 2
  • 0.45x ATK penaltySlash Soul (G)
  • Mountain Jelly x60
  • Mountain Jelly x40
  • Energy Ball x40
Phase 3
  • 0.45x ATK penaltySlash Soul (G)
  • Mountain Jelly x50
  • Mountain Jelly x40
  • Mountain Jelly x40

Ultra

Energy Ballper Stamina 0 per stamina
Mountain Jelly per Stamina 21 per stamina
Level 60
Required Stamina 20
Rank XP Given 731 36.55 per stamina
Card XP Given 730 36.5 per stamina
Board size 3x6
Award Transient Stone x1
Enemies Drops
Phase 1
  • 0.28x ATK penaltyMagic Soul (G)
  • Mountain Jelly x60
  • Mountain Jelly x60
  • Mountain Jelly x50
Phase 2
  • 0.28x ATK penaltyMagic Soul (G)
  • Mountain Jelly x50
  • Mountain Jelly x40
  • Mountain Jelly x30
Phase 3
  • 0.28x ATK penaltyMagic Soul (G)
  • Mountain Jelly x40
  • Mountain Jelly x30
  • Mountain Jelly x30
  • Mountain Jelly x30

Legendary

Energy Ballper Stamina 0 per stamina
Mountain Jelly per Stamina 21 per stamina
Level 70
Required Stamina 20
Rank XP Given 842 42.1 per stamina
Card XP Given 805 40.25 per stamina
Board size 3x6
Award Transient Stone x1
Enemies Drops
Phase 1
  • 0.10x ATK penaltyAll Soul (G)
  • Mountain Jelly x70
  • Mountain Jelly x60
  • Mountain Jelly x50
Phase 2
  • 0.10x ATK penaltyAll Soul (G)
  • Mountain Jelly x60
  • Mountain Jelly x40
  • Mountain Jelly x30
Phase 3
  • 0.10x ATK penaltyAll Soul (G)
  • Mountain Jelly x50
  • Mountain Jelly x30
  • Mountain Jelly x30

Challenge Quest

Starting Line Interference

Level 50
Required Stamina 0
Rank XP Given 0
Card XP Given 0
Board size 3x6
Award Transient Stone x1
Enemies Drops
Phase 1
Phase 2
Phase 3
  • First completion rewards 3 full Stamina Drinks

Blinding Icy Road

Level 55
Required Stamina 0
Rank XP Given 0
Card XP Given 0
Board size 5x4
Award Transient Stone x1
Enemies Drops
Phase 1
Phase 2
Phase 3
  • First completion rewards 5 HP Seed

Spirit World Mountainside

Level 60
Required Stamina 0
Rank XP Given 0
Card XP Given 0
Board size 3x6
Award Transient Stone x1
Enemies Drops
Phase 1
Phase 2
Phase 3
  • First completion rewards 5 ATK Seed

Death Gorge

Level 65
Required Stamina 0
Rank XP Given 0
Card XP Given 0
Board size 3x6
Award Transient Stone x1
Enemies Drops
Phase 1
Phase 2
Phase 3
  • This quest features not the usual dragon but instead they focus on buffs (Holy oil and Fighting spirit from the Light Dragon) and debuffs (Omen and Fear from the grass dragons), making sure you can kill the light dragon as well as activate Wondervogel formation first turn will make that quest much more manageable, it is then just a matter of killing the non mob unit as the grass dragons suffer from the Immobilized status effect for 999 turns, thus making them susceptible to be killed from out of their range by magic and sword units

Children's Death Zone

Level 70
Required Stamina 0
Rank XP Given 0
Card XP Given 0
Board size 5x6
Award Transient Stone x1
Enemies Drops
Phase 1
  • First completion rewards a Lil' Salomon Ticket
  • Parvati Shadows cannot move, [On Receiving Damage] Removes a buff & depletes CP on enemy, [When Attacking] Random knockback (direction and magnitude), and other annoying, undocumented skills

Event Shop

Note: Zao and quantities depends on their Sacred Artifact level as in, you cannot exceed Sacred Artifact Level 100.

Energy Ball Required: 77,350 Mountain Jelly Required: 73,210
Item Price Total Stock Total Cost Notes
Zao Energy Ball x20 0 -> 100 0 -> 2000 Character profile card
Zao Mountain Jelly x250 0 -> 21 0 -> 5250
Element none.pngALL-ROUND L Boost Energy Ball x10 80 800 Level enhancement
Element earth.pngWOOD G Boost Energy Ball x25 80 2000
Element evil.pngINFERNAL G Boost 60 1500
Element light.pngAETHER G Boost 60 1500
Element fire.pngFIRE G Boost 40 1000
Element earth.pngWOOD God Crystal (Shard) Energy Ball x15 60 900 First Order Limit Break item
Element light.pngAETHER God Crystal (Shard) 30 450
Element evil.pngINFERNAL God Crystal (Shard) 30 450
Element fire.pngFIRE God Crystal (Shard) 15 225
Element none.pngALL-ROUND God Crystal (Shard) 15 225
Element earth.pngWOOD God Crystal (Crystal) Energy Ball x45 60 2700 Second Order Limit Break item
Element light.pngAETHER God Crystal (Crystal) 30 1350
Element evil.pngINFERNAL God Crystal (Crystal) 30 1350
Element fire.pngFIRE God Crystal (Crystal) 15 675
Element none.pngALL-ROUND God Crystal (Crystal) 15 675
Element earth.pngWOOD God Crystal (Chunk) Energy Ball x180 60 10800 Third Order Limit Break item
Element light.pngAETHER God Crystal (Chunk) 30 5400
Element evil.pngINFERNAL God Crystal (Chunk) 30 5400
Element fire.pngFIRE God Crystal (Chunk) 15 2700
Element none.pngALL-ROUND God Crystal (Chunk) 15 2700
Mountain Hut (Backdrop) Energy Ball x50 1 50 My Guild Item
Mountain Hut Stove (Wall Item) Mountain Jelly x20 1 20
Mountain Hut Sleeping Bag (Floor Item) 1 20
Mountain Hut Lamp (Ceiling Item) 1 20
Warrior Soul (L) Mountain Jelly x35 50 1750 Skill Leveling Item
Warrior Soul (G) Mountain Jelly x100 50 5000
Element earth.pngWOOD Spell Token Mountain Jelly x15 120 1800 Limit Break item
Element light.pngAETHER Spell Token 90 1350
Element evil.pngINFERNAL Spell Token 90 1350
Element fire.pngFIRE Spell Token 45 675
Element none.pngALL-ROUND Spell Token 45 675
0.45x ATK penaltySlash Preliminary Crest Mountain Jelly x120 25 3000 Second Order Limit Break item
0.55x ATK penaltyThrust Preliminary Crest 15 1800
0.28x ATK penaltyMagic Preliminary Crest 15 1800
1.00x ATK penaltyBlow Preliminary Crest 15 1800
0.45x ATK penaltySlash Crest Mountain Jelly x200 25 5000 Third Order Limit Break item
0.55x ATK penaltyThrust Crest 15 3000
0.28x ATK penaltyMagic Crest 15 3000
1.00x ATK penaltyBlow Crest 15 3000
Honor Medallion Energy Ball x500 15 7500
Honor Medallion Mountain Jelly x500 15 7500
Lil' Salomon Ticket Energy Ball x1000 5 5000 Summoning item
Lil' Salomon Ticket Mountain Jelly x1000 5 5000
Ally Point x50 Energy Ball x20 200 4000
Ally Point x50 Mountain Jelly x20 200 4000
HP Seed Energy Ball x800 8 6400 Stat enhancement item
ATK Seed Mountain Jelly x800 8 6400
HP Seed Energy Ball x400 14 5600
ATK Seed Mountain Jelly x400 14 5600
HP Seed Energy Ball x200 25 5000
ATK Seed Mountain Jelly x200 25 5000
Coin x80 Energy Ball x1 None For Consumption
Coin x80 Mountain Jelly x1 None
Forget Me Not Mountain Jelly x1000 4 4000
Wandervogel Formation Mountain Jelly x1000 1 1000
Siege Formation Mountain Jelly x1000 1 1000
Alpine Formation Energy Ball x1000 1 1000

Characters

Zao Durga/Enemy#transient6 Shuten Ikutoshi/Enemy#transient15
新たな景品が追加されたぞ!
交換したら、また登るぞ! 後輩!
おーっと、新しい補給が届いたみたい!
1番乗りで、貰っちゃおう!
追加の景品が届いたようやな。
ラストスパート、踏ん張ってこうや。
新しい報酬が入ってきたみたいだね。
どんどん貰って、どんどん行くよ!

Notes

7 comments
[Show Comments]

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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.


Anonymous user
No. 202
71 months ago
Score 0 You
It seems that the scenario is as poor as a valentine event in this year. But in some Japanese housamo community like wikiwiki, most of all negative opinions about not just this event but others like character skills or game systems are ignored or suppressed. They just look on the bright side and praise the Dev Team whatever they do. A new cult is here. This is what I feared. I hope this community is okay...
Anonymous user
No. 198
71 months ago
Score 1 You

I heavily recommend to noy buy the alpine and siege formations from the shop, the Wandervogel one should be the most useful one for completing this even'ts challenge quests

If your team really needs the defense buffs you can consider getting Siege, Alpine on the other hand may seem very good but is very hard to pull off and will likely make you loose one or more turns if used in free quests ( The formation set up heavily requires ?x6 boards )
Anonymous user
No. 188
71 months ago
Score 0 You
It can be inferred in the taglines of formations that Zao is the speaker, due to the plentiful use of 後輩.
Anonymous user
No. 185
71 months ago
Score 0 You
No drop is guaranteed, but all the drops documented are possible drops
Anonymous user
No. 176
71 months ago
Score 0 You
It seems that the Mountain Jelly dosen't drops from what is said on the top, instead the drop is randomized.
Anonymous user
No. 165
71 months ago
Score 0 You
Currently documented drops are not 100% correct, some are still missing, or may be incorrectly positioned (mainly boost items).
Anonymous user
No. 143
71 months ago
Score 4 You
LW is being real progressive with the BDSM representation that's clearly reflected through the Leader/Member relationship, how the Leader Master dishes out more damage, while the Member Slave is able to dish out more damage. Sasusga, LW.
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