Distant Gendarme |
|
News Link |
Durations |
Duration
|
May 02, 2018 20:00 to May 23, 2018 23:59 |
Gacha
|
May 01, 2018 18:00 to May 30, 2018 23:59 |
Event Details
Following on their reprinting of other Event Shop units in a whole new event (Yule and Sitri), LifeWonders will hold a new event to allow players to get Zao.
For this event:
- Another event shop where you can exchanged Energy Bars and Mountain Jelly for Limit Break materials and Boosts for both WOOD and INFERNAL as well as Coins and Lil' Salomon Tickets. It's noted that Energy Bars are for Limit Break materials and Mountain Jelly are for Skill enhancements.
- Formations can play a huge role in battles; before starting a quest, you can select a specific party formation. By arranging your units in the selected formation, additional effects can apply.
- New buff: LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff), that increases damage as HP approaches zero.
- A reprint of Hot Springs bonus quests
- A gacha introducing Zao (Gendarme), a new INFERNAL unit: Durga, and two new limited variants: Ikutoshi and Shuten.
- Ikutoshi, Shuten, Ibaraki, Ashigara, Chernobog, Kagutsuchi, Kyuma and Gunzo will all be getting skins for their versions. These units will also receive a rate-up in the gacha, as they have event-relevant skills.
- Special bonus quests with select characters under the cherry blossoms.
Formations
Like the boost function for Christmas 2017, you select from a list of formations before battle. To activate them, you simply arrange your units in the order given; however, the Leader must be in the Leader spot. To make up for this, the buffs apply for the rest of the phase, leaving you free to move your units and apply more buffs to other units.
Note, you can set a default formation by ticking the checkbox on the right.
Below is a list of formations, what they do, how to do them, and a slight note. These are unavailable beginning this event, as they are unlocked by clearing future Event Main Quests.
Translated List
Name
|
Formation
|
Effect
|
Tagline
|
Column Walking
|
|
Leader: damage given increased by 50% Member: damage received reduced by 50%
|
...きちんと列をなして歩けば怖いものなしだぞ!後輩!
...There's nothing to fear if we walk together in a line, kouhai!
|
Traverse
|
|
Leader: damage given increased by 30% Member: damage given increased by 30%
|
---さぁカニ歩きだ!後輩!
Walk like a crab, kouhai!
|
Brocken
|
|
Leader: Heal (500) and CP up (15) every turn Member: Heal (500) every turn
|
---澄んだ風が吹く山もいいが火山もいいものだぞ!後輩!
A mountain where a gentle breeze is blowing is great, but volcanoes are good too, kouhai!
|
Tactics
|
|
Leader: Unit will be more likely to be target by enemies Member: damage given increased by 50%
|
---時には仲間を信頼することも大切だぞ!後輩!
Sometimes it's important to believe in your friends, kouhai!
|
Wandervogel
|
|
Leader: Heal (500) every turn and apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff) Member: apply Nullify DebuffPrevent receiving debuff once for 4 turns. Vanishes after use. (Buff)
|
---さあ! ジャンダルムの向こう側ヘ!
Alright! Over the Gendarme!
|
Siege
|
|
Leader: Heal (500) every turn and reduce received damage by 50% Member: Reduce received damage by 30%
|
---慎重に行くのも大事だぞ。守りを固めるんだ!
It's also important to proceed cautiously. Strengthen your defenses!
|
Alpine
|
|
Leader: Increase CP by 50 every turn Member: Increase CP by 25 every turn
|
---スピ一ドが命だぞ、後輩! 一気に駆け抜けろ!
Speed is everything, kouhai! Run through!
|
Small, costless VN-focused quests focusing around event-relevant make a return; these scenarios each focus on:
As an additional reminder, to unlock these scenarios, you must have the character in question.
Translations for these will be added when they get added.
Main Quest
These quests are one-time only, so their event shop item ratios aren't important to calculate.
Like regular Main Quests these quests aren't repeatable.
Distant Gendarme Prologue
No Battle.
Distant Gendarme 1
Part 1
Level
|
10
|
Required Stamina
|
5
|
Rank XP Given
|
50
|
10 per stamina
|
Card XP Given
|
50
|
10 per stamina
|
Board size
|
3x4
|
Award
|
Transient Stone x1
|
|
(Possible) Enemies
|
Drops
|
Phase 1
|
|
|
Phase 2
|
|
|
Part 2
No Battle.
Distant Gendarme 2
Part 1
Level
|
15
|
Required Stamina
|
5
|
Rank XP Given
|
75
|
15 per stamina
|
Card XP Given
|
75
|
15 per stamina
|
Board size
|
3x4
|
Award
|
Transient Stone x1
|
|
(Possible) Enemies
|
Drops
|
Phase 1
|
|
|
Phase 2
|
|
|
Part 2
Level
|
15
|
Required Stamina
|
5
|
Rank XP Given
|
75
|
15 per stamina
|
Card XP Given
|
20
|
4 per stamina
|
Board size
|
3x4
|
Award
|
Transient Stone x1
|
|
(Possible) Enemies
|
Drops
|
Phase 1
|
|
- Column Walking Formation x1
|
Phase 2
|
|
|
Distant Gendarme 3
Part 1
For this quest the player is offered to choose a NPC Durga (level 20, skill level 15) support to receive 100 Ally Point
Level
|
20
|
Required Stamina
|
5
|
Rank XP Given
|
100
|
20 per stamina
|
Card XP Given
|
100
|
20 per stamina
|
Board size
|
3x4
|
Award
|
Transient Stone x1
|
|
(Possible) Enemies
|
Drops
|
Phase 1
|
|
|
Phase 2
|
|
|
Part 2
Level
|
20
|
Required Stamina
|
5
|
Rank XP Given
|
100
|
20 per stamina
|
Card XP Given
|
100
|
20 per stamina
|
Board size
|
3x4
|
Award
|
Transient Stone x1
|
|
(Possible) Enemies
|
Drops
|
Phase 1
|
|
|
Phase 2
|
|
|
Distant Gendarme 4
Part 1
For this quest the player is offered to choose a NPC Durga, Chernobog or Ikutoshi (level 20, skill level 15) support to receive 100 Ally Point
Level
|
20
|
Required Stamina
|
5
|
Rank XP Given
|
125
|
25 per stamina
|
Card XP Given
|
125
|
25 per stamina
|
Board size
|
5x6
|
Award
|
Transient Stone x1
|
|
(Possible) Enemies
|
Drops
|
Phase 1
|
|
|
Phase 2
|
|
|
Part 2
For this quest the player is offered to choose a NPC Kagutsuchi, Gunzo or Ashigara (level 20, skill level 15) support to receive 100 Ally Point
Level
|
20
|
Required Stamina
|
5
|
Rank XP Given
|
125
|
25 per stamina
|
Card XP Given
|
125
|
25 per stamina
|
Board size
|
5x6
|
Award
|
Transient Stone x1
|
|
(Possible) Enemies
|
Drops
|
Phase 1
|
|
|
Phase 2
|
|
|
Distant Gendarme 5
Part 1
For this quest the player is offered to choose a NPC Kyuma (level 35, skill level 50) support to receive 100 Ally Point
Level
|
30
|
Required Stamina
|
5
|
Rank XP Given
|
150
|
30 per stamina
|
Card XP Given
|
150
|
30 per stamina
|
Board size
|
5x6
|
Award
|
Transient Stone x1
|
|
(Possible) Enemies
|
Drops
|
Phase 1
|
|
|
Phase 2
|
|
|
Part 2
No battle.
Distant Gendarme 6
Part 1
For this quest the player is offered to choose a NPC Durga, Ikutoshi (Gendarme) or Ashigara (level 35, skill level 50) support to receive 100 Ally Point
Level
|
35
|
Required Stamina
|
5
|
Rank XP Given
|
150
|
30 per stamina
|
Card XP Given
|
150
|
30 per stamina
|
Board size
|
3x4
|
Award
|
Transient Stone x1
|
|
(Possible) Enemies
|
Drops
|
Phase 1
|
|
|
Phase 2
|
|
|
Part 2
No battle.
Distant Gendarme 7
Part 1
For this quest the player is offered to choose a NPC Durga or Zao (Gendarme) (level 40, skill level 50) support to receive 100 Ally Point
Level
|
40
|
Required Stamina
|
5
|
Rank XP Given
|
200
|
40 per stamina
|
Card XP Given
|
200
|
40 per stamina
|
Board size
|
5x4
|
Award
|
Transient Stone x1
|
|
(Possible) Enemies
|
Drops
|
Phase 1
|
|
|
Phase 2
|
|
|
Part 2
No battle.
Distant Gendarme Epilogue
No battle.
Free Quest
These quests can be repeated as much as you want. Each quests has a Rank XP to Stamina ratio (as always with quests) and their main event-item drop per stamina ratio (maxima do not factor in skill multipliers).
Again, it's heavily advised to wait for all the Free Quests to release before any intense Stamina Drink consuming farming, as better item per stamina quests are guaranteed to follow.
Wanderwogel Conflict
These quests focus on yielding Energy Ball more, so units with Athlete, Mountain Conquerer (+10%), Rise to Full Height, Wielder of Adamantite (+20%) are preferred.
Each unit will multiply the quantity dropped between 10% and 20% (a full, farm-focused party where absolutely everyone has the corresponding skills will increase the quantity dropped by 130%).
Introductory
Energy Ball per Stamina
|
6 per stamina
|
Mountain Jelly per Stamina
|
6 per stamina
|
Level
|
1
|
Required Stamina
|
5
|
Rank XP Given
|
36
|
7.2 per stamina
|
Card XP Given
|
65
|
13 per stamina
|
Board size
|
3x4
|
Award
|
Transient Stone x1
|
|
(Possible) Enemies
|
Drops
|
Phase 1
|
|
- FIRE Boost (M)
- Energy Ball x10
- Energy Ball x10
|
Phase 2
|
|
- Energy Ball x10
- Mountain Jelly x10
- Mountain Jelly x10
- Mountain Jelly x10
|
Elementary
Energy Ball per Stamina
|
10 per stamina
|
Mountain Jelly per Stamina
|
2 per stamina
|
Level
|
15
|
Required Stamina
|
5
|
Rank XP Given
|
66
|
13.2 per stamina
|
Card XP Given
|
80
|
16 per stamina
|
Board size
|
3x4
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
- WOOD Boost (M)
- Energy Ball x10
- Energy Ball x10
- Energy Ball x10
|
Phase 2
|
|
|
Phase 3
|
|
- Energy Ball x10
- Mountain Jelly x10
|
Intermediate
Energy Ball per Stamina
|
15 per stamina
|
Mountain Jelly per Stamina
|
4 per stamina
|
Level
|
25
|
Required Stamina
|
10
|
Rank XP Given
|
195
|
19.5 per stamina
|
Card XP Given
|
215
|
21.5 per stamina
|
Board size
|
3x4
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
- INFERNAL Boost (L)
- Energy Ball x30
- Energy Ball x20
- Energy Ball x20
|
Phase 2
|
|
- Energy Ball x20
- Mountain Jelly x20
|
Phase 3
|
|
- Energy Ball x20
- Energy Ball x20
- Energy Ball x20
- Mountain Jelly x20
|
Advanced
Energy Ball per Stamina
|
18.666666666667 per stamina
|
Mountain Jelly per Stamina
|
0.66666666666667 per stamina
|
Level
|
35
|
Required Stamina
|
15
|
Rank XP Given
|
386
|
25.733 per stamina
|
Card XP Given
|
400
|
26.667 per stamina
|
Board size
|
5x4
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
- FIRE Boost (G)
- Energy Ball x50
- Energy Ball x40
- Energy Ball x30
|
Phase 2
|
|
- FIRE Boost (G)
- Energy Ball x50
- Energy Ball x30
|
Phase 3
|
|
- FIRE Boost (G)
- Energy Ball x30
- Energy Ball x30
- Energy Ball x20
- Mountain Jelly x10
|
Super
Energy Ball per Stamina
|
18.5 per stamina
|
Mountain Jelly per Stamina
|
2 per stamina
|
Level
|
45
|
Required Stamina
|
20
|
Rank XP Given
|
601
|
30.05 per stamina
|
Card XP Given
|
620
|
31 per stamina
|
Board size
|
5x4
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
- WOOD Boost (G)
- Energy Ball x60
- Energy Ball x40
- Energy Ball x40
|
Phase 2
|
|
- Energy Ball x60
- Energy Ball x40
- Mountain Jelly x40
|
Phase 3
|
|
- Energy Ball x50
- Energy Ball x40
- Energy Ball x40
|
Ultra
Energy Ball per Stamina
|
16.5 per stamina
|
Level
|
55
|
Required Stamina
|
20
|
Rank XP Given
|
704
|
35.2 per stamina
|
Card XP Given
|
710
|
35.5 per stamina
|
Board size
|
5x4
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
|
Phase 2
|
|
- Energy Ball x50
- Energy Ball x40
|
Phase 3
|
|
- Energy Ball x50
- Energy Ball x40
- Energy Ball x30
|
Legendary
Energy Ball per Stamina
|
18 per stamina
|
Level
|
65
|
Required Stamina
|
20
|
Rank XP Given
|
808
|
40.4 per stamina
|
Card XP Given
|
765
|
38.25 per stamina
|
Board size
|
5x4
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
|
Phase 2
|
|
- Energy Ball x60
- Energy Ball x40
- Energy Ball x30
|
Phase 3
|
|
- Energy Ball x50
- Energy Ball x30
- Energy Ball x30
|
Battle of Gendarme
These quests focus on yielding Mountain Jelly more, so units with Mountain Dweller (+10%), Driver (20%), and Hiker (+30%) are preferred.
Each unit will multiply the quantity dropped between 10% and 30% (a full, farm-focused party where absolutely everyone has the corresponding skills will increase the quantity dropped by 110%).
Beginner
Energy Ballper Stamina
|
6 per stamina
|
Mountain Jelly per Stamina
|
8 per stamina
|
Level
|
20
|
Required Stamina
|
5
|
Rank XP Given
|
67
|
13.4 per stamina
|
Card XP Given
|
88
|
17.6 per stamina
|
Board size
|
3x4
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
- Mountain Jelly x10
- Mountain Jelly x10
|
Phase 2
|
|
- Mountain Jelly x10
- Energy Ball x10
- Energy Ball x10
|
Phase 3
|
|
- Mountain Jelly x10
- Energy Ball x10
|
Intermediate
Energy Ballper Stamina
|
1.5 per stamina
|
Mountain Jelly per Stamina
|
13 per stamina
|
Level
|
30
|
Required Stamina
|
10
|
Rank XP Given
|
203
|
20.3 per stamina
|
Card XP Given
|
233
|
23.3 per stamina
|
Board size
|
3x4
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
- Mountain Jelly x30
- Mountain Jelly x20
- Mountain Jelly x20
|
Phase 2
|
|
- Mountain Jelly x20
- Energy Ball x15
|
Phase 3
|
|
- Mountain Jelly x20
- Mountain Jelly x20
|
Advanced
Energy Ballper Stamina
|
0.66666666666667 per stamina
|
Mountain Jelly per Stamina
|
16.666666666667 per stamina
|
Level
|
40
|
Required Stamina
|
15
|
Rank XP Given
|
396
|
26.4 per stamina
|
Card XP Given
|
410
|
27.333 per stamina
|
Board size
|
3x4
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
- Thrust Soul (G)
- Mountain Jelly x50
- Mountain Jelly x40
- Mountain Jelly x30
|
Phase 2
|
|
- Mountain Jelly x50
- Mountain Jelly x30
|
Phase 3
|
|
- Thrust Soul (G)
- Mountain Jelly x30
- Mountain Jelly x20
- Energy Ball x10
|
Super
Energy Ballper Stamina
|
2 per stamina
|
Mountain Jelly per Stamina
|
18.5 per stamina
|
Level
|
50
|
Required Stamina
|
20
|
Rank XP Given
|
625
|
31.25 per stamina
|
Card XP Given
|
640
|
32 per stamina
|
Board size
|
3x6
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
- Slash Soul (G)
- Mountain Jelly x60
- Mountain Jelly x40
- Mountain Jelly x40
|
Phase 2
|
|
- Slash Soul (G)
- Mountain Jelly x60
- Mountain Jelly x40
- Energy Ball x40
|
Phase 3
|
|
- Slash Soul (G)
- Mountain Jelly x50
- Mountain Jelly x40
- Mountain Jelly x40
|
Ultra
Energy Ballper Stamina
|
0 per stamina
|
Mountain Jelly per Stamina
|
21 per stamina
|
Level
|
60
|
Required Stamina
|
20
|
Rank XP Given
|
731
|
36.55 per stamina
|
Card XP Given
|
730
|
36.5 per stamina
|
Board size
|
3x6
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
- Magic Soul (G)
- Mountain Jelly x60
- Mountain Jelly x60
- Mountain Jelly x50
|
Phase 2
|
|
- Magic Soul (G)
- Mountain Jelly x50
- Mountain Jelly x40
- Mountain Jelly x30
|
Phase 3
|
|
- Magic Soul (G)
- Mountain Jelly x40
- Mountain Jelly x30
- Mountain Jelly x30
- Mountain Jelly x30
|
Legendary
Energy Ballper Stamina
|
0 per stamina
|
Mountain Jelly per Stamina
|
21 per stamina
|
Level
|
70
|
Required Stamina
|
20
|
Rank XP Given
|
842
|
42.1 per stamina
|
Card XP Given
|
805
|
40.25 per stamina
|
Board size
|
3x6
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
- All Soul (G)
- Mountain Jelly x70
- Mountain Jelly x60
- Mountain Jelly x50
|
Phase 2
|
|
- All Soul (G)
- Mountain Jelly x60
- Mountain Jelly x40
- Mountain Jelly x30
|
Phase 3
|
|
- All Soul (G)
- Mountain Jelly x50
- Mountain Jelly x30
- Mountain Jelly x30
|
Challenge Quest
Starting Line Interference
Level
|
50
|
Required Stamina
|
0
|
Rank XP Given
|
0
|
Card XP Given
|
0
|
Board size
|
3x6
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
|
Phase 2
|
|
|
Phase 3
|
|
|
- First completion rewards 3 full Stamina Drinks
Blinding Icy Road
Level
|
55
|
Required Stamina
|
0
|
Rank XP Given
|
0
|
Card XP Given
|
0
|
Board size
|
5x4
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
|
Phase 2
|
|
|
Phase 3
|
|
|
- First completion rewards 5 HP Seed
Spirit World Mountainside
Level
|
60
|
Required Stamina
|
0
|
Rank XP Given
|
0
|
Card XP Given
|
0
|
Board size
|
3x6
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
|
Phase 2
|
|
|
Phase 3
|
|
|
- First completion rewards 5 ATK Seed
Death Gorge
Level
|
65
|
Required Stamina
|
0
|
Rank XP Given
|
0
|
Card XP Given
|
0
|
Board size
|
3x6
|
Award
|
Transient Stone x1
|
|
Enemies
|
Drops
|
Phase 1
|
|
|
Phase 2
|
|
|
Phase 3
|
|
|
- This quest features not the usual dragon but instead they focus on buffs (Holy oil and Fighting spirit from the Light Dragon) and debuffs (Omen and Fear from the grass dragons), making sure you can kill the light dragon as well as activate Wondervogel formation first turn will make that quest much more manageable, it is then just a matter of killing the non mob unit as the grass dragons suffer from the Immobilized status effect for 999 turns, thus making them susceptible to be killed from out of their range by magic and sword units
Children's Death Zone
Level
|
70
|
Required Stamina
|
0
|
Rank XP Given
|
0
|
Card XP Given
|
0
|
Board size
|
5x6
|
Award
|
Transient Stone x1
|
- First completion rewards a Lil' Salomon Ticket
- Parvati Shadows cannot move, [On Receiving Damage] Removes a buff & depletes CP on enemy, [When Attacking] Random knockback (direction and magnitude), and other annoying, undocumented skills
Event Shop
Note: Zao and quantities depends on their Sacred Artifact level as in, you cannot exceed Sacred Artifact Level 100.
Characters
Notes
7 comments
[]
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Enable comment auto-refresher
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |
Permalink |