Difference between revisions of "Category:Blow transients"
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[[File:Weapon Spread Blow.png|frame|right|Yellow indicates the square the ally blow unit occupies, and red indicates the square the ally unit will attack if an enemy occupies them. If no enemy is present in this red square during an attack, the game counts this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} removal with {{status|強化解除}}). ]] | [[File:Weapon Spread Blow.png|frame|right|Yellow indicates the square the ally blow unit occupies, and red indicates the square the ally unit will attack if an enemy occupies them. If no enemy is present in this red square during an attack, the game counts this as a miss. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} removal with {{status|強化解除}}). ]] | ||
The {{weapon type|blow}} weapon is also referred to as Knock in in in-game files, and has previously been translated as Strike among fans. Blow units apply damage to the one square directly ahead of them. The damage output is the product unit's ATK and the Blow penalty multiplier (1.0). Blow souls and licences are obtainable in [[Wednesday|Daily Quests on Wednesdays]] JST and in certain free quests. Below is a list of all Blow transients currently in the game. | The {{weapon type|blow}} weapon type is also referred to as Knock in in in-game files, and has previously been translated as Strike among fans. Blow units apply damage to the one square directly ahead of them. The damage output is the product unit's ATK and the Blow penalty multiplier (1.0). Blow units gain ≥12 CP for every instance they hit a unit with >0 HP, and ≥17 CP for every instance they hit a unit at 0 HP. They also gain ≥5 CP when struck. Blow souls and licences are obtainable in [[Wednesday|Daily Quests on Wednesdays]] JST and in certain free quests. Below is a list of all Blow transients currently in the game. | ||
=Normal Weapon | =Normal Weapon Type= | ||
Souls and licences match to a unit's normal weapon | Souls and licences match to a unit's normal weapon type. | ||
=={{Star|1}}== | =={{Star|1}}== | ||
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}} | }} | ||
= | =Weapon Change= | ||
A list of units whose charge skill | Some regular skills and charge skills bestow [[Weapon Change]] to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, no unit has a skill (regular or charge) that changes their weapon type to Blow. A full list of skills and units that bestow Weapon Change (Thrust) can be found [[Category:Skill that uses Weapon Change (Blow)|here]]. | ||
=Charge Skill Weapon Type= | |||
When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of units whose charge skill activates in Blow type can be found [[Charge Skill (Blow)|here]]. | |||
[[Category:Transients]] | [[Category:Transients]] |
Revision as of 14:17, 16 August 2019
Transient card properties |
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The Blow weapon type is also referred to as Knock in in in-game files, and has previously been translated as Strike among fans. Blow units apply damage to the one square directly ahead of them. The damage output is the product unit's ATK and the Blow penalty multiplier (1.0). Blow units gain ≥12 CP for every instance they hit a unit with >0 HP, and ≥17 CP for every instance they hit a unit at 0 HP. They also gain ≥5 CP when struck. Blow souls and licences are obtainable in Daily Quests on Wednesdays JST and in certain free quests. Below is a list of all Blow transients currently in the game.
Normal Weapon Type
Souls and licences match to a unit's normal weapon type.
Icon | Name | Energy | Base HP | Base ATK | HP at Lv 50 | ATK at Lv 50 | Base skill (Def.) | Base skill (LB1) | Base skill (LB2) | Base skill (LB3) | Charge skill | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Yellow Slime | Aether | 83 | 22 | 5444 | 2612 | Poisoner | Amorphous Lifeform | Gourmand | Dissolver | Charge Knock-back | ||
Shaded Slime | Infernal | 81 | 22 | 5439 | 2612 | Poisoner | Amorphous Lifeform | Gourmand | Dissolver | Charge Knock-back | ||
Red Slime | Fire | 79 | 24 | 5438 | 2613 | Poisoner | Amorphous Lifeform | Gourmand | Dissolver | Charge Knock-back | ||
Green Slime | Wood | 76 | 24 | 5437 | 2611 | Poisoner | Amorphous Lifeform | Gourmand | Dissolver | Charge Knock-back | ||
Fire Pirate | Fire | 96 | 44 | 4891 | 3249 | Seafarer | Swimmer | Pack Leader | Conformity Crusher | Stormy Pillage | ||
Dark Slime | Nether | 77 | 23 | 5438 | 2613 | Poisoner | Amorphous Lifeform | Gourmand | Dissolver | Charge Knock-back | ||
Blue Slime | Water | 79 | 23 | 5440 | 2613 | Poisoner | Amorphous Lifeform | Gourmand | Dissolver | Charge Knock-back | ||
Aether Lucky Cat | Aether | 25 | 10 | 3012 | 255 | Wealth Bringer | Fortune Dealer | Sacrifice | Blood of the Beast | Luck Bringer |
Weapon Change
Some regular skills and charge skills bestow Weapon Change to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, no unit has a skill (regular or charge) that changes their weapon type to Blow. A full list of skills and units that bestow Weapon Change (Thrust) can be found.
Charge Skill Weapon Type
When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of units whose charge skill activates in Blow type can be found here.
Pages in category "Blow transients"
The following 169 pages are in this category, out of 169 total.