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Superhuman |
JP Name |
超人たる者 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self |
Proc Chance |
50% |
|
Superhuman |
JP Name |
超人たる者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies directly adjacent to self |
Proc Chance |
40% |
This is an additional effect |
|
Superhuman |
JP Name |
超人たる者 |
Trigger timing |
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13) |
Effect |
Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self |
Proc Chance |
25% |
This is an additional effect |
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Transients with 超人たる者
Guide |
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Basic Information | |
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General Game Guides | |
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Card Properties | |
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Lists | |
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Quests | |
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Other | |
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