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Audio Specialist |
JP Name |
音響屋 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-500~-1000 HP to enemies in front of self |
Proc Chance |
40% |
|
Audio Specialist |
JP Name |
音響屋 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-500~-1000 HP to enemies in a 3-square horizontal line around the 2nd square in front of self |
Proc Chance |
40% |
This is an additional effect |
|
Audio Specialist |
JP Name |
音響屋 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-500~-1000 HP to enemies in a 5-square horizontal line around the 3rd square in front of self |
Proc Chance |
40% |
This is an additional effect |
|
Audio Specialist |
JP Name |
音響屋 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+100~200 HP to allies 1 square around self |
Proc Chance |
45% |
This is an additional effect |
|
Audio Specialist |
JP Name |
音響屋 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies directly adjacent to self |
Proc Chance |
25% |
This is an additional effect |
|
Audio Specialist |
JP Name |
音響屋 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies directly adjacent to self |
Proc Chance |
25% |
This is an additional effect |
|
Transients with 音響屋
Guide |
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Basic Information | |
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General Game Guides | |
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Card Properties | |
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Lists | |
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Quests | |
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Other | |
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