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Staying in Formation |
JP Name |
隊列を乱さぬ者 |
Trigger timing |
Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects. |
Effect |
ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) |
Proc Chance |
50% |
|
Staying in Formation |
JP Name |
隊列を乱さぬ者 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply AnchorPrevent forced movement for 3 turns (Buff) to allies on the left and right of self |
Proc Chance |
45% |
This is an additional effect |
|
Staying in Formation |
JP Name |
隊列を乱さぬ者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply AnchorPrevent forced movement for 3 turns (Buff) to allies on the left and right of self |
Proc Chance |
45% |
This is an additional effect |
|
Transients with 隊列を乱さぬ者
Guide |
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Basic Information | |
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General Game Guides | |
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Card Properties | |
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