Difference between revisions of "Category:Magic transients"
Line 9: | Line 9: | ||
=Normal Weapon Type= | =Normal Weapon Type= | ||
Cards which have built up less than 100 CP and are not affected by [[Weapon Change]] attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. | |||
=={{Star|1}}== | =={{Star|1}}== | ||
Line 65: | Line 65: | ||
Some regular skills and charge skills bestow [[Weapon Change]] to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, no unit has a skill (regular or charge) that changes their weapon type to Magic. A full list of skills and units that bestow Weapon Change (Magic) can be found {{Cl|Skill that uses Weapon Change (Magic)|here}}. | Some regular skills and charge skills bestow [[Weapon Change]] to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, no unit has a skill (regular or charge) that changes their weapon type to Magic. A full list of skills and units that bestow Weapon Change (Magic) can be found {{Cl|Skill that uses Weapon Change (Magic)|here}}. | ||
=Charge | =Charge Attack Weapon Type= | ||
Some regular skills and charge skills bestow [[Weapon Change]] to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, only {{Transient icon|Hephaestus}} has a skill that can change weapon type to Magic. A full list of skills and units that bestow Weapon Change (Magic) can be found [[Category:Skill that uses Weapon Change (Magic)|here]]. | Some regular skills and charge skills bestow [[Weapon Change]] to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, only {{Transient icon|Hephaestus}} has a skill that can change weapon type to Magic. A full list of skills and units that bestow Weapon Change (Magic) can be found [[Category:Skill that uses Weapon Change (Magic)|here]]. | ||
<!--=AR Limitation= | |||
[[AR Equipment]] can only be equipped on cards that match its limitation criteria. Currently, no AR Equipment has a Magic weapon type limitation.--> | |||
[[Category:Transients]] | [[Category:Transients]] |
Revision as of 14:55, 16 August 2019
Transient card properties |
---|
![]() |



Cards with Magic type apply damage to the square two squares ahead of them, and the squares directly adjacent (both horizontal and vertical) to that. The damage output is the product unit's ATK and the Magic penalty multiplier (0.28). Magic units gain ≥4 CP for every instance they hit a unit with >0 HP, and ≥7 CP for every instance they hit a unit at 0 HP. They also gain ≥5 CP when struck. Magic souls and licences are obtainable in Daily Quests on Fridays JST and in certain free quests. Below is a list of all Magic transients currently in the game.
Normal Weapon Type
Cards which have built up less than 100 CP and are not affected by Weapon Change attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type.
Weapon Change
Some regular skills and charge skills bestow Weapon Change to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, no unit has a skill (regular or charge) that changes their weapon type to Magic. A full list of skills and units that bestow Weapon Change (Magic) can be found here.
Charge Attack Weapon Type
Some regular skills and charge skills bestow Weapon Change to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, only Hephaestus has a skill that can change weapon type to Magic. A full list of skills and units that bestow Weapon Change (Magic) can be found.
Pages in category "Magic transients"
The following 182 pages are in this category, out of 182 total.