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Lifesucker |
JP Name |
生気を吸う者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
45% |
|
Lifesucker |
JP Name |
生気を吸う者 |
Trigger timing |
After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-200~-400 HP to hit units, steal up to 200~400 HP |
Proc Chance |
45% |
This is an additional effect |
|
Lifesucker |
JP Name |
生気を吸う者 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Healing ReversalHealing effects from skills and statuses decrease HP instead for 3 turns (Debuff) to enemies at the 3rd square in front of self |
Proc Chance |
45% |
This is an additional effect |
|
Lifesucker |
JP Name |
生気を吸う者 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Healing ReversalHealing effects from skills and statuses decrease HP instead for 3 turns (Debuff) to enemies in a 3-square horizontal line around the 2nd square in front of self |
Proc Chance |
45% |
This is an additional effect |
|
Lifesucker |
JP Name |
生気を吸う者 |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Healing ReversalHealing effects from skills and statuses decrease HP instead for 3 turns (Debuff) to enemies in Long Slash range |
Proc Chance |
45% |
This is an additional effect |
|
Lifesucker |
JP Name |
生気を吸う者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Healing ReversalHealing effects from skills and statuses decrease HP instead for 3 turns (Debuff) to enemies at the 3rd square in front of self |
Proc Chance |
45% |
This is an additional effect |
|
Lifesucker |
JP Name |
生気を吸う者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Healing ReversalHealing effects from skills and statuses decrease HP instead for 3 turns (Debuff) to enemies in a 3-square horizontal line around the 2nd square in front of self |
Proc Chance |
45% |
This is an additional effect |
|
Lifesucker |
JP Name |
生気を吸う者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Healing ReversalHealing effects from skills and statuses decrease HP instead for 3 turns (Debuff) to enemies in Long Slash range |
Proc Chance |
45% |
This is an additional effect |
|
Lifesucker |
JP Name |
生気を吸う者 |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) to self and allies 1 square around self |
Proc Chance |
50% |
This is an additional effect |
|
Transients with 生気を吸う者
Guide |
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Basic Information | |
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General Game Guides | |
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Card Properties | |
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