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Speaker of Change |
JP Name |
変転の吹聴者 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+5000~10000 HP to enemies at the 3rd square in front of self |
Proc Chance |
40% |
|
Speaker of Change |
JP Name |
変転の吹聴者 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+5000~10000 HP to enemies in a 3-square horizontal line around the 2nd square in front of self |
Proc Chance |
40% |
This is an additional effect |
|
Speaker of Change |
JP Name |
変転の吹聴者 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+5000~10000 HP to enemies in Long Slash range |
Proc Chance |
40% |
This is an additional effect |
|
Speaker of Change |
JP Name |
変転の吹聴者 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-500~-1000 HP to allies in a 2-square diamond radius around self |
Proc Chance |
40% |
This is an additional effect |
|
Speaker of Change |
JP Name |
変転の吹聴者 |
Trigger timing |
If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
+15~30 CP to self |
Proc Chance |
50% |
This is an additional effect |
|
Transients with 変転の吹聴者
Guide |
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Basic Information | |
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General Game Guides | |
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Card Properties | |
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Lists | |
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Quests | |
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Other | |
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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