[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Countdown-10000~-20000HP/turn for 2 turns (Debuff) Remove Death-56700000HP/turn for 2 turns (Irremovable Debuff) / 20~100%
"A mass containing both Rules of the Fisher King from the world of Tir na Nog. The Rules are a pair of powers housed within his Sacred Artifacts—withering from the Sacred Spear and bounty from the Holy Grail. With the ability to announce death to the living and breathe life into the deceased, his miracle-making is simple: the Lance seeks sacred blood as a sacrifice to fill the Grail and bring back the dead. This presents a problem for the Game in Tokyo, however. By possessing both Sacred Artifacts at once, the Fisher King introduces a few bugs, one of those being his mimicking the revival that takes place when Battle Zones turn back time. There are beings in the Game not meant to be revived unless the Great Flood of Time should occur, and the Fisher King's unique ability presents a threat in need of removal. For the crime of his inconvenience, the storied king has been sealed away in the Plane of Nihility for the sake of the Game's integrity. The problem lies not within the Fisher King's abilities themselves, however, but in the moment they are combined. It is theoretically possible for one to bring his Rules into Tokyo either individually or in different combinations. The Fisher King has always been moved by those who join hands with noble knights and undergo their witheringly long quests with them. One can imagine the joy he received from tales of knights as a youth, projecting himself into their noble and romantic stories of yore. As he was dreaming of adventure, however, he ran into tragedy when he was pierced by the Sacred Spear and was left with an unrecoverable wound. He could do nothing but wait for the return of the knights seeking the Holy Grail. Yet, it is not hard to entertain the notion that, in his heart of hearts, he believed he could have joined their revered ranks had he been bolder or luckier. It is said that the Fisher King's great-grandson Galahad bears such a striking resemblance to him that they could be mistaken for being twins."
Translated from Japanese
A hardened mass left over by the two Rules of the Fisher King of Tir na Nog. That is, the Holy Lance's Rule of Exhaustion and the Holy Grail's Rule of Abundance. The power to bring death to life, and the power to create life from death. The Lance calls for a sacrifice of precious blood, which the Grail accepts, and the miracle of the Resurrection is realized. However, having them both in the hands of a the Fisher King causes some problems in the development of the game of Tokyo. For example, the fact that it can create the equivalent of a "resurrection" by rewinding events in an enclosed area. In this game, there are certain objects which must not be revived by any means other than by the "Flood of Time". As a result, the Fisher King was labelled as one who could ruin the "game", and was sealed in the Plane of Nihility. However, this is only a "failure caused by a combination of factors". It is theoretically possible to bring these Rules to Tokyo by switching their combinations. The Fisher King's heart is moved by the sight of someone who joined hands with a worthy knight and traveled a long journey together. He will recall his former self, who had always been longing for a knight's tale of adventure, even as a child. Back in his land, the Fisher King was injured by the Holy Lance, and was left to await the return of the Knights of the Holy Grail. But perhaps there was a chance for him to travel with the knight of his dreams. It is said that this Fisher King bears a striking resemblance to his great-grandson, a man called Galahad.