Difference between revisions of "Increase HP"
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==Skills== | ==Skills== | ||
===Base Skills=== | |||
Due to the growing page size, this page has been split into 3 sections based on targets: | Due to the growing page size, this page has been split into 3 sections based on targets: | ||
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* '''[[Increase HP/Enemies|Enemies]]''' | * '''[[Increase HP/Enemies|Enemies]]''' | ||
===Charge and AR Skills=== | |||
{{Skill list table|tag=Increase HP|rows=type|columns=target|show=value|format=small|type list=Charge Skill;AR Skill}} | |||
{{Skill effect navbox|state=expand}} | {{Skill effect navbox|state=expand}} | ||
{{Guide}} | {{Guide}} |
Latest revision as of 16:22, 26 November 2020
Target's HP gets increased, the final value cannot exceed a transient's max HP.
Statuses
The following statuses increase a unit's HP at the end of an enemy turn:
Blessing+300~600HP/turn for 4 turns (Buff), Regeneration+400~800HP/turn for 4 turns (Buff), UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff), Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff), Poison ReversalWhen user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. (Buff), Debuff ReversalWhen holding debuffs: +15CP/turn, +400 HP/turn for 999 turns. (Irremovable Buff), Prayer StrengtheningWhile user has Prayer: +1000HP/turn for 999 turns (Irremovable Buff)
Skills
Base Skills
Due to the growing page size, this page has been split into 3 sections based on targets:
Charge and AR Skills
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