Difference between revisions of "Rule Makers"
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[[File:RulemakersGuildIcon.png|right]]{{quote|text=''A guild comprised of instructors and electors. Its members see themselves less as the upholders of the law and more as those who write it, believing themselves to be always standing on a higher moral and ethical ground than others.''|sign=Affiliation Description|source=}} | |||
The '''Rule Makers''', known also as the East and the '''Chuo Rule Makers''', is a [[guild]] based in [[Chuo Ward]]. They are considered one of the [[Guild#Three True Guilds|Three True Guilds]] in [[Tokyo]]. | |||
Their guild icon shows a pair of hands holding up a shining book emblazoned with a thunderbolt symbol in front of a castle-chessboard fusion. | |||
Their [[Guild#Guild Masters|Guild Master]] is {{Transient icon|Curren & MS-C1}}. | |||
==Overview== | |||
==Known | The Rule Makers aim to turn the {{Transient icon|Protagonist}} into a suitable vessel for the divinity to which they are destined to be.<ref name="ch9">[[Release Campaign:Main Quest Chapter 9|Chapter 9: Crafters - Karmic Engine]]</ref><sup>2</sup> More specifically, they wish to turn them into a [[System]] to support their home worlds. According to {{Transient icon|Michael}}, the System will be one to enforce justice and equality, a newly-established law and order in this chaotic world.<ref name="ch8">[[Event Quest:Main Quest 8 Chapter Release Campaign|Chapter 8: Genociers - Beyond the Overlapping Ends]]</ref><sup>2</sup> As one of the Three True Guilds, the Rule Makers' membership includes seven [[Representative|World Representatives]] and one of the [[Game Masters#The Three Geniuses|Three Geniuses]] assigned as their Guild Master. Two of the [[Eight Dog Warriors]] are also within their ranks as well. Snow speculates that the Rule Makers hold over ten thousand soldiers.<ref name="ch11">[[Release Campaign:Main Quest Chapter 11|Chapter 11: Warmongers - The Moonlit War]]</ref><sup>1</sup> | ||
The Guild Master Curren was tasked with furthering and accelerating research into human evolution.<ref name="ch11"></ref><sup>22</sup> Her subject was Plan C: progress through cultivation.<ref name="ch9"></ref><sup>1</sup> | |||
Not much is known about how they operate as a guild as of now. | |||
They hold immense power and control due to the knowledge they possess about the events of prior [[loop]]s. All three branches of Tokyo's government are under their control, with the previous leaders easily replaced. In addition, the military, police force, and Tokyo's undeerground terrorist factions have all fallen under their control. The Three Guilds have essentially divided the city into three. They use their control over the Metropolitan Police, the Public Prosecutors Office, and the Special Judiciary Constabulary to enforce raids upon other guilds and take their members.<ref name="ch10">[[Release Campaign:Main Quest Chapter 10|Chapter 10: Warmongers ~Overture~ - Smoke on the Front Lines]]</ref><sup>1</sup> | |||
Currently, the Rule Makers and [[Entertainers]] have formed an alliance, though {{Transient icon|Horus}} and a few other Representatives were against the action.<ref name="ch14">[[Release Campaign:Main Quest Chapter 14 Prologue|Chapter 14]]</ref><sup>4</sup> | |||
===Treaties=== | |||
The Three True Guilds are not allowed to act immediately during the events of [[the Game]]. The [[Game Masters]] have established a prohibition period, signed by all Representatives, that prevents any interaction in the six central Wards of Tokyo, as well as any interaction with the Trophy until the Game has progressed into its later stages. This restriction is meant to prevent loops from devolving into warfare instantaneously. As such, the Representatives all plan around this limitation.<ref name="ch9"></ref><sup>18</sup> | |||
In addition to the treaty written up by the Game Masters, the Three True Guilds also have numerous treaties between themselves as well. Treaties of armistices are commonly written up in order to prevent a conflict between the guilds to spiral far beyond what any guild desires, such as the accidental summoning of an [[Exception]]. Armistice treaties require Representatives from the relevant guilds to sign off on it, usually coming with a compromise of some sort for both guilds. Countless treaties have been built between the Three Guilds over innumerable loops, creating a heavy workload for advisors in charge of overseeing and managing the paperwork.<ref name="ch10"></ref><sup>14</sup> | |||
As of the events of [[Release Campaign:Main Quest Chapter 10|Chapter 10]], all of the treaties have been rendered void by {{Transient icon|Tezcatlipoca}}.<ref name="ch10"></ref><sup>20</sup> | |||
==Known Members== | |||
<onlyinclude> | <onlyinclude> | ||
{{Catalog2 | {{Catalog2 | ||
|title=【ルールメイカーズ】Rule Makers | |title=【ルールメイカーズ】Rule Makers | ||
|{{ | |{{Team member|Curren & MS-C1|flavor=Guild Master}} | ||
|{{ | |{{Team member|Michael|flavor=Leader}} | ||
|{{ | |{{Team member|Amaterasu|flavor=Leader}} | ||
|{{Team member|Korpokkur|flavor=Leader}} | |{{Team member|Korpokkur|flavor=Leader}} | ||
|{{Team member|Horus|flavor=Leader}} | |{{Team member|Horus|flavor=Leader}} | ||
|{{Team member|Ahura Mazda|flavor=Leader}} | |||
|{{Team member|Onyankopon|flavor=Leader}} | |||
|{{Team member|MxOTHER|flavor=Leader}} | |||
|{{Team member|Astaroth}} | |||
|{{Team member|Bael}} | |{{Team member|Bael}} | ||
|{{Team member|Oz}} | |{{Team member|Oz}} | ||
|{{Team member|Israfil}} | |||
|{{Team member|Sphinx}} | |||
|{{Team member|Nobumichi}} | |||
|{{Team member|Masashi}} | |||
|{{Team member|Baphomet}} | |||
|{{Team member|Otter}} | |||
|{{Team member|Hippolytus}} | |||
|{{Team member|Ame-no-Uzume}} | |||
|{{Team member|Tu'er Shen}} | |||
|{{Team member|Duo|flavor=Unstated/Spy?}} | |{{Team member|Duo|flavor=Unstated/Spy?}} | ||
}} | }} | ||
</onlyinclude> | </onlyinclude> | ||
=Notes= | |||
==Notes== | |||
{{Story Terms}} | {{Story Terms}} | ||
{{Comments}} | {{Comments}} | ||
==References== |
Latest revision as of 11:09, 29 November 2024
This article is a stub. You can help by expanding it.
A guild comprised of instructors and electors. Its members see themselves less as the upholders of the law and more as those who write it, believing themselves to be always standing on a higher moral and ethical ground than others.—Affiliation Description
The Rule Makers, known also as the East and the Chuo Rule Makers, is a guild based in Chuo Ward. They are considered one of the Three True Guilds in Tokyo.
Their guild icon shows a pair of hands holding up a shining book emblazoned with a thunderbolt symbol in front of a castle-chessboard fusion.
Their Guild Master is Curren & MS-C1.
Overview
The Rule Makers aim to turn the Protagonist into a suitable vessel for the divinity to which they are destined to be.[1]2 More specifically, they wish to turn them into a System to support their home worlds. According to Michael, the System will be one to enforce justice and equality, a newly-established law and order in this chaotic world.[2]2 As one of the Three True Guilds, the Rule Makers' membership includes seven World Representatives and one of the Three Geniuses assigned as their Guild Master. Two of the Eight Dog Warriors are also within their ranks as well. Snow speculates that the Rule Makers hold over ten thousand soldiers.[3]1
The Guild Master Curren was tasked with furthering and accelerating research into human evolution.[3]22 Her subject was Plan C: progress through cultivation.[1]1
Not much is known about how they operate as a guild as of now.
They hold immense power and control due to the knowledge they possess about the events of prior loops. All three branches of Tokyo's government are under their control, with the previous leaders easily replaced. In addition, the military, police force, and Tokyo's undeerground terrorist factions have all fallen under their control. The Three Guilds have essentially divided the city into three. They use their control over the Metropolitan Police, the Public Prosecutors Office, and the Special Judiciary Constabulary to enforce raids upon other guilds and take their members.[4]1
Currently, the Rule Makers and Entertainers have formed an alliance, though Horus and a few other Representatives were against the action.[5]4
Treaties
The Three True Guilds are not allowed to act immediately during the events of the Game. The Game Masters have established a prohibition period, signed by all Representatives, that prevents any interaction in the six central Wards of Tokyo, as well as any interaction with the Trophy until the Game has progressed into its later stages. This restriction is meant to prevent loops from devolving into warfare instantaneously. As such, the Representatives all plan around this limitation.[1]18
In addition to the treaty written up by the Game Masters, the Three True Guilds also have numerous treaties between themselves as well. Treaties of armistices are commonly written up in order to prevent a conflict between the guilds to spiral far beyond what any guild desires, such as the accidental summoning of an Exception. Armistice treaties require Representatives from the relevant guilds to sign off on it, usually coming with a compromise of some sort for both guilds. Countless treaties have been built between the Three Guilds over innumerable loops, creating a heavy workload for advisors in charge of overseeing and managing the paperwork.[4]14
As of the events of Chapter 10, all of the treaties have been rendered void by Tezcatlipoca.[4]20
Known Members
【ルールメイカーズ】Rule Makers | |||||
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Notes
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