Difference between revisions of "Category:Snipe transients"
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Cards with {{weapon type|snipe}} type apply damage to the 5 squares directly ahead of them. The damage output is the product unit's ATK and the Snipe penalty multiplier (0.26). Snipe units gain ≥4 CP for every instance they hit a unit with >0 HP, and ≥6 CP for every instance they hit a unit at 0 HP. They also gain ≥5 CP when struck. Snipe souls and licences are obtainable in [[Thursday|Daily Quests on Thursdays]] JST and in certain free quests. Below is a list of all Snipe transients currently in the game. | Cards with {{weapon type|snipe}} type apply damage to the 5 squares directly ahead of them. The damage output is the product unit's ATK and the Snipe penalty multiplier (0.26). Snipe units gain ≥4 CP for every instance they hit a unit with >0 HP, and ≥6 CP for every instance they hit a unit at 0 HP. They also gain ≥5 CP when struck. Snipe souls and licences are obtainable in [[Thursday|Daily Quests on Thursdays]] JST and in certain free quests. Below is a list of all Snipe transients currently in the game. | ||
=Normal Weapon | =Normal Weapon Type= | ||
Cards which have built up less than 100 CP and are not affected by [[Weapon Change]] attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. | |||
=={{Star|1}}== | =={{Star|1}}== | ||
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Some regular skills and charge skills bestow [[Weapon Change]] to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, no unit has a skill (regular or charge) that changes their weapon type to Snipe. A full list of skills and units that bestow Weapon Change (Snipe) can be found {{Cl|Skill that uses Weapon Change (Snipe)|here}}. | Some regular skills and charge skills bestow [[Weapon Change]] to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, no unit has a skill (regular or charge) that changes their weapon type to Snipe. A full list of skills and units that bestow Weapon Change (Snipe) can be found {{Cl|Skill that uses Weapon Change (Snipe)|here}}. | ||
=Charge | =Charge Attack Weapon Type= | ||
Some regular skills and charge skills bestow [[Weapon Change]] to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, no unit has a skill (regular or charge) that changes their weapon type to Snipe. A full list of skills and units that bestow Weapon Change (Snipe) can be found [[Category:Skill that uses Weapon Change (Snipe)|here]]. | Some regular skills and charge skills bestow [[Weapon Change]] to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, no unit has a skill (regular or charge) that changes their weapon type to Snipe. A full list of skills and units that bestow Weapon Change (Snipe) can be found [[Category:Skill that uses Weapon Change (Snipe)|here]]. | ||
<!--=AR Limitation= | |||
[[AR Equipment]] can only be equipped on cards that match its limitation criteria. Currently, no AR Equipment has a Snipe weapon type limitation.--> | |||
[[Category:Transients]] | [[Category:Transients]] |
Revision as of 14:55, 16 August 2019
Transient card properties |
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![](https://cdn.housamo.xyz/wiki/images/2/25/Weapon_Spread_Snipe.png)
![](https://cdn.housamo.xyz/housamo/unity/Android/icon_status/icon_status_guts.png)
![](https://cdn.housamo.xyz/housamo/unity/Android/icon_status/icon_status_removestrengthen.png)
Cards with Snipe type apply damage to the 5 squares directly ahead of them. The damage output is the product unit's ATK and the Snipe penalty multiplier (0.26). Snipe units gain ≥4 CP for every instance they hit a unit with >0 HP, and ≥6 CP for every instance they hit a unit at 0 HP. They also gain ≥5 CP when struck. Snipe souls and licences are obtainable in Daily Quests on Thursdays JST and in certain free quests. Below is a list of all Snipe transients currently in the game.
Normal Weapon Type
Cards which have built up less than 100 CP and are not affected by Weapon Change attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type.
No transients found that satisfy the search criteria.
Icon | Name | Energy | Base HP | Base ATK | HP at Lv 60 | ATK at Lv 60 | Base skill (Def.) | Base skill (LB1) | Base skill (LB2) | Base skill (LB3) | Charge skill | |
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Marduk | Wood | 299 | 301 | 6200 | 3672 | Celestial Sunderer | Dragon Tamer | Prayer Utterer | Geyser Blaster | ![]() | Weakening Opening Light from Within |
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Kokopelli | Zero | 334 | 266 | 6321 | 3551 | 幸運のキリギリス | 土地を離れる者 | ジャズプレイヤー | 連れ去る者 | ![]() | Calm Clear Flute Playing |
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Hei Long Yi Quan | Water | 305 | 295 | 5628 | 4244 | Waiting for Everyone | Bringer of Profit | Eighteenth Lord | Popular Streamer | ![]() | Heavenly Kings and Boiling Buddhas |
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Bertro | Infernal | 311 | 289 | 6272 | 3600 | Brilliant Ruminator | Hungry Wolf | Mechaman | Calculator | ![]() | Pitying Moon's Questioned Philosophy |
Weapon Change
Some regular skills and charge skills bestow Weapon Change to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, no unit has a skill (regular or charge) that changes their weapon type to Snipe. A full list of skills and units that bestow Weapon Change (Snipe) can be found here.
Charge Attack Weapon Type
Some regular skills and charge skills bestow Weapon Change to a unit, changing the weapon type of the target's normal attack (typically the target is self). Currently, no unit has a skill (regular or charge) that changes their weapon type to Snipe. A full list of skills and units that bestow Weapon Change (Snipe) can be found.
Pages in category "Snipe transients"
The following 95 pages are in this category, out of 95 total.