Heralded Hero

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Heralded Hero
JP Name 語られる者
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply CS Weapon Change (All)Changes the unit's charge skill weapon type to All-ranged for 1 turn. (Buff) to self
Proc Chance 50%

Heralded Hero
JP Name 語られる者
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies 1 square around self
Proc Chance 45%
This is an additional effect

Heralded Hero
JP Name 語られる者
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect +200~400 HP to allies 1 square around self
Proc Chance 50%
This is an additional effect

Transients with 語られる者

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Arc (Valentine)5FireSnipe13221078Heralded Hero Crimson-Capped Bad End Survivor Self-AwareWeapon Spread Blow.pngA Whole Life's Sacred Flames for FamilyPyre of Piety?

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