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Tie-Up Adman |
JP Name |
タイアップアドマン |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies in Slash range |
Proc Chance |
45% |
|
Tie-Up Adman |
JP Name |
タイアップアドマン |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies in Slash range |
Proc Chance |
45% |
This is an additional effect |
|
Tie-Up Adman |
JP Name |
タイアップアドマン |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Glint+10% skill activation rate for 2 turns (Buff) to allies 1 squares in front and behind of self |
Proc Chance |
45% |
This is an additional effect |
|
Tie-Up Adman |
JP Name |
タイアップアドマン |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Glint+10% skill activation rate for 2 turns (Buff) to allies 1 squares in front and behind of self |
Proc Chance |
45% |
This is an additional effect |
|
Tie-Up Adman |
JP Name |
タイアップアドマン |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Glint+10% skill activation rate for 2 turns (Buff) to allies 1 squares in front and behind of self |
Proc Chance |
45% |
This is an additional effect |
|
Tie-Up Adman |
JP Name |
タイアップアドマン |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Glint+10% skill activation rate for 2 turns (Buff) to allies 1 squares in front and behind of self |
Proc Chance |
45% |
This is an additional effect |
|
Tie-Up Adman |
JP Name |
タイアップアドマン |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to allies in reverse Slash range |
Proc Chance |
45% |
This is an additional effect |
|
Tie-Up Adman |
JP Name |
タイアップアドマン |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to allies in reverse Slash range |
Proc Chance |
45% |
This is an additional effect |
|
Transients with タイアップアドマン
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Basic Information | |
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Card Properties | |
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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