タイアップアドマン

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Tie-Up Adman
JP Name タイアップアドマン
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies in Slash range
Proc Chance 45%

Tie-Up Adman
JP Name タイアップアドマン
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to allies in Slash range
Proc Chance 45%
This is an additional effect

Tie-Up Adman
JP Name タイアップアドマン
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Glint+10% skill activation rate for 2 turns (Buff) to allies 1 squares in front and behind of self
Proc Chance 45%
This is an additional effect

Tie-Up Adman
JP Name タイアップアドマン
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Glint+10% skill activation rate for 2 turns (Buff) to allies 1 squares in front and behind of self
Proc Chance 45%
This is an additional effect

Tie-Up Adman
JP Name タイアップアドマン
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Glint+10% skill activation rate for 2 turns (Buff) to allies 1 squares in front and behind of self
Proc Chance 45%
This is an additional effect

Tie-Up Adman
JP Name タイアップアドマン
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Glint+10% skill activation rate for 2 turns (Buff) to allies 1 squares in front and behind of self
Proc Chance 45%
This is an additional effect

Tie-Up Adman
JP Name タイアップアドマン
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to allies in reverse Slash range
Proc Chance 45%
This is an additional effect

Tie-Up Adman
JP Name タイアップアドマン
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply UnctionDEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns (Buff) to allies in reverse Slash range
Proc Chance 45%
This is an additional effect

Transients with タイアップアドマン

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Hei Long Yi Quan 5WaterSnipe12061194Everyone's Loyal Dog Tie-Up Adman Eighteenth Lord Famous Top LivestreamerWeapon Spread Snipe.pngHeavenly Kings and Boiling BuddhasTemple of Lords

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