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Snake Charmer |
JP Name |
巨蛇に影る者 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies directly adjacent to self |
Proc Chance |
45% |
Evolution(s) |
Apophis Body Double |
|
Snake Charmer |
JP Name |
巨蛇に影る者 |
Trigger timing |
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13) |
Effect |
Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies 1 square around self |
Proc Chance |
40% |
Evolution(s) |
Apophis Body Double |
This is an additional effect |
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Transients with 巨蛇に影る者
Guide |
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Basic Information | |
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General Game Guides | |
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Card Properties | |
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