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''This article is a stub. You can help by expanding it.'' | ''This article is a stub. You can help by expanding it.'' | ||
{{quote|text=''A guild of active aggressors and revolutionaries who specialize in infiltrating other groups and taking them down from the inside, disrupting their internal harmony and turning their social infrastructure on its head.''|sign=Affiliation Description|source=}} | |||
The '''Invaders''', known also as the South and referred in full as the '''Shinagawa Invaders''', is a [[guild]] located in Shinagawa Ward. They are considered one of the [[Guild#Three True Guilds|Three True Guilds]] in [[Tokyo]]. | |||
that specializes in infiltration, spreading memories from the shadows to cause doubt and infighting within groups by confusing their targets about who is friend or foe. | |||
Their [[Guild#Guild Masters|Guild Master]] is {{Transient icon|Isaac}}. | |||
==Overview== | |||
The | The Invaders desire to steal the [[Protagonist|Trophy]], making it their own.<ref name="ch9">[[Release Campaign:Main Quest Chapter 9|Chapter 9: Crafters - Karmic Engine]]</ref><sup>2</sup> Relatedly, many members of the guild seek a revolution, a massive upending of the current status quo that will forever change the world.<ref name="ch12">[[Release Campaign:Main Quest Chapter 12|Chapter 12: Invaders ~Overture~ - The Game of Revolution]]</ref><sup>21</sup> As one of the Three True Guilds, the Invaders' membership includes seven [[Representative|World Representatives]] and one of the [[Game Masters#The Three Geniuses|Three Geniuses]] assigned as their Guild Master. Two of the [[Eight Dog Warriors]] are also within their ranks as well. Snow speculates that the Invaders hold over ten thousand soldiers.<ref name="ch11">[[Release Campaign:Main Quest Chapter 11|Chapter 11: Warmongers - The Moonlit War]]</ref><sup>1</sup> Details about the guild's members and their Portals are kept top secret from anyone not part of the Invaders, making it hard to confront them when their location is completely obscured. | ||
== | The Guild Master Isaac was tasked with furthering and accelerating research into human evolution.<ref name="ch11"></ref><sup>22</sup> His subject was Plan A: progress through assimilation.<ref name="ch9">[[Release Campaign:Main Quest Chapter 9|Chapter 9: Crafters - Karmic Engine]]</ref><sup>1</sup> | ||
They are armed with the ability to falsify memories, turning allies against each other.<ref name="ch10">[[Release Campaign:Main Quest Chapter 10|Chapter 10: Warmongers ~Overture~ - Smoke on the Front Lines]]</ref><sup>14</sup> | |||
==Known | They hold immense power and control due to the knowledge they possess about the events of prior [[loop]]s. All three branches of Tokyo's government are under their control, with the previous leaders easily replaced. In addition, the military, police force, and Tokyo's undeerground terrorist factions have all fallen under their control. The Three Guilds have essentially divided the city into three. They use their control over the Metropolitan Police, the Public Prosecutors Office, and the Special Judiciary Constabulary to enforce raids upon other guilds and take their members.<ref name="ch10">[[Release Campaign:Main Quest Chapter 10|Chapter 10: Warmongers ~Overture~ - Smoke on the Front Lines]]</ref><sup>1</sup> | ||
Their affiliation icon is the giant form of a hivemind consciousness looming over the destruction of a ruined city. | |||
===Treaties=== | |||
The Three True Guilds are not allowed to act immediately during the events of [[the Game]]. The [[Game Masters]] have established a prohibition period, signed by all Representatives, that prevents any interaction in the six central Wards of Tokyo, as well as any interaction with the Trophy until the Game has progressed into its later stages. This restriction is meant to prevent loops from devolving into warfare instantaneously. As such, the Representatives all plan around this limitation.<ref name="ch9"></ref><sup>18</sup> | |||
In addition to the treaty written up by the Game Masters, the Three True Guilds also have numerous treaties between themselves as well. Treaties of armistices are commonly written up in order to prevent a conflict between the guilds to spiral far beyond what any guild desires, such as the accidental summoning of an [[Exception]]. Armistice treaties require Representatives from the relevant guilds to sign off on it, usually coming with a compromise of some sort for both guilds. Countless treaties have been built between the Three Guilds over innumerable loops, creating a heavy workload for advisors in charge of overseeing and managing the paperwork.<ref name="ch10"></ref><sup>14</sup> | |||
As of the events of [[Release Campaign:Main Quest Chapter 10|Chapter 10]], all of the treaties have been rendered void by {{Transient icon|Tezcatlipoca}}.<ref name="ch10"></ref><sup>20</sup> | |||
==Known Members== | |||
<onlyinclude> | <onlyinclude> | ||
{{Catalog2 | {{Catalog2 | ||
Line 18: | Line 33: | ||
|{{Team member|Wakan Tanka∞|flavor=Leader}} | |{{Team member|Wakan Tanka∞|flavor=Leader}} | ||
|{{Team member|Tangaroa∞|flavor=Leader}} | |{{Team member|Tangaroa∞|flavor=Leader}} | ||
|{{Team member|Shinya|flavor=Ex-Leader | |{{Team member|Shinya|flavor=Ex-Leader}} | ||
|{{Team member|Masanori}} | |||
|{{Team member|Yoshito}} | |||
|{{Team member|Volkh Vseslav}} | |{{Team member|Volkh Vseslav}} | ||
|{{Team member|Takeminakata}} | |{{Team member|Takeminakata}} | ||
|{{Team member|Babe Bunyan}} | |{{Team member|Babe Bunyan}} | ||
|{{Team member|Sanat Kumara | |{{Team member|Sanat Kumara}} | ||
|{{Team member|Daikoku|flavor=Temporary}} | |{{Team member|Daikoku|flavor=Temporary}} | ||
}} | }} | ||
</onlyinclude> | </onlyinclude> | ||
==Notes== | ==Notes== | ||
* {{Transient icon|Shinya}} was a member of the Invaders before leaving of his own accord after finding out the truth about the Game. | |||
{{Story Terms}} | {{Story Terms}} | ||
{{Comments}} | {{Comments}} | ||
==References== |
Revision as of 00:42, 30 March 2023
This article is a stub. You can help by expanding it.
A guild of active aggressors and revolutionaries who specialize in infiltrating other groups and taking them down from the inside, disrupting their internal harmony and turning their social infrastructure on its head.—Affiliation Description
The Invaders, known also as the South and referred in full as the Shinagawa Invaders, is a guild located in Shinagawa Ward. They are considered one of the Three True Guilds in Tokyo. that specializes in infiltration, spreading memories from the shadows to cause doubt and infighting within groups by confusing their targets about who is friend or foe. Their Guild Master is ∀Isaac.
Overview
The Invaders desire to steal the Trophy, making it their own.[1]2 Relatedly, many members of the guild seek a revolution, a massive upending of the current status quo that will forever change the world.[2]21 As one of the Three True Guilds, the Invaders' membership includes seven World Representatives and one of the Three Geniuses assigned as their Guild Master. Two of the Eight Dog Warriors are also within their ranks as well. Snow speculates that the Invaders hold over ten thousand soldiers.[3]1 Details about the guild's members and their Portals are kept top secret from anyone not part of the Invaders, making it hard to confront them when their location is completely obscured.
The Guild Master Isaac was tasked with furthering and accelerating research into human evolution.[3]22 His subject was Plan A: progress through assimilation.[1]1
They are armed with the ability to falsify memories, turning allies against each other.[4]14
They hold immense power and control due to the knowledge they possess about the events of prior loops. All three branches of Tokyo's government are under their control, with the previous leaders easily replaced. In addition, the military, police force, and Tokyo's undeerground terrorist factions have all fallen under their control. The Three Guilds have essentially divided the city into three. They use their control over the Metropolitan Police, the Public Prosecutors Office, and the Special Judiciary Constabulary to enforce raids upon other guilds and take their members.[4]1
Their affiliation icon is the giant form of a hivemind consciousness looming over the destruction of a ruined city.
Treaties
The Three True Guilds are not allowed to act immediately during the events of the Game. The Game Masters have established a prohibition period, signed by all Representatives, that prevents any interaction in the six central Wards of Tokyo, as well as any interaction with the Trophy until the Game has progressed into its later stages. This restriction is meant to prevent loops from devolving into warfare instantaneously. As such, the Representatives all plan around this limitation.[1]18
In addition to the treaty written up by the Game Masters, the Three True Guilds also have numerous treaties between themselves as well. Treaties of armistices are commonly written up in order to prevent a conflict between the guilds to spiral far beyond what any guild desires, such as the accidental summoning of an Exception. Armistice treaties require Representatives from the relevant guilds to sign off on it, usually coming with a compromise of some sort for both guilds. Countless treaties have been built between the Three Guilds over innumerable loops, creating a heavy workload for advisors in charge of overseeing and managing the paperwork.[4]14
As of the events of Chapter 10, all of the treaties have been rendered void by Tezcatlipoca.[4]20
Known Members
【インベーダーズ】Invaders | |||||
---|---|---|---|---|---|
Notes
- Shinya was a member of the Invaders before leaving of his own accord after finding out the truth about the Game.
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