嵐を貫く少年船長

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JP Name 嵐を貫く少年船長
Trigger timing Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.
Effect +7~14 CP to self
Proc Chance 50%

JP Name 嵐を貫く少年船長
Trigger timing If StationaryTriggers after their player's movement phase, provided this unit was not moved during their player's movement phase, including if this unit is moved but returns to their original position. Movement includes being directly held by the player and being displaced by the held unit. Triggered and applied after [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Pierce EvasionAcquire skill for 2 turns: [Attack Modifier] Deal 100x damage to Evasion-affected enemies / 100% (Irremovable Buff) to self and allies in a 2-square cross radius around self
Proc Chance 40%
This is an additional effect

JP Name 嵐を貫く少年船長
Trigger timing Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to self and allies 2 squares to the left and right of self
Proc Chance 100%
This is an additional effect

JP Name 嵐を貫く少年船長
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Weapon Weakness (Shot)Acquire skill for 3 turns: [Defense Modifier] Take 2.5x damage from Shot-ranged enemies / 100% (Irremovable Debuff) to enemies in front of self
Proc Chance 50%
This is an additional effect

JP Name 嵐を貫く少年船長
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Weapon Weakness (Shot)Acquire skill for 3 turns: [Defense Modifier] Take 2.5x damage from Shot-ranged enemies / 100% (Irremovable Debuff) to enemies in a 3-square horizontal line around the 2nd square in front of self
Proc Chance 45%
This is an additional effect

JP Name 嵐を貫く少年船長
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Weapon Weakness (Shot)Acquire skill for 3 turns: [Defense Modifier] Take 2.5x damage from Shot-ranged enemies / 100% (Irremovable Debuff) to enemies in a 5-square horizontal line around the 3rd square in front of self
Proc Chance 45%
This is an additional effect

JP Name 嵐を貫く少年船長
Trigger timing After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Weapon Weakness (Shot)Acquire skill for 3 turns: [Defense Modifier] Take 2.5x damage from Shot-ranged enemies / 100% (Irremovable Debuff) to enemies in front of self
Proc Chance 45%
This is an additional effect

JP Name 嵐を貫く少年船長
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Weapon Weakness (Shot)Acquire skill for 3 turns: [Defense Modifier] Take 2.5x damage from Shot-ranged enemies / 100% (Irremovable Debuff) to enemies in a 3-square horizontal line around the 2nd square in front of self
Proc Chance 45%
This is an additional effect

JP Name 嵐を貫く少年船長
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Weapon Weakness (Shot)Acquire skill for 3 turns: [Defense Modifier] Take 2.5x damage from Shot-ranged enemies / 100% (Irremovable Debuff) to enemies in a 5-square horizontal line around the 3rd square in front of self
Proc Chance 45%
This is an additional effect

JP Name 嵐を貫く少年船長
Trigger timing After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply AnchorPrevent forced movement for 3 turns (Buff) to self and allies 1 square around self
Proc Chance 45%
This is an additional effect

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