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Goal Hunter |
JP Name |
ゴールを狙う猟犬 |
Trigger timing |
Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects. |
Effect |
OppressionCannot move at will for 2 turns (Debuff) |
Proc Chance |
50% |
|
Goal Hunter |
JP Name |
ゴールを狙う猟犬 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) |
Proc Chance |
50% |
This is an additional effect |
|
Goal Hunter |
JP Name |
ゴールを狙う猟犬 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
FearCannot move at will, -10CP/turn for 5 turns (Debuff) |
Proc Chance |
50% |
This is an additional effect |
|
Goal Hunter |
JP Name |
ゴールを狙う猟犬 |
Trigger timing |
- |
Effect |
PetrifyCannot act (move, skill, attack), DEF Down by 1.3x ~ 2.6x for 5 turns (Debuff) |
Proc Chance |
50% |
This is an additional effect |
|
Goal Hunter |
JP Name |
ゴールを狙う猟犬 |
Trigger timing |
- |
Effect |
Immobility (placeholder)Locks all actions (movement, skills, attacking) (Debuff) |
Proc Chance |
50% |
This is an additional effect |
|
Goal Hunter |
JP Name |
ゴールを狙う猟犬 |
Trigger timing |
- |
Effect |
Immobility+12CP/turn, cannot move at will for 3 turns (Buff) |
Proc Chance |
50% |
This is an additional effect |
|
Goal Hunter |
JP Name |
ゴールを狙う猟犬 |
Trigger timing |
- |
Effect |
BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) |
Proc Chance |
50% |
This is an additional effect |
|
Goal Hunter |
JP Name |
ゴールを狙う猟犬 |
Trigger timing |
- |
Effect |
Fixity+12CP/turn, cannot move at will for 999 turns (Buff) |
Proc Chance |
50% |
This is an additional effect |
|
Goal Hunter |
JP Name |
ゴールを狙う猟犬 |
Trigger timing |
- |
Effect |
-5000~-10000 HP to enemies at the 2nd square in front of self |
Proc Chance |
50% |
This is an additional effect |
|
Goal Hunter |
JP Name |
ゴールを狙う猟犬 |
Trigger timing |
- |
Effect |
No effect |
Proc Chance |
50% |
This is an additional effect |
|
Goal Hunter |
JP Name |
ゴールを狙う猟犬 |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Weapon Change (Shot)Changes the unit's weapon type to Shot-ranged for 1 turn. (Buff) to self |
Proc Chance |
45% |
This is an additional effect |
|
Transients with ゴールを狙う猟犬
Guide |
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Basic Information | |
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General Game Guides | |
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Card Properties | |
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Lists | |
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Quests | |
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Other | |
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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