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[[File:InvadersGuildIcon.png|right]]{{quote|text=''A guild of active aggressors and revolutionaries who specialize in infiltrating other groups and taking them down from the inside, disrupting their internal harmony and turning their social infrastructure on its head.''|sign=Affiliation Description|source=}}
The '''Invaders''', known also as the South and the '''Shinagawa Invaders''', is a [[guild]] located in Shinagawa, [[Shinagawa Ward]]. They are considered one of the [[Guild#Three True Guilds|Three True Guilds]] in [[Tokyo]].


The '''Invaders''' is a [[guild]]. Its Guild Master is unknown.
Their [[Guild#Guild Masters|Guild Master]] is {{Transient icon|Isaac}}.
==Overview==


==Philosophy==
The Invaders desire to steal the [[Protagonist|Trophy]], making it their own.<ref name="ch9">[[Release Campaign:Main Quest Chapter 9|Chapter 9: Crafters - Karmic Engine]]</ref><sup>2</sup> Relatedly, many members of the guild seek a revolution, a massive upending of the current status quo that will forever change the world.<ref name="ch12">[[Release Campaign:Main Quest Chapter 12|Chapter 12: Invaders ~Overture~ - The Game of Revolution]]</ref><sup>21</sup> As one of the Three True Guilds, the Invaders' membership includes seven [[Representative|World Representatives]] and one of the [[Game Masters#The Three Geniuses|Three Geniuses]] assigned as their Guild Master. Two of the [[Eight Dog Warriors]] are also within their ranks as well. Snow speculates that the Invaders hold over ten thousand soldiers.<ref name="ch11">[[Release Campaign:Main Quest Chapter 11|Chapter 11: Warmongers - The Moonlit War]]</ref><sup>1</sup> Details about the guild's members and their Portals are kept top secret from anyone not part of the Invaders, making it hard to confront them when their location is completely obscured.


==Known members==
The Guild Master Isaac was tasked with furthering and accelerating research into human evolution.<ref name="ch11"></ref><sup>22</sup> His subject was Plan A: progress through assimilation.<ref name="ch9">[[Release Campaign:Main Quest Chapter 9|Chapter 9: Crafters - Karmic Engine]]</ref><sup>1</sup>
 
They are armed with the ability to falsify memories, turning allies against each other.<ref name="ch10">[[Release Campaign:Main Quest Chapter 10|Chapter 10: Warmongers ~Overture~ - Smoke on the Front Lines]]</ref><sup>14</sup>
 
They hold immense power and control due to the knowledge they possess about the events of prior [[loop]]s. All three branches of Tokyo's government are under their control, with the previous leaders easily replaced. In addition, the military, police force, and Tokyo's undeerground terrorist factions have all fallen under their control. The Three Guilds have essentially divided the city into three. They use their control over the Metropolitan Police, the Public Prosecutors Office, and the Special Judiciary Constabulary to enforce raids upon other guilds and take their members.<ref name="ch10">[[Release Campaign:Main Quest Chapter 10|Chapter 10: Warmongers ~Overture~ - Smoke on the Front Lines]]</ref><sup>1</sup>
 
The Invaders are in alliance with the [[Creators]] Guild Master {{Transient icon|Turing}}.
 
Their guild icon is the giant form of a hivemind consciousness looming over the destruction of a ruined city.
===Treaties===
 
The Three True Guilds are not allowed to act immediately during the events of [[the Game]]. The [[Game Masters]] have established a prohibition period, signed by all Representatives, that prevents any interaction in the six central Wards of Tokyo, as well as any interaction with the Trophy until the Game has progressed into its later stages. This restriction is meant to prevent loops from devolving into warfare instantaneously. As such, the Representatives all plan around this limitation.<ref name="ch9"></ref><sup>18</sup>
 
In addition to the treaty written up by the Game Masters, the Three True Guilds also have numerous treaties between themselves as well. Treaties of armistices are commonly written up in order to prevent a conflict between the guilds to spiral far beyond what any guild desires, such as the accidental summoning of an [[Exception]]. Armistice treaties require Representatives from the relevant guilds to sign off on it, usually coming with a compromise of some sort for both guilds. Countless treaties have been built between the Three Guilds over innumerable loops, creating a heavy workload for advisors in charge of overseeing and managing the paperwork.<ref name="ch10"></ref><sup>14</sup>
 
As of the events of [[Release Campaign:Main Quest Chapter 10|Chapter 10]], all of the treaties have been rendered void by {{Transient icon|Tezcatlipoca}}.<ref name="ch10"></ref><sup>20</sup>
==Known Members==
<onlyinclude>
<onlyinclude>
{{Catalog2
{{Catalog2
|title=【インベーダーズ】Invaders
|title=【インベーダーズ】Invaders
|{{Catalog:Companion|name=Perun|override=icon_perun01.png|flavor=Leader}}
|{{Team member|∀Isaac|flavor=Guild Master}}
|{{Team member|Temujin|flavor=Unconfirmed?}}
|{{Team member|Perun|flavor=Leader}}
|{{Catalog:Companion|name=Volkv|override=icon_volkv01.png}}
|{{Team member|Temujin|flavor=Leader}}
|{{Team member|Sanat Kumara|flavor=Spy?}}
|{{Team member|Fuxi|flavor=Leader}}
|{{Team member|The Smoky God|flavor=Leader}}
|{{Team member|Wakan Tanka∞|flavor=Leader}}
|{{Team member|Tangaroa∞|flavor=Leader}}
|{{Team member|Shinya|flavor=Ex-Leader}}
|{{Team member|Masanori}}
|{{Team member|Yoshito}}
|{{Team member|Volkh Vseslav}}
|{{Team member|Takeminakata}}
|{{Team member|Babe Bunyan}}
|{{Team member|Sanat Kumara}}
|{{Team member|Daikoku|flavor=Temporary}}
}}
}}
</onlyinclude>
</onlyinclude>
==Notes==
==Notes==
* {{Transient icon|Shinya}} was a member of the Invaders before leaving of his own accord after finding out the truth about the Game.
* {{Transient icon|Sanat Kumara}} was sent by the Game Masters to infiltrate and investigate the Invaders.<ref name="ch13">[[Release Campaign:Main Quest Chapter 13 Prologue|Chapter 13]]</ref><sup>9</sup>
{{Story Terms}}
{{Story Terms}}


{{Comments}}
{{Comments}}
==References==

Latest revision as of 11:42, 27 September 2024

This article is a stub. You can help by expanding it.

InvadersGuildIcon.png
A guild of active aggressors and revolutionaries who specialize in infiltrating other groups and taking them down from the inside, disrupting their internal harmony and turning their social infrastructure on its head.
—Affiliation Description

The Invaders, known also as the South and the Shinagawa Invaders, is a guild located in Shinagawa, Shinagawa Ward. They are considered one of the Three True Guilds in Tokyo.

Their Guild Master is ∀Isaac.

Overview

The Invaders desire to steal the Trophy, making it their own.[1]2 Relatedly, many members of the guild seek a revolution, a massive upending of the current status quo that will forever change the world.[2]21 As one of the Three True Guilds, the Invaders' membership includes seven World Representatives and one of the Three Geniuses assigned as their Guild Master. Two of the Eight Dog Warriors are also within their ranks as well. Snow speculates that the Invaders hold over ten thousand soldiers.[3]1 Details about the guild's members and their Portals are kept top secret from anyone not part of the Invaders, making it hard to confront them when their location is completely obscured.

The Guild Master Isaac was tasked with furthering and accelerating research into human evolution.[3]22 His subject was Plan A: progress through assimilation.[1]1

They are armed with the ability to falsify memories, turning allies against each other.[4]14

They hold immense power and control due to the knowledge they possess about the events of prior loops. All three branches of Tokyo's government are under their control, with the previous leaders easily replaced. In addition, the military, police force, and Tokyo's undeerground terrorist factions have all fallen under their control. The Three Guilds have essentially divided the city into three. They use their control over the Metropolitan Police, the Public Prosecutors Office, and the Special Judiciary Constabulary to enforce raids upon other guilds and take their members.[4]1

The Invaders are in alliance with the Creators Guild Master Tuaring.

Their guild icon is the giant form of a hivemind consciousness looming over the destruction of a ruined city.

Treaties

The Three True Guilds are not allowed to act immediately during the events of the Game. The Game Masters have established a prohibition period, signed by all Representatives, that prevents any interaction in the six central Wards of Tokyo, as well as any interaction with the Trophy until the Game has progressed into its later stages. This restriction is meant to prevent loops from devolving into warfare instantaneously. As such, the Representatives all plan around this limitation.[1]18

In addition to the treaty written up by the Game Masters, the Three True Guilds also have numerous treaties between themselves as well. Treaties of armistices are commonly written up in order to prevent a conflict between the guilds to spiral far beyond what any guild desires, such as the accidental summoning of an Exception. Armistice treaties require Representatives from the relevant guilds to sign off on it, usually coming with a compromise of some sort for both guilds. Countless treaties have been built between the Three Guilds over innumerable loops, creating a heavy workload for advisors in charge of overseeing and managing the paperwork.[4]14

As of the events of Chapter 10, all of the treaties have been rendered void by Tezcatlipoca.[4]20

Known Members

【インベーダーズ】Invaders

∀Isaac
【Guild Master】

Perun
【Leader】

Temujin
【Leader】

Fuxi
【Leader】

The Smoky God
【Leader】

Wakan Tanka∞
【Leader】

Tangaroa∞
【Leader】

Shinya
【Ex-Leader】

Daikoku
【Temporary】


Notes

  • Shinya was a member of the Invaders before leaving of his own accord after finding out the truth about the Game.
  • Sanat Kumara was sent by the Game Masters to infiltrate and investigate the Invaders.[5]9

11 comments
[Show Comments]

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Anonymous user: 225b6c29
No. 15941
19 months ago
Score 0 You

>>12807

That has to be the dumbest thing I have ever heard. There are tons of female villains in anime. What you're referring to is the bottom of the barrel light novel otaku pandering garbage that turns every conventionally attractive female character into harem/waifu bait for the protagonist. (Examples: See Masters of Ragnarök or don't because that anime is terrible.)
Anonymous user: c8409514
No. 13456
28 months ago
Score 0 You
I have a feeling I'm not gonna like these guys too much. And I already have 5 of them.
Anonymous user: f8d7419d
No. 13311
29 months ago
Score 0 You
I don't know why but I'm feel like Volkh stronger more than other members in this guild maybe because him look like Berserker who can use physical power blunt to everything but others members just like use strategic / Plan / Data / Control Skills or something like that... And Volkh is Infernal type and infernal increase damage 1.5x to every attribute (2.0x to world) except valiant, That why I feel like he stronger more than other member
Anonymous user: b12122bd
No. 13237
29 months ago
Score 0 You
We still missing 1 leader and even after like 4 invaders banner??
Anonymous user: 3992bbc5
No. 12807
31 months ago
Score 0 You

>>12806

A woman on the losing side/doing evil things and being rightly punished? Truly would be the biggest fantasy aspect of this game
Anonymous user: d234ad23
No. 12806
31 months ago
Score 0 You

Is there any female member in this guild?

I would love to have one hehehe
YanMajestrix
No. 12165
34 months ago
Score 0++

>>12164

No they Invade assholes
Anonymous user: f416b112
No. 12164
34 months ago
Score 0 You
Assholes...all of them
Anonymous user: efd90457
No. 7741
49 months ago
Score 0 You
volkv was forget
Anonymous user: 1fb57338
No. 6229
54 months ago
Score 0 You
I get the feeling that Perun might be a creepier version of Ophion. Could be wrong though.
Anonymous user: 1fb5282e
No. 6183
54 months ago
Score 0 You
Can't wait to see more from them. Volkv especially.
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