Difference between revisions of "Tir na Nog"

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#REDIRECT [[Tír na nÓg]]
'''Tír na nÓg''' is one of the worlds that are participating in [[The Game]]. It's based on Celtic mythology and European folktales and is named after Celtic otherworld.
 
The [[World Representative]] of Tír na nÓg is {{Transient icon|Balor}}.
 
The exiled soul of Tír na nÓg is Lugh, God of Sun and Light and Balor's grandson.
 
==Overview==
===Landscape===
 
Tir na Nog is an expansive fairy realm populated by humanity, sprites, giants, dwarves, pixie cats, and other fairies of all kinds. <ref name="teztival">[[Event Quest:Fortune Festival Magic|Me-ow! Happy Illusion! The Festival of Magic Hijinks]]</ref><sup>1 17</sup>
===Inhabitants===
 
The fae of Tir na Nog neither age nor degrade, and as such, they cannot comprehend pain as others know it. They are perfection incarnate, making them seem fearsome and cruel. They possess the [[Rule]] of the Changeling, through which any injury they suffer can be transferred onto someone else. Those with this sort of power are plentiful in the world, and the only way to defeat them is to kill them instantaneously, such as the power of Balor's Eye.<ref name="fantasy"></ref><sup>4</sup>
 
To be a king in Tir na Nog, they must maintain absolute control over the notoriously capricious fae. For royalty, this means that the concept of protecting others never enters the equation. Those others do not exist to be protected, but to be corralled and tamed. The primal fear Balor instills in others is how he proves himself to be the perfect ideal of a king. Balor also adds that while a king will say or do whatever is needed to force obedience upon their people, a good king will also come to learn both what he may wish to impart onto others and to whom it is best to impart it to. Despite this, he believes that a king acts upon every of their whims, making every desire a reality as it is their right.<ref name="fantasy"></ref><sup>5 7 13</sup>
===System===
 
Tir na Nog runs on a [[System]] of Changelings.<ref name="fantasy">[[Event Quest:Valentine Fantasy|Valentine Fantasy: An Eternal Fairyland]]</ref><sup>13</sup>
 
The faith of this world believes that all those who live in it are eternally young. In exchange, all of life's burdens are pushed onto others, the fairies specifically. These burdens were not created by the fae; Rather, humans founded the belief first and the fae came from it afterward. No one is born without a burden placed upon their shoulders as life is imperfect. Whether it be injuries or old age, humans would push their problems towards someone else, anyone else, and a new fairy would be created to shoulder these expectations, granting them existence and power. The inconveniences of others are the seeds of new life in this world.<ref name="fantasy"></ref><sup>13</sup><ref name="teztival"></ref><sup>16</sup>
 
For example, if someone were to find that their garden is miraculously weed-free, the people of the world would more likely attribute it to being the work of the fairies rather than their neighbor. If a plague spreads among the local population, the fairies are to blame. If they hear a dog howl while sick, they would claim a fairy dog cursed them with an illness. If a young poet dies unexpectedly, they were kidnapped by fairies. If an unwanted child is born, they would quickly accuse them of being a changeling instead. Humans have used fairies as a means of explaining away mysteries, tragedies, and even their own shortcomings.<ref name="teztival"></ref><sup>16</sup>
 
Relatedly, a king of a fairy realm is born to shoulder the heavy burdens and wishes of his people, the responsibilities they wear much greater than what the fairies deal with. As such, the whole world's existence is dependent on its rulers' willingness to shoulder such a burden. Among the kings of Tir na Nog, a select few of them are responsible for shouldering the world's eternal youth such as Balor and Grimalkin, leading them to age. Over time, these kings are forced to turn their people's desires into wrongs. The responsibility is so heavy that many rulers are more willing to drive their would-be successors from the world altogether than have them suffer the same fate.<ref name="teztival"></ref><sup>16</sup>
 
This includes their age and death, so the act of growing old and dying is pushed onto the kings of this realm. To ensure that there is always a king to push one's problems on, the world undergoes a cycle of substitution. A king will always be replaced by their successor and the prior king's responsibilities are pushed onto the new ruler.
 
These fae and fairy kings exchange old age, loss, demise, sorrow, and imperfection for eternity.<ref name="teztival"></ref><sup>11</sup>
===Representative and Exile===
Tír na nÓg is a world of abundant nature and fairies. {{Transient icon|Balor}} described the fairies as mischievous beings that toy with fate using pranks. The fate includes those of life as well as death and partings, which are said to attract the fairies. Old age and death are part of Tír na nÓg's system of eternity, in which they are recycled into youth and life. The responsiblity of getting old and dying falls to the kings of Tír na nÓg, such as {{Transient icon|Balor}} and Grimalkin, while the rest stay young. The kings then handover the responsibility to their successor before dying.
 
==Transients==
<onlyinclude>
{{Catalog2
|title= Transients of Tír na nÓg
|{{Team member|Balor|flavor = Representative}}
|{{Team member|Barguest}}
|{{Team member|Boogeyman}}
|{{Team member|Cait Sith}}
|{{Team member|Cu Sith}}
|{{Team member|Krampus}}
|{{Team member|Leanan Sidhe}}
|{{Team member|Leib}}
|{{Team member|MacRoich}}
|{{Team member|Melusine}}
|{{Team member|Robinson}}
|{{Team member|Tomte}}
|{{Team member|Yule}}
|{{Team member|Nodens|icon=nodens01_skin4|flavor=His other identity<br>Nuadha}}
|{{Team member|Alberich|icon=alberich02}}
|{{Team member|Fisher King|flavor = Exception}}
|{{Team member|Witch of Orleans|flavor = Exception}}
}}
</onlyinclude>
==Notes==
* Tír na nÓg translates to "Land of the Young" is the name of the [[Wikipedia:Celtic_Otherworld|Celtic otherworld]] in [[Wikipedia:Irish_mythology|Irish mythology]].
** It is described as the home of the [[Wikipedia:Tuatha_Dé_Danann|Tuatha Dé Danann]] or "the folk of the goddess [[Wikipedia:Danu_(Irish_goddess)|Danu]]", the gods of pre-Christian Ireland, who engage in poetry, music, entertainment.
* The world itself in-game is composed of multiple mythologies belonging not only of Celtic origins but also of many other European myths and tales.
** {{Transient icon|Alberich}} is a character in the play [[Wikipedia:Der_Ring_des_Nibelungen|Der Ring des Nibelungen]] written by a German composer debuting in around 1876. The characters are based loosely from Norse stories and [[Wikipedia:Nibelungenlied|Nibelungenlied]] an epic poem in Middle High German. Alberich's character himself borrows heavily from the Norse dwarf Andvari.
** {{Transient icon|Balor}}, in Irish mythology, was the leader of the [[Wikipedia:Fomorians|Fomorians]], a group of malevolent supernatural beings, but he was defeated by his own grandson who was part of the Tuatha Dé Danann.
** {{Transient icon|Barguest}} is primarily of Nothern English folklore, described as a large black bear or dog that serves as an omen of death.
** {{Transient icon|Cu Sith}}, {{Transient icon|Leanan Sidhe}}, and {{Transient icon|Cait Sith}} are supernatural beings of Celtic origin and depending on the region is spelled differently; often called "sith" when in the Scottish Gaelic language or "sídhe" in the Irish language.
** {{Transient icon|Fisher King}} comes from the story [[Wikipedia:Perceval,_the_Story_of_the_Grail|Perceval, the Story of the Grail]] by a French poet though the character's roots may have Celtic origins.
** {{Transient icon|Krampus}} is a Central European creature that punished children who misbehave on the Christmas season.
** {{Transient icon|Leib}} is a deity in Sami mythology and worshipped by the Sami people inhabiting the cultural region of Sápmi, which today encompasses large northern parts of Norway, Sweden, Finland, and the Kola Peninsula within the Murmansk Oblast of Russia.
** {{Transient icon|MacRoich}} is a character of [[Wikipedia:Ulster_Cycle|the Ulster Cycle]] of Irish mythology. His full name is Fergus mac Róich.
** {{Transient icon|Melusine}} has stories that vary in multiple parts of Europe though is usually connected to and associated with the northern and western parts of France.
** {{Transient icon|Tomte}} is a being from Scandinavian folklore.
** {{Transient icon|Yule}}'s origin in Tir na nOg is through his connection as being one of Santa Claus' reindeer, who is often noted as a Westernized depiction of St. Nicholas or Sinterklaas, a legendary figure in some European countries.
{{Story Terms}}
 
{{Comments}}
==References==

Revision as of 01:35, 13 June 2023

Tír na nÓg is one of the worlds that are participating in The Game. It's based on Celtic mythology and European folktales and is named after Celtic otherworld.

The World Representative of Tír na nÓg is Balor.

The exiled soul of Tír na nÓg is Lugh, God of Sun and Light and Balor's grandson.

Overview

Landscape

Tir na Nog is an expansive fairy realm populated by humanity, sprites, giants, dwarves, pixie cats, and other fairies of all kinds. [1]1 17

Inhabitants

The fae of Tir na Nog neither age nor degrade, and as such, they cannot comprehend pain as others know it. They are perfection incarnate, making them seem fearsome and cruel. They possess the Rule of the Changeling, through which any injury they suffer can be transferred onto someone else. Those with this sort of power are plentiful in the world, and the only way to defeat them is to kill them instantaneously, such as the power of Balor's Eye.[2]4

To be a king in Tir na Nog, they must maintain absolute control over the notoriously capricious fae. For royalty, this means that the concept of protecting others never enters the equation. Those others do not exist to be protected, but to be corralled and tamed. The primal fear Balor instills in others is how he proves himself to be the perfect ideal of a king. Balor also adds that while a king will say or do whatever is needed to force obedience upon their people, a good king will also come to learn both what he may wish to impart onto others and to whom it is best to impart it to. Despite this, he believes that a king acts upon every of their whims, making every desire a reality as it is their right.[2]5 7 13

System

Tir na Nog runs on a System of Changelings.[2]13

The faith of this world believes that all those who live in it are eternally young. In exchange, all of life's burdens are pushed onto others, the fairies specifically. These burdens were not created by the fae; Rather, humans founded the belief first and the fae came from it afterward. No one is born without a burden placed upon their shoulders as life is imperfect. Whether it be injuries or old age, humans would push their problems towards someone else, anyone else, and a new fairy would be created to shoulder these expectations, granting them existence and power. The inconveniences of others are the seeds of new life in this world.[2]13[1]16

For example, if someone were to find that their garden is miraculously weed-free, the people of the world would more likely attribute it to being the work of the fairies rather than their neighbor. If a plague spreads among the local population, the fairies are to blame. If they hear a dog howl while sick, they would claim a fairy dog cursed them with an illness. If a young poet dies unexpectedly, they were kidnapped by fairies. If an unwanted child is born, they would quickly accuse them of being a changeling instead. Humans have used fairies as a means of explaining away mysteries, tragedies, and even their own shortcomings.[1]16

Relatedly, a king of a fairy realm is born to shoulder the heavy burdens and wishes of his people, the responsibilities they wear much greater than what the fairies deal with. As such, the whole world's existence is dependent on its rulers' willingness to shoulder such a burden. Among the kings of Tir na Nog, a select few of them are responsible for shouldering the world's eternal youth such as Balor and Grimalkin, leading them to age. Over time, these kings are forced to turn their people's desires into wrongs. The responsibility is so heavy that many rulers are more willing to drive their would-be successors from the world altogether than have them suffer the same fate.[1]16

This includes their age and death, so the act of growing old and dying is pushed onto the kings of this realm. To ensure that there is always a king to push one's problems on, the world undergoes a cycle of substitution. A king will always be replaced by their successor and the prior king's responsibilities are pushed onto the new ruler.

These fae and fairy kings exchange old age, loss, demise, sorrow, and imperfection for eternity.[1]11

Representative and Exile

Tír na nÓg is a world of abundant nature and fairies. Balor described the fairies as mischievous beings that toy with fate using pranks. The fate includes those of life as well as death and partings, which are said to attract the fairies. Old age and death are part of Tír na nÓg's system of eternity, in which they are recycled into youth and life. The responsiblity of getting old and dying falls to the kings of Tír na nÓg, such as Balor and Grimalkin, while the rest stay young. The kings then handover the responsibility to their successor before dying.

Transients

Transients of Tír na nÓg

Balor
【Representative】

Nodens
【His other identity
Nuadha】

Fisher King
【Exception】

Witch of Orleans
【Exception】

Notes

  • Tír na nÓg translates to "Land of the Young" is the name of the Celtic otherworld in Irish mythology.
    • It is described as the home of the Tuatha Dé Danann or "the folk of the goddess Danu", the gods of pre-Christian Ireland, who engage in poetry, music, entertainment.
  • The world itself in-game is composed of multiple mythologies belonging not only of Celtic origins but also of many other European myths and tales.
    • Alberich is a character in the play Der Ring des Nibelungen written by a German composer debuting in around 1876. The characters are based loosely from Norse stories and Nibelungenlied an epic poem in Middle High German. Alberich's character himself borrows heavily from the Norse dwarf Andvari.
    • Balor, in Irish mythology, was the leader of the Fomorians, a group of malevolent supernatural beings, but he was defeated by his own grandson who was part of the Tuatha Dé Danann.
    • Barguest is primarily of Nothern English folklore, described as a large black bear or dog that serves as an omen of death.
    • Cu Sith, Leannan Sidhe, and Cait Sith are supernatural beings of Celtic origin and depending on the region is spelled differently; often called "sith" when in the Scottish Gaelic language or "sídhe" in the Irish language.
    • Fisher King comes from the story Perceval, the Story of the Grail by a French poet though the character's roots may have Celtic origins.
    • Krampus is a Central European creature that punished children who misbehave on the Christmas season.
    • Leib is a deity in Sami mythology and worshipped by the Sami people inhabiting the cultural region of Sápmi, which today encompasses large northern parts of Norway, Sweden, Finland, and the Kola Peninsula within the Murmansk Oblast of Russia.
    • MacRoich is a character of the Ulster Cycle of Irish mythology. His full name is Fergus mac Róich.
    • Melusine has stories that vary in multiple parts of Europe though is usually connected to and associated with the northern and western parts of France.
    • Tomte is a being from Scandinavian folklore.
    • Yule's origin in Tir na nOg is through his connection as being one of Santa Claus' reindeer, who is often noted as a Westernized depiction of St. Nicholas or Sinterklaas, a legendary figure in some European countries.

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