Difference between revisions of "Test"

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Revision as of 22:38, 23 December 2019

Guru mediation: An error occurred while retrieving data. Please try again later. ID: Card:176000

Transient Information

[Wandering Holy Fist]  Jacob
【孤雲の拳聖】ジェイコフ
Weapon Spread Blow.png
Rarity 3 Cost 8
HP 456+95.245*(Lv-1) ATK 144+61.898*(Lv-1)
HP @ Lv 60 6075.455 ATK @ Lv 60 3795.982
Max HP+20 Lv, +2000 HP 9980.355 Max ATK+20 Lv, +2000 ATK 7033.942
Skills
Light Bringer [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 20~40%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Attract enemies in Thrust range by 1 square / 40~80%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists forced backward movement / 100%
Third Eye [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 45~90%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff)
    Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff)
    Remove Obstruct-15% skill activation rate for 2 turns (Debuff)
    Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
Heel Grabber [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +10~20 CP to self / 25~50%
Infinite Striker [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 25~50%
[Defense ModifierAll modifiers stack with each other.] Take 0.3x damage from 1.00x ATK penaltyBlow-ranged enemies / 100%
梯暫光廻ラハットハヘレヴハミトゥハペヘット
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self + +500~1000 HP to self  Weapon Spread Blow.png
2x
Show equipable ARs (82)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.png

Illustration GomTang
Scenario ――
Voice Taiten Kusunoki
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Missionaries;???
School Daikanyama Academy
Strategy (placeholder)
Enemy-only

Research Files

Official English
"A half-American, half-Japanese third-year of Shibuya Ward's international school, Daikanyama Academy. He is a member of their boxing club, although he is currently on leave from school. He is skilled at keeping up a relentless barrage of left-right jabs while bobbing and weaving with his upper body. There was a time when his visual impairment made his life very difficult, but a major fight with a certain Transient taught him a lot about love and changed his life for the better. His old self still occasionally resurfaces, however, and when he gets worked up he sometimes breaks out into slang. Although he cannot see, he excels at getting in close and fighting in his opponent's pocket. Sometimes he thinks that getting in close to someone and conversing purely physically is one of the purest expressions of love. He gets along well with kindred spirits who enjoy living the life of a wanderer despite the dangers."
Translated from Japanese
Official Japanese
アメリカ人と日本人のハーフで、ボクシング部に所属。渋谷区のインターナショナルスクール・代神山学園の3年生、ただし休学中である。8の字の軌道を描くかのように上半身を振りながらの、左右の猛連打を得意とする。視覚に障害を持ち、かつて大いにその暮らしが荒れていた時期があった。しかし、とある「転光生」との大喧嘩を機に愛というものを知り、そして生き方を変えるに至ったという。その頃の名残りで、今でも精神が激高すると、スラングが口をついて出ることがあるようだ。目は見えねど、リスクを承知で相手の懐に飛び込むインファイター。時にはゼロ距離で肉体言語で語り合ってこそ、真の愛に届くものだと考えている。そういった危険を知りながらも放浪の旅を好む相手とは、意気投合しやすく、相性が良いようだ。
Relation From Others To Others
Like Arsalan
Oguchi Magami
Maria
Dislike Tezcatlipoca Israfil
[Angel's Ladder]  Jacob
【天使の梯子】ジェイコフ
Weapon Spread Blow.png
Rarity 5 Cost 24
HP 1969+75.112*(Lv-1) ATK 431+73.867*(Lv-1)
HP @ Lv 70 7151.728 ATK @ Lv 70 5527.823
Max HP+20 Lv, +2000 HP 10653.968 Max ATK+20 Lv, +2000 ATK 9005.163
Skills
Light Wielder [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Attract enemies in Shot range by 2 squares / 50~100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists forced backward movement / 100%
Third Eye [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply WeaknessDEF Down by 1.2x ~ 2.4x for 1 turn (Debuff) to hit units / 45~90%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff)
    Remove DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff)
    Remove Obstruct-15% skill activation rate for 2 turns (Debuff)
    Remove DarknessATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns (Debuff) / 50~100%
Heel Grabber [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self / 100%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +10~20 CP to self / 25~50%
Limitless Boxer [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 40~80%
[Defense ModifierAll modifiers stack with each other.] Take 0.3x damage from 1.00x ATK penaltyBlow-ranged enemies / 100%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 45~90%
Skill Evolution(s)
Great Light Wielder [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 45~90%
[On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] Attract enemies in Shot range by 2 squares / 50~100%
[Forced Movement ResistancePrevents skill effect-mediated movement in the given trajectories, regardless of which unit applied it.] Resists forced backward movement / 100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Prayer+10% skill activation rate for 6 turns (Buff) to self / 50~100%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Prayer StrengtheningWhile user has Prayer: ATK Up by 2.0x for 999 turns (Irremovable Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -10~-20 CP to hit units, steal 100% of decreased CP / 35~70%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CS Weapon Change (Thrust)Changes the unit's charge skill weapon type to Thrust-ranged for 1 turn. (Buff) to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Prayer+10% skill activation rate for 6 turns (Buff) to self and allies directly adjacent to self / 45~90%
梯暫光廻ラハットハヘレヴハミトゥハペヘット
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self + +1000~2000 HP to self  + Apply Remove all debuffsRemove all debuffs. Not nullified by Nullify Buff. (Buff) to self Weapon Spread Blow.png
4x
Show equipable ARs (62)

AR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.png

Illustration GomTang
Scenario ――
Voice Taiten Kusunoki
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Gate Eden
Guild Missionaries;???
School Daikanyama Academy
Strategy (placeholder)
Enemy-only
Official English
"Jacob is the former Guild Master of the Aoyama Missionaries and one of its founding members. However, his character was terminally unsuited to running an organization. He wanders around the rundown city of Tokyo thinking of only one thing: casting down God for the sake of love. In his fist resides a Sacred Artifact of unlimited light which shows the way to God. This Sacred Artifact is also known as the Whirling Sword of Flame, and it reveals the path to the Tree of Life in the world of Eden. He can reach even those who have never appeared in this Tokyo with his Rule. He has a deep gratitude for the one who has taken up his old wish in his place."
Translated from Japanese
Official Japanese
ジェイコフは元・青山ミッショネルズのギルドマスターにして、創設メンバーの1人である。しかしながらその性格は、致命的に組織活動というものに向いていない。「愛が故に、神に勝つ」――ただそれだけのために彼は、荒れ果てた東京の各地を放浪している。その拳に宿っているのは、「神」へと届く道を示す無限光の「神器」。またの名を「回転する剣の炎」といい、異世界エデンにおいて、生命の樹に至る道を示すものであったという。その「権能」により、彼はこの東京に出現していない存在にさえ、手を届かせることが出来る。かつての己の志を継いでくれた者に対して、深い感謝の念を抱いているようだ。
[Clenched Snow Fist]  Jacob
【握拳の雪つぶて】ジェイコフ
Weapon Spread Thrust.png
Rarity 5 Cost 24
HP 1207+104.531*(Lv-1) ATK 1193+44.449*(Lv-1)
HP @ Lv 70 8419.639 ATK @ Lv 70 4259.981
Max HP+20 Lv, +2000 HP 12510.259 Max ATK+20 Lv, +2000 ATK 7148.961
Skills
Beckoner to All [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to enemies in Thrust range / 100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Increased RecoveryHealing from skill effects increased by 1.5x for 3 turns (Buff) to self and allies 1 square around self / 45~90%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Movement expansion in all directions (2 turns)Increases movement distance in all directions by 1 square for 2 turns (Irremovable Buff) to self / 50~100%
Snowball Shooter [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units and enemies on the left and right of them / 40~80%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -50 CP to self / 100%
Sightless Seer [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +25~50 CP to self / 45~90%
[When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Darkness StrengtheningWhile user has Darkness: +1000 HP for 999 turns (Irremovable Buff) to self / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +150~300 HP to allies in a 2-square diamond radius around self / 35~70%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to enemies in a 2-square diamond radius around self / 15~30%
Peerless Boxer [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Buff ReversalWhen holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. (Debuff) to enemies on the entire board / 45~90%
[Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 4, 7...) Apply Slight ATK Up (Stackable 19)ATK Up by 1.2x for 3 turns (Irremovable Buff) to self
    (Total turns 2, 5, 8...) Apply Slight ATK Up (Stackable 20)ATK Up by 1.2x for 3 turns (Irremovable Buff) to self
    (Total turns 3, 6, 9...) Apply Slight ATK Up (Stackable 21)ATK Up by 1.2x for 3 turns (Irremovable Buff) to self / 50~100%
Skill Evolution(s)
大雪玉をブチ込む者 [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units and enemies 1 square around them / 40~80%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self / 45~90%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -50 CP to self / 100%
[Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 30~60%
[After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply [[|No name provided (id 1608).]]No description provided. (Unknown) to self and allies 1 square around self / 45~90%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply [[|No name provided (id 1608).]]No description provided. (Unknown) to self and allies 1 square around self / 45~90%
飽逆夢道ラハットハヘレヴハミトゥハペヘット?
Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self + Apply FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) to hit units + Deal 2x damage to FreezeDEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff)-affected enemies + Freeze (Stackable 1)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) (x2) + Freeze (Stackable 2)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) (x2) + Freeze (Stackable 3)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) (x2) + Freeze (Stackable 4)DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns (Debuff) (x2) Weapon Spread Shot.png
4x
Show equipable ARs (84)

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Illustration GomTang
Scenario ――
Voice Taiten Kusunoki
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Missionaries;???
School Daikanyama Academy
Strategy (placeholder)
Enemy-only
Official English
"This man, capable of defeating gods with nothing more than his fists, fights in the name of love, wandering aimlessly until his day of reckoning. It is when he returns to Aoyama for the first time in a long while that he hears his guild is joining an event: the Valentine's Snowball Fight. The title of the event alone is enough to boil the blood within his veins. This is to be an event where snowballs filled with love are propelled forth by powerful fists! This is the ring he was born to fight in. His gimmick item: a gauntlet with an attachment that launches snowballs with every punch. Jacob simply cannot wait to fight no-holds-barred! The light of the omniscient and omnipotent does not affect him, for he is blind. Therefore, Jacob's eyes are fixed on a future in which he fears no god. In this event, he seems to let slip some of that inner brusqueness."
Translated from Japanese
Official Japanese
愛が故に戦い、そして「神」に拳で打ち勝つ。来たるべきその日のために放浪の日々を続けるジェイコフ。そんな彼が久方ぶりに古巣の青山に帰り、耳にしたのは故郷ギルドのイベント開催。すなわち「バレンタイン・スノーファイト」。そのイベント名はジェイコフの拳を熱く滾らせた。拳でもって愛をのせた雪をぶち込む競技、つまりはそういうことなのだ。今ここに、雪玉飛び交う戦場で「インファイト」を挑む愛の闘士がリングインである。ちなみに用いているギミックは拳に連動して雪玉を撃ち出すナックル。相手を、それ以上に己を顧みない戦いをする相手に、その拳が疼いて仕方ないようだ。失明している彼には、「全知全能」の光もまた、届かない。だからこそ目が見えぬジェイコフは、「神」をも畏れぬ未来をずっと見ている。そんな畏れを知らぬ過去を思わせる荒っぽいスラングが、彼の口からはたまに飛び出るらしい。

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