Difference between revisions of "The Game"
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SUMMONS, more commonly referred to as the App, is a supernatural smartphone application that hosts the Game. It handles various aspects of it, such as acting as a medium for summoning to take place,<ref name="ch2">[[Main Quest:Chapter 3|Chapter 2: Clash of the Sacred Artifacts -Shinjuku Cataclysm-]]</ref><sup>1</sup> ranking users in a hierarchy,<ref name="ch2"></ref><sup>14</sup> creating guilds, among other integral features. | SUMMONS, more commonly referred to as the App, is a supernatural smartphone application that hosts the Game. It handles various aspects of it, such as acting as a medium for summoning to take place,<ref name="ch2">[[Main Quest:Chapter 3|Chapter 2: Clash of the Sacred Artifacts -Shinjuku Cataclysm-]]</ref><sup>1</sup> ranking users in a hierarchy,<ref name="ch2"></ref><sup>14</sup> creating guilds, among other integral features. | ||
===Guilds=== | ===Guilds=== | ||
''Main article: [[Guild]]'' | ''Main article: [[Guild]]'' | ||
Line 41: | Line 32: | ||
''Main article: [[Loop]]'' | ''Main article: [[Loop]]'' | ||
The Game has started and ended several times because it is set up to loop by the App. When a Game ends, the environment within Tokyo's [[walls]] is reset and the Game begins anew. Memories of all individuals are lost, with the exception of individuals who have formed a connection outside of Tokyo, as well as individuals with Sacred | The Game has started and ended several times because it is set up to loop by the App. When a Game ends, the environment within Tokyo's [[walls]] is reset and the Game begins anew. Memories of all individuals are lost, with the exception of individuals who have formed a connection outside of Tokyo, as well as individuals with [[Sacred Artifact]]s that act as [[pillar]]s. | ||
===Goal and Win Condition=== | |||
There are quite a few victory conditions one can attempt to achieve to claim "victory" in the Game, each goal depending on one's personal objectives and knowledge about the Game's true nature. | |||
On its surface, many of the Game's causal App users believe the final goal of the game is to bring all the territories in all 23 wards of Tokyo under their own guild's dominion and control.<ref name="ch4">[[Event Quest:Main Quest Chapter 7 Campaign|Chapter 4: Missionaries - Dogma City, Aoyama]]</ref><sup>1</sup> | |||
To the World Representative, their objective is to obtain the Trophy for themselves. This would naturally include eliminating all other Representatives, making them the only real player left in the Game. {{Transient icon|Nodens}} is the only Representative currently shown who had come the closest to winning the Game through this means.<ref name="nightglows">[[Event Quest:Nightglows of the Starlit Sky|Nightglows of the Starlit Sky]]</ref><sup>13</sup> | |||
On a greater scale, since the final objective of the Game is to find the most ideal path for humanity, one can also claim victory by achieving this as well. This is most evident with the various Plans of the [[The Game#The Three Geniuses|Three Geniuses]], the [[Guild#Guild Masters|guild masters]] of the Three True Guilds. Each of their plans follow a theory about the ideal step humanity should take for their next evolution.<ref name="ch9"></ref><sup>1</sup> | |||
==Persons of Interest== | ==Persons of Interest== | ||
===World Representatives=== | ===World Representatives=== | ||
Line 54: | Line 54: | ||
The Trophy of the Game, the prize all the Representatives are fighting to obtain for themselves, is the {{Transient icon|Protagonist}}, or more specifically, the 23 [[Exile|souls]] sealed inside them. Many of the Representatives have a special connection or relationship to their own respective exile; some hold gratitude towards them, regret, or possibly anger even. They see the Protagonist as being the same person, that their voice, personality, and even scent all ring familiar to the one they long to see again. This complicated relationship acts as their personal motivation to claim the Trophy for themselves beyond winning the Game for their own world.<ref name="ch9"></ref><sup>10 11</sup> | The Trophy of the Game, the prize all the Representatives are fighting to obtain for themselves, is the {{Transient icon|Protagonist}}, or more specifically, the 23 [[Exile|souls]] sealed inside them. Many of the Representatives have a special connection or relationship to their own respective exile; some hold gratitude towards them, regret, or possibly anger even. They see the Protagonist as being the same person, that their voice, personality, and even scent all ring familiar to the one they long to see again. This complicated relationship acts as their personal motivation to claim the Trophy for themselves beyond winning the Game for their own world.<ref name="ch9"></ref><sup>10 11</sup> | ||
After obtaining the Ring... | |||
====''Boundless Tail''==== | |||
Boundless Tail is the Protagonist's main Sacred Artifact that holds the memories of its past bearers, namely of the exiles. It was created in the world of [[Takamagahara]] and was the sword of the exile [[Exile#Takamagahara|Susano-o]] who slew the giant serpent Orochi, severing its jurisdiction and reign of power. | |||
The Protagonist is able to call upon Susano-o's memories to wield his Rule of Rending along the other exile's Rules of Rending, thus being able to sever anything from anywhere at any time. This means that all the Rules and memories from various wielders holding the same Role have all been stuffed inside Boundless Tail, fragments of multiple blades being forged into one. As a result of the information overload, the Protagonist's mind broke, resulting in the loss of all their memories.<ref name="ch6">[[Event Quest:Main Quest:Chapter 6 Release Campaign|Chapter 6: Tycoons - Tower of Tyranny]]</ref><sup>22</sup> | |||
Like other Sacred Artifacts, Boundless Tail is a safety measure meant to carry and safely use the dangerous Rules held within. However, unlike other Sacred Artifacts, Boundless Tail has two layers of safety measures. One being Boundless Tail itself, and the other likely being the memories attached to Lil' Salomon.<ref name="ch9"></ref><sup>17</sup> This is done to ensure that the Rules within the Sword do not go berserk so easily. | |||
After the Protagonist summoned Lil' Salomon into a Battle Zone during their fight with {{Transient icon|Musashi}}, Boundless Tail would break, resulting in the Rules bursting out and them turning into an Exception momentarily. However, the Sword was never physically broken, as per the rules of the App, it would go back to normal once the [[SUMMONS#Battle Zones|Battle Zone]] was closed. Rather, Boundless Tail was filled with something new in addition to the already existing 23 memories of various exiles. This led to the Sword's capacity to be exceeded, resulting in it trying to break out of its shell and be reborn into a new, larger form. This was achieved by using [[Sacred Artifact#Dark Matter|dark matter]].<ref name="ch9"></ref><sup>7 14 15 17</sup> | |||
====''Lil' Salomon''==== | ====''Lil' Salomon''==== | ||
Lil' Salomon is a familiar | {{Transient icon|Lil' Salomon}} is a familiar created by {{Transient icon|Mononobe}} to act as the Protagonist's guide, though he claims to be a guide for new App users.<ref name="salomon">{{AR Equip|en name=Support of Apprentice Familiar}} Research File</ref> His name is based off the book Ars Almadel Salomonis.<ref name="ch9"></ref><sup>20</sup> | ||
As he considers himself a tool for the Game, he believes it isn't possible for him to disobey his creators.<ref name="nightglows"></ref><sup>13</sup> He refers to Mononobe as Father. | |||
His true identity is that of a construct of the Protagonist's memories cut away from them and given form. {{Transient icon|Musashi}} calls him a part of the Protagonist that had been cut off. He has also been described to be a Dragon, a shadow of a Dragon, a representative of the 23 dragon tails within the Protagonist's Boundless Tail, as well as a Sword.<ref name="ch9"></ref><sup>5 7 14 15</sup> | |||
{{Transient icon|Hephaestus}} calls him a draconic Exception residing inside Boundless Tail, a Rule that escaped its System with no vessel to house it. He believes that Lil' Salomon is stable and not berserk unlike other Exceptions because parts of the Protagonist's memory were taken from Boundless Tail and attached onto the berserk Rule.<ref name="ch9"></ref><sup>17</sup> | |||
Salomon acts as a safety valve to protect the Protagonist's mind. Being a construct of the Protagonist's memories, they were removed, stored, and made into another being to prevent the Protagonist's mind from breaking. He also acts as a safety measure in the case the Protagonist were to turn into an [[Exception]] by releasing the Protagonist's berserk Rule. This allows the Exception inside the Protagonist to calm down on its own.<ref name="ch9"></ref><sup>15</sup> This is likely the reason why the Protagonist never turns into an Exception whenever they cause a contradiction, an oddity {{Transient icon|Toji}} points out early on.<ref name="ch2"></ref><sup>13</sup> | |||
The Protagonist at first believes that they are unable to summon Salomon into a Battle Zone during an [[SUMMONS#App Battles|App Battle]]. However, once they do, they unlock their hidden potential as Salomon becomes a second Sword the Protagonist can dual-wield. This new sword is initially described to be invisible or like a dragon's shadow. {{Transient icon|Arc}} describes it as a dragon's tail. Later references describe the new Sword as a wavering shadow of Boundless Tail. With two Swords at hand, the Protagonist is able to combine two Rules of Rending. They use this ability to simultaneously cut through space and gravity, leaping into the air in a blink of an eye. They also use this dual-wielding for their Double Dragon technique.<ref name="ch9"></ref><sup>7</sup><ref name="ch10"></ref><sup>19</sup> | |||
Only those who have been separated from themselves in some way are able to see and interact with Lil' Salomon. This includes the Protagonist and Musashi, who have cut off a part of themselves,<ref name="ch9"></ref><sup>5</sup> or {{Transient icon|Snow}}, whose Role and Rule allow him to see him as the copies Snow makes exist in the same dimension as Salomon.<ref name="ch11"></ref><sup>20</sup> | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! scope="row" colspan="6" align=center |'''Characters Who Can See Lil' Salomon''' | |||
|- | |||
|{{Team member|Protagonist}} | |||
|{{Team member|Mononobe}} | |||
|{{Team member|King Solomon}} | |||
|{{Team member|Snow}} | |||
|{{Team member|Ded}} | |||
|{{Team member|Musashi}} | |||
|- | |||
|{{Team member|Tianzun}} | |||
|{{Team member|Quantum}} | |||
|} | |||
====''Double Dragon''==== | ====''Double Dragon''==== | ||
Due to holding the 23 exiles within them, the Protagonist is unable to defeat any Representative because they are beneath them in the hierarchy of their original world. When face-to-face against a Representative, their Sword loses all of its luster and becoming noticeably heavier. They are able to bypass this hierarchy through Double Dragon, a technique where they clash two conflicting Rules of Rending | Due to holding the 23 exiles within them, the Protagonist is unable to defeat any Representative because they are beneath them in the hierarchy of their original world. When face-to-face against a Representative, their Sword loses all of its luster and becoming noticeably heavier. They are able to bypass this hierarchy through Double Dragon, a technique where they clash two conflicting Rules of Rending to create an Exception Territory within themselves. This technique causes their Rule to flow into their body, granting them tremendous power. The Sacred Artifacts used for this is Boundless Tail and Lil' Salomon, a wavering shadow of Boundless Tail that feels like a dragon's tail. After using this technique, however, the Protagonist temporarily loses the ability to use their sword hand, disabling them for the time being.<ref name="ch9"></ref><sup>7 17</sup><ref name="ch10"></ref><sup>19 20</sup><ref name="ch11">[[Release Campaign:Main Quest Chapter 11|Chapter 11: Warmongers - The Moonlit War]]</ref><sup>21</sup> | ||
Curren believes that constant use of Double Dragon is dangerous to the Protagonist. | |||
====''The Ring''==== | |||
====''The 24th Soul''==== | ====''The 24th Soul''==== | ||
However, due to the reveal in Chapter 12 that one of the souls inside the Protagonist (heavily implied to be '''the player''' themselves) is actually '''not''' constrained by the hierarchy imposed upon them, making it possible for them to defy the Representatives and their rules. This reveal has since changed the goal of some Representatives into eliminating the Protagonist and removing said factor them, fearing that this will change the outcome of the game and possibly ending it for good. | However, due to the reveal in Chapter 12 that one of the souls inside the Protagonist (heavily implied to be '''the player''' themselves) is actually '''not''' constrained by the hierarchy imposed upon them, making it possible for them to defy the Representatives and their rules. This reveal has since changed the goal of some Representatives into eliminating the Protagonist and removing said factor them, fearing that this will change the outcome of the game and possibly ending it for good. | ||
===Observers=== | ===Observers=== |
Revision as of 08:58, 21 June 2023
This article is a stub. You can help by expanding it.
The Game is a competition held through the App that on its surface are guilds claiming territory to become the most powerful guild in Tokyo. As the story continues, it becomes more evident that the true purpose of the Game is far more encompassing than anyone had initially believed, encompassing not just Tokyo but the 23 worlds connected to the city as well as the fate of mankind as a whole.
Overview
Creation
The Game was proposed and created by Utopia and its Representative. Due to Utopia existing as a "world in the far future", they were well aware of what was fated for Tokyo as well as the rest of humanity. They also had the technology necessary to perform "time leaps", a power needed to create the ever-repeating time loops that encases the city.[1]30
Purpose
The true purpose of the Game is the creation of a new System, a new God, to govern over humanity to prevent their devastation in the far future. According to King Solomon, a God is a being seen as "sacred". Because of this, he believes that the current era of mankind is in need of a new God to lead them. By creating a game board where Tokyoites are used as the source of Transient summoning, in addition to the time loops, the Game would be stable and continue on for as long as it needed to until majority rule decides what the best course of action for humanity is.[1]30
Several theories have been discussed by other characters earlier in the story.
Shuichi proposes that the App is designed to unify all 24 mythologies, Tokyo in addition to the other worlds connected to it. Through this process, he believes that a whole new world will be brought into existence once a world wins and establishes themselves as the highest ranking world.[2]13 Later, characters discuss that its purpose is to consolidate which world's System should hold absolute sway over the other worlds, a war between Systems.[3]3
Game Elements
The App
Main article: SUMMONS
SUMMONS, more commonly referred to as the App, is a supernatural smartphone application that hosts the Game. It handles various aspects of it, such as acting as a medium for summoning to take place,[4]1 ranking users in a hierarchy,[4]14 creating guilds, among other integral features.
Guilds
Main article: Guild
Guilds are groups of App users which can include both Transients and Tokyoites.[2]6 United under a core ideology, these guilds fight other guilds to take claim over their territory.[5]1
The Three True Guilds
The Three True Guilds is a term describing the guilds that hold various World Representatives. The three guilds under this category are the Warmongers, the Invaders, and the Rule Makers.
These guilds hold massive influence and control over Tokyo. These guilds are able to easily take control of many organizations within the city. This control ranges from nonprofits and corporations to all three branches of Tokyo’s government such as the Metropolitan Police, the Public Prosecutors Office, and the Special Judicial Constabulary. The military, police force, and underground terrorist groups have also fallen under the control of the Three True Guilds.[6]1
The Three True Guilds have established a series of treaties over numerous loops with the goal of suppressing tactics that would force the Game into a stalemate. The restrictions of some of these treaties include no direct contact with the trophy of the Game until its final stages, numerous battle plans that result in the total destruction of Tokyo (as it would be pointless to repeat these calamitous events over and over again), and numerous armistices.[6]14
Time Loops
Main article: Loop
The Game has started and ended several times because it is set up to loop by the App. When a Game ends, the environment within Tokyo's walls is reset and the Game begins anew. Memories of all individuals are lost, with the exception of individuals who have formed a connection outside of Tokyo, as well as individuals with Sacred Artifacts that act as pillars.
Goal and Win Condition
There are quite a few victory conditions one can attempt to achieve to claim "victory" in the Game, each goal depending on one's personal objectives and knowledge about the Game's true nature.
On its surface, many of the Game's causal App users believe the final goal of the game is to bring all the territories in all 23 wards of Tokyo under their own guild's dominion and control.[5]1
To the World Representative, their objective is to obtain the Trophy for themselves. This would naturally include eliminating all other Representatives, making them the only real player left in the Game. Nodens is the only Representative currently shown who had come the closest to winning the Game through this means.[7]13
On a greater scale, since the final objective of the Game is to find the most ideal path for humanity, one can also claim victory by achieving this as well. This is most evident with the various Plans of the Three Geniuses, the guild masters of the Three True Guilds. Each of their plans follow a theory about the ideal step humanity should take for their next evolution.[3]1
Persons of Interest
World Representatives
Main article: World Representative
Despite there being many guilds and App users among Tokyo, only the 23 World Representatives are considered to be true players. 21 of them equally split into three True Guilds and the remaining 2 in the Genociders, they represent and fight for in proxy for their own worlds and Systems. While they may be paired together, they all hold their own agendas and continually fight each other through the endless loops, rarely letting down their guard.
The two Representatives not in the Three True Guilds, Surtr and Azathoth, are always the first Representatives to lose due to the world and System they represent being frail and flawed in some way.[3]2[8]27
According to Fuxi, the Representatives see the Game as simply nothing more than a game, a brief moment of escapist without consequence. Compared to the responsibilities they wield, the game was nothing more than a diversion. Any unforeseen or ill-fated occurrence could be easily reset and they could even win the Trophy and see a soul whom they had thought was gone forever. However, after Fuxi revealed the existence of an unranked 24th soul within them, the Trophy has now become a threat to the existence of their own worlds, becoming the enemy of the world once again.[9]22
The Trophy
The Trophy of the Game, the prize all the Representatives are fighting to obtain for themselves, is the Protagonist, or more specifically, the 23 souls sealed inside them. Many of the Representatives have a special connection or relationship to their own respective exile; some hold gratitude towards them, regret, or possibly anger even. They see the Protagonist as being the same person, that their voice, personality, and even scent all ring familiar to the one they long to see again. This complicated relationship acts as their personal motivation to claim the Trophy for themselves beyond winning the Game for their own world.[3]10 11
After obtaining the Ring...
Boundless Tail
Boundless Tail is the Protagonist's main Sacred Artifact that holds the memories of its past bearers, namely of the exiles. It was created in the world of Takamagahara and was the sword of the exile Susano-o who slew the giant serpent Orochi, severing its jurisdiction and reign of power.
The Protagonist is able to call upon Susano-o's memories to wield his Rule of Rending along the other exile's Rules of Rending, thus being able to sever anything from anywhere at any time. This means that all the Rules and memories from various wielders holding the same Role have all been stuffed inside Boundless Tail, fragments of multiple blades being forged into one. As a result of the information overload, the Protagonist's mind broke, resulting in the loss of all their memories.[10]22
Like other Sacred Artifacts, Boundless Tail is a safety measure meant to carry and safely use the dangerous Rules held within. However, unlike other Sacred Artifacts, Boundless Tail has two layers of safety measures. One being Boundless Tail itself, and the other likely being the memories attached to Lil' Salomon.[3]17 This is done to ensure that the Rules within the Sword do not go berserk so easily.
After the Protagonist summoned Lil' Salomon into a Battle Zone during their fight with Musashi, Boundless Tail would break, resulting in the Rules bursting out and them turning into an Exception momentarily. However, the Sword was never physically broken, as per the rules of the App, it would go back to normal once the Battle Zone was closed. Rather, Boundless Tail was filled with something new in addition to the already existing 23 memories of various exiles. This led to the Sword's capacity to be exceeded, resulting in it trying to break out of its shell and be reborn into a new, larger form. This was achieved by using dark matter.[3]7 14 15 17
Lil' Salomon
Lil' Salomon is a familiar created by Mononobe to act as the Protagonist's guide, though he claims to be a guide for new App users.[11] His name is based off the book Ars Almadel Salomonis.[3]20
As he considers himself a tool for the Game, he believes it isn't possible for him to disobey his creators.[7]13 He refers to Mononobe as Father.
His true identity is that of a construct of the Protagonist's memories cut away from them and given form. Musashi calls him a part of the Protagonist that had been cut off. He has also been described to be a Dragon, a shadow of a Dragon, a representative of the 23 dragon tails within the Protagonist's Boundless Tail, as well as a Sword.[3]5 7 14 15
Hephaestus calls him a draconic Exception residing inside Boundless Tail, a Rule that escaped its System with no vessel to house it. He believes that Lil' Salomon is stable and not berserk unlike other Exceptions because parts of the Protagonist's memory were taken from Boundless Tail and attached onto the berserk Rule.[3]17
Salomon acts as a safety valve to protect the Protagonist's mind. Being a construct of the Protagonist's memories, they were removed, stored, and made into another being to prevent the Protagonist's mind from breaking. He also acts as a safety measure in the case the Protagonist were to turn into an Exception by releasing the Protagonist's berserk Rule. This allows the Exception inside the Protagonist to calm down on its own.[3]15 This is likely the reason why the Protagonist never turns into an Exception whenever they cause a contradiction, an oddity Toji points out early on.[4]13
The Protagonist at first believes that they are unable to summon Salomon into a Battle Zone during an App Battle. However, once they do, they unlock their hidden potential as Salomon becomes a second Sword the Protagonist can dual-wield. This new sword is initially described to be invisible or like a dragon's shadow. Arc describes it as a dragon's tail. Later references describe the new Sword as a wavering shadow of Boundless Tail. With two Swords at hand, the Protagonist is able to combine two Rules of Rending. They use this ability to simultaneously cut through space and gravity, leaping into the air in a blink of an eye. They also use this dual-wielding for their Double Dragon technique.[3]7[6]19
Only those who have been separated from themselves in some way are able to see and interact with Lil' Salomon. This includes the Protagonist and Musashi, who have cut off a part of themselves,[3]5 or Snow, whose Role and Rule allow him to see him as the copies Snow makes exist in the same dimension as Salomon.[12]20
Characters Who Can See Lil' Salomon | |||||
---|---|---|---|---|---|
Double Dragon
Due to holding the 23 exiles within them, the Protagonist is unable to defeat any Representative because they are beneath them in the hierarchy of their original world. When face-to-face against a Representative, their Sword loses all of its luster and becoming noticeably heavier. They are able to bypass this hierarchy through Double Dragon, a technique where they clash two conflicting Rules of Rending to create an Exception Territory within themselves. This technique causes their Rule to flow into their body, granting them tremendous power. The Sacred Artifacts used for this is Boundless Tail and Lil' Salomon, a wavering shadow of Boundless Tail that feels like a dragon's tail. After using this technique, however, the Protagonist temporarily loses the ability to use their sword hand, disabling them for the time being.[3]7 17[6]19 20[12]21
Curren believes that constant use of Double Dragon is dangerous to the Protagonist.
The Ring
The 24th Soul
However, due to the reveal in Chapter 12 that one of the souls inside the Protagonist (heavily implied to be the player themselves) is actually not constrained by the hierarchy imposed upon them, making it possible for them to defy the Representatives and their rules. This reveal has since changed the goal of some Representatives into eliminating the Protagonist and removing said factor them, fearing that this will change the outcome of the game and possibly ending it for good.
Observers
The Three Geniuses
- Plan A: Assimilation
- Plan B: Battle
- Plan C: Cultivation
- Plan D
Mononobe
CMSU
- Mononobe's Affection
- Mononobe's Rage
Administrators
Other Games
Fujimi Academy Prototype
Main article: SUMMONS/Fujimi Academy Experiments
Nightglows
Notes
21 comments
[Show Comments]
References
- ↑ 1.0 1.1 Chapter 14: Entertainers & Rule Makers ~Prelude~ -Alibi of the Urban Legends-
- ↑ 2.0 2.1 Chapter 3: Berserkers - Ikebukuro Colosseum
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 Chapter 9: Crafters - Karmic Engine
- ↑ 4.0 4.1 4.2 Chapter 2: Clash of the Sacred Artifacts -Shinjuku Cataclysm-
- ↑ 5.0 5.1 Chapter 4: Missionaries - Dogma City, Aoyama
- ↑ 6.0 6.1 6.2 6.3 Chapter 10: Warmongers ~Overture~ - Smoke on the Front Lines
- ↑ 7.0 7.1 Nightglows of the Starlit Sky
- ↑ Chapter 8: Genociders - Beyond the Overlapping Ends
- ↑ Chapter 12: Invaders ~Overture~ The Game of Revolution
- ↑ Chapter 6: Tycoons - Tower of Tyranny
- ↑ Support of Apprentice Familiar Research File
- ↑ 12.0 12.1 Chapter 11: Warmongers - The Moonlit War
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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