Difference between revisions of "All"

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(Weapon Resistance to All exists now, so this can be updated.)
 
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[[File:Weapon Spread All.png|frame|right|Yellow indicates the square the ally All card occupies. The red squares symbolically indicate that all squares are checked for enemy occupation to attack. Because attack checks only occur when an enemy is still present on the board, missing will this range is impossible. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} removal with {{status|強化解除}}). This also applies for charge skill effects; however, certain charge skill effects may activate for every card hit, regardless of their HP.]]
[[File:Weapon Spread All.png|frame|right|Yellow indicates the square the ally All card occupies. The red squares symbolically indicate that all squares are checked for enemy occupation to attack. Because attack checks only occur when an enemy is still present on the board, missing will this range is impossible. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as {{status|根性}} removal with {{status|強化解除}}). This also applies for charge skill effects; however, certain charge skill effects may activate for every card hit, regardless of their HP.]]


The '''All''' weapon type has also referred been referred to as All-Area. Cards with All weapon type attacks enemies occupying all squares. All cards attack enemies occupying all squares.The damage output is the product card's ATK and the All penalty multiplier (0.1). All cards gain ≥1 CP for every instance they hit a card with >0 HP, and ≥1 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. All souls and licences currently do not exist.  
The '''{{Weapon|All}}''' (kanji 全域) weapon type has occasionally been translated as All-Area by fans. Cards with All weapon type attacks enemies occupying all squares. All cards attack enemies occupying all squares.The damage output is the product card's ATK and the All penalty multiplier (0.1). All cards gain ≥1 CP for every instance they hit a card with >0 HP, and ≥1 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. All souls and licences currently do not exist.  


=Normal weapon type=
==Normal weapon type==


Cards which have built up less than 100 CP and are not affected by [[Weapon Change]] attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type. Currently, no cards have All for a normal weapon type. A full list of cards with All for their normal weapon type can be found {{Cl|All transients|here}}.
Cards which have built up less than 100 CP and are not affected by [[Weapon Change]] attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type.


=Weapon change=
==Weapon change==


Some regular skills and charge skills bestow [[Weapon Change]] to a card, changing the weapon type of the target's normal attack (typically the target is self). Currently, only {{Transient icon|Alp}} has a skill (his charge skill) that bestows Weapon Change (All). A full list of skills and cards that bestow Weapon Change (All) can be found {{Cl|Skill that uses Weapon Change (All)|here}}.
Some regular skills and charge skills bestow [[Weapon Change]] to a card, changing the weapon type of the target's normal attack (typically the target is self).


=Charge attack weapon type=
===Regular===
 
{{Skills that use status|Weapon Change (All)|format=small|show title=no}}
 
===CS===
 
{{Skills that use status|CS Weapon Change (All)|format=small|show title=no}}
 
==Charge attack weapon type==


When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in All type can be found [[Charge Skill (All)|here]].
When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in All type can be found [[Charge Skill (All)|here]].


=Resistance to All damage=
==Resistance to All damage==
 
{{Skills that use effect|Weapon resist All|format=small|show=multiplier}}


Currently, no skill of an obtainable card exists that confers the card resistance to All attacks. However, certain unobtainable cards such as {{Transient icon|Barricade}} do have such skills.
==AR Card Limitation==


<!--=AR Limitation=
[[AR Equipment]] can only be equipped on cards that match its limitation criteria. All weapon type is one of the potential criteria. Below is a list of ARs where All is specified as a restriction or where no restriction is set.


[[AR Equipment]] can only be equipped on cards that match its limitation criteria. Currently, no AR Equipment has an All weapon type limitation.-->
{{Equipable AR Equipment|All}}

Latest revision as of 20:51, 11 September 2021

Infinity icon representing the All weapon.
Yellow indicates the square the ally All card occupies. The red squares symbolically indicate that all squares are checked for enemy occupation to attack. Because attack checks only occur when an enemy is still present on the board, missing will this range is impossible. Attacking an enemy at 0HP does not activate skill effects that trigger by attacking (with some exceptions, such as Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) removal with Remove BuffRemove one buff (Debuff)). This also applies for charge skill effects; however, certain charge skill effects may activate for every card hit, regardless of their HP.

The 0.10x ATK penaltyAll (kanji 全域) weapon type has occasionally been translated as All-Area by fans. Cards with All weapon type attacks enemies occupying all squares. All cards attack enemies occupying all squares.The damage output is the product card's ATK and the All penalty multiplier (0.1). All cards gain ≥1 CP for every instance they hit a card with >0 HP, and ≥1 CP for every instance they hit a card at 0 HP. They also gain ≥5 CP when struck. All souls and licences currently do not exist.

Normal weapon type

Cards which have built up less than 100 CP and are not affected by Weapon Change attack with a default weapon type. Skill leveling and limit breaking a card requires souls and licences that match this normal weapon type.

Weapon change

Some regular skills and charge skills bestow Weapon Change to a card, changing the weapon type of the target's normal attack (typically the target is self).

Regular

See Weapon Change (All)/Used Skills for more details

ApplyAdvantageRemove
Base Skill Reverberator (self)
     Echo
Lord of Reincarnation (self)
     Kalki
Menders of Anguish (self)
     Shiva (Summer)
Trainees in Agony (self)
     Shiva (Summer)
Summertime Regulus (allies)
     Oz (Pool)
Golem Commander (enemies)
     Vapula
Disaster Marker (self)
     Hastur
     Hastur
Playwright (self)
     Oscar
Hedonistic Playwright (self)
     Oscar
Harm Grinder (enemies)
     Gurangatch
App Partier (self)
     Red Livestreamer
     Blue Livestreamer
     Green Livestreamer
     Yellow Livestreamer
     Purple Livestreamer
     Black Livestreamer
     White Livestreamer
     Brown Livestreamer
Ruler of Midgard (self)
     Claus
Transference Copycat (self)
     Quantum
Lady Nuwa's Aide (self)
     Hakumen (Nightclub)
Power of Suggestion (x1.4)
     Licho
Nerve Plucker (x1.5)
     Bael
Nerve Wrecker (x2)
     Bael
Power of Suggestion (x1.4)
     Licho
Sleepless Tiger (x2)
     Licho
Caster of Nets
     Aegir (Christmas)
Smoke Blower
     Tezcatlipoca
Smoke Commander
     Tezcatlipoca
Gift of the Sun
     Teda
     Teda
Arm Extender
     Wakan Tanka∞
Alltender
     Wakan Tanka∞
Notoriety Bearer
     Taishakuten
     Taishakuten
Halter of Plots
     Yoritomo (Valentine)
Judger of Good and Evil
     Ahura Mazda
Original Supreme Judge
     Ahura Mazda
Fierce One
     Fafnir
Blazing Sorcerer
     Fafnir
Charge Skill Alp (self)
Alp (self)
Shiva (Summer) (self)
∀Isaac (enemies)
∀Isaac (enemies)
Gurangatch (enemies)
Hakumen (Nightclub) (self)

CS

See CS Weapon Change (All)/Used Skills for more details

ApplyAdvantageRemove
Base Skill Captive Ruler (self)
     Balor
Future Provocateur (self)
     Cait Sith
     Cait Sith
Sharpshooter Stud (self)
     Temujin
Sleepless Tiger (allies)
     Licho
Heralded Hero (self)
     Arc (Valentine)
Reality Shaker (self)
     Bigfoot
Singing The Last Song (self)
     Perun (Host)
Overlooking the Floor (self)
     Wakan Tanka (Nightclub)
Nerve Plucker (x1.5)
     Bael
Nerve Wrecker (x2)
     Bael
Fierce One
     Fafnir
Blazing Sorcerer
     Fafnir

Charge attack weapon type

When a card is ready to use their charge skill, the weapon type of the charge attack may also change. A list of cards whose charge skill activates in All type can be found here.

Resistance to All damage

self
Base Skill Distancer (x0.6)
     Wakan Tanka∞
Long Distancer (x0.6)
     Wakan Tanka∞
Gravitational Presence (x1.3)
     Tangaroa∞
Maelstrom Beckoner (x1.3)
     Tangaroa∞
Commanding One (x0.7)
     Vapula
Golem Commander (x0.7)
     Vapula
The Villain (x0.1)
     Loki
Last Laugh Trickster (x0.1)
     Loki
AR Skill The Ultimate Performance (x0.6)
Welcome To Cyberspace (x0.6)

AR Card Limitation

AR Equipment can only be equipped on cards that match its limitation criteria. All weapon type is one of the potential criteria. Below is a list of ARs where All is specified as a restriction or where no restriction is set.

Show equipable ARs (15)

AR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.png