CS Weapon Change (All)/Used Skills
This is an article that lists skills used by a status. For the status itself, see Weapon Change
Base Skill
Apply CS Weapon Change (All)
Captive Ruler
[Turn Start] -300 HP to self / 100%
[Turn Start] +5~10 CP to self / 50~100%
[After Buff] Apply CS Weapon Change (All) to self / 5~10%
Balor
Future Provocateur
[Turn Start] (Total turns 1, 5, 9...) Apply CS Weapon Change (Magic) to self
(Total turns 2, 6, 10...) Apply CS Weapon Change (Blow) to self
(Total turns 3, 7, 11...) Apply CS Weapon Change (All) to self
(Total turns 4, 8, 12...) Apply CS Weapon Change (Long Slash) to self / 100%
[Phase Start] Apply Blessing to self / 45~90%
Cait Sith, Cait Sith
Sharpshooter Stud
[Before Hitting] Apply Crit to self / 30~60%
[Attack Modifier] Deal extra damage against 7 statuses
Evasion (x100), Fatal Poison (x2), Fatal Poison (Stackable 1) (x2), Fatal Poison (Stackable 2) (x2), Fatal Poison (Stackable 3) (x2), Fatal Poison (Stackable 4) (x2), Fatal Poison (Stackable 5) (x2)
/ 100%
[Turn Start] (If CP = 100) Apply Crit+ to self and allies in a 2-square diamond radius around self / 45~90%
[On Miss] (If CP = 100) Apply CS Weapon Change (All) to self / 50~100%
Temujin
Sleepless Tiger
[Attack Modifier] Deal extra damage against 25 statuses
Weapon Change (All) (x2), Weapon Change (Magic) (x2), Weapon Change (Slash) (x2), Weapon Change (Blow) (x2), Skill Lock (x1.4), Weapon Change (None) (x2), Weapon Change (Snipe) (x2), Weapon Change (All) (x2), Weapon Change (Blow) (x2), Weapon Change (None) (x2), Weapon Change (Long Slash) (x2), Weapon Change (Thrust) (x2), Weapon Change (Snipe) (x2), Weapon Change (Shot) (x2), Weapon Change (All) (x2), Weapon Change (None) (x2), Weapon Change (Slash) (x2), Weapon Change (Magic) (x2), Weapon Change (Snipe) (x2), Weapon Change (Long Slash) (x2), Weapon Change (Thrust) (x2), Weapon Change (Snipe) (x2), Weapon Change (Long Slash) (x2), Weapon Change (Long Slash) (x2), Weapon Change (Magic) (x2)
/ 100%
[When Appearing] Apply Glint Strengthening to self / 50~100%
[After Moving] (If CP > 89) Apply CS Weapon Change (All) to allies directly adjacent to self / 50~100%
Licho
Heralded Hero
[If Stationary] Apply CS Weapon Change (All) to self / 50~100%
[After Moving] Apply Protection to self and allies 1 square around self / 45~90%
[After Moving] +200~400 HP to allies 1 square around self / 50~100%
Arc (Valentine)
Reality Shaker
[Before Hitting] Apply Break to hit units and enemies directly adjacent to them / 20~40%
[Attack Modifier] Deal 2x damage to Break-affected enemies / 100%
[If Stationary] Apply CS Weapon Change (All) to self / 50~100%
Bigfoot
Status advantage CS Weapon Change (All)
Nerve Plucker
[Phase Start] Apply Protection to allies directly adjacent to self / 45~90%
[Attack Modifier] Deal extra damage against 89 statuses
Crit (x1.5), Crit+ (x1.5), Crit++ (x1.5), ATK Up (x1.5), Brawn (x1.5), Vigor (x1.5), Rage (x1.5), DEF Up (x1.5), Protection (x1.5), Adamantine (x1.5), Tenacity (x1.5), Blessing (x1.5), Regeneration (x1.5), Acceleration (x1.5), Arousal (x1.5), Evasion (x1.5), Berserk (x1.5), Guts (x1.5), Infinitude (x1.5), Hot Springs (Onsen) (x1.5), Unction (x1.5), Immobility (x1.5), Ardor (x1.5), Glint (x1.5), Nullify Debuff (x1.5), Reflect Debuff (x1.5), Combo (x1.5), Concentration (x1.5), Limit (x1.5), Anchor (x1.5), Spirit (x1.5), Movement expansion in all directions (x1.5), Berserk+ (x1.5), Taunt (x1.5), Weapon Change (All) (x1.5), Weapon Change (Magic) (x1.5), Weapon Change (Slash) (x1.5), Rage+ (x1.5), Prayer (x1.5), Nourishment (x1.5), Weapon Change (Blow) (x1.5), Weapon Change (Snipe) (x1.5), Taunt (1 turn) (x1.5), Weapon Change (None) (x1.5), Super Regeneration (x1.5), Weapon Change (All) (x1.5), Weapon Change (Blow) (x1.5), Weapon Change (None) (x1.5), Weapon Change (Long Slash) (x1.5), CS Weapon Change (All) (x1.5), Weapon Change (Thrust) (x1.5), Poison Reversal (x1.5), Weapon Change (Snipe) (x1.5), Weapon Change (Shot) (x1.5), Weapon Change (All) (x1.5), CS Weapon Change (Magic) (x1.5), CS Weapon Change (All) (x1.5), Acceleration (Stackable 1) (x1.5), Acceleration (Stackable 2) (x1.5), Acceleration (Stackable 3) (x1.5), Weapon Change (None) (x1.5), Weapon Change (Slash) (x1.5), CS Weapon Change (Blow) (x1.5), CS Weapon Change (Long Slash) (x1.5), Weapon Change (Magic) (x1.5), CS Weapon Change (None) (x1.5), Weapon Change (Snipe) (x1.5), Infinitude (Stackable 1) (x1.5), Infinitude (Stackable 2) (x1.5), Weapon Change (Long Slash) (x1.5), Weapon Change (Thrust) (x1.5), Drastic Skill Activation Rate Increase (x1.5), Charm Resistance (x1.5), Burn Resistance (x1.5), CS Weapon Change (Shot) (x1.5), Purification (x1.5), Curse Resistance (x1.5), Freeze Resistance (x1.5), [[|No name provided.]] (x1.5), Guts Resistance (x1.5), Glint (Stackable 1) (x1.5), Glint (Stackable 2) (x1.5), HP Loss Reversal (x1.5), Damage Reversal (x1.5), Break Resistance (x1.5), Increased Recovery (x1.5), Fear Resistance (x1.5), Weapon Change (All) (x1.5), Weapon Change (Shot) (x1.5)
/ 100%
Bael
Nerve Wrecker
[Phase Start] Apply Protection to self and allies on the entire board / 45~90%
[Attack Modifier] Deal extra damage against 89 statuses
Crit (x2), Crit+ (x2), Crit++ (x2), ATK Up (x2), Brawn (x2), Vigor (x2), Rage (x2), DEF Up (x2), Protection (x2), Adamantine (x2), Tenacity (x2), Blessing (x2), Regeneration (x2), Acceleration (x2), Arousal (x2), Evasion (x2), Berserk (x2), Guts (x2), Infinitude (x2), Hot Springs (Onsen) (x2), Unction (x2), Immobility (x2), Ardor (x2), Glint (x2), Nullify Debuff (x2), Reflect Debuff (x2), Combo (x2), Concentration (x2), Limit (x2), Anchor (x2), Spirit (x2), Movement expansion in all directions (x2), Berserk+ (x2), Taunt (x2), Weapon Change (All) (x2), Weapon Change (Magic) (x2), Weapon Change (Slash) (x2), Rage+ (x2), Prayer (x2), Nourishment (x2), Weapon Change (Blow) (x2), Weapon Change (Snipe) (x2), Taunt (1 turn) (x2), Weapon Change (None) (x2), Super Regeneration (x2), Weapon Change (All) (x2), Weapon Change (Blow) (x2), Weapon Change (None) (x2), Weapon Change (Long Slash) (x2), CS Weapon Change (All) (x2), Weapon Change (Thrust) (x2), Poison Reversal (x2), Weapon Change (Snipe) (x2), Weapon Change (Shot) (x2), Weapon Change (All) (x2), CS Weapon Change (Magic) (x2), CS Weapon Change (All) (x2), Acceleration (Stackable 1) (x2), Acceleration (Stackable 2) (x2), Acceleration (Stackable 3) (x2), Weapon Change (None) (x2), Weapon Change (Slash) (x2), CS Weapon Change (Blow) (x2), CS Weapon Change (Long Slash) (x2), Weapon Change (Magic) (x2), CS Weapon Change (None) (x2), Weapon Change (Snipe) (x2), Infinitude (Stackable 1) (x2), Infinitude (Stackable 2) (x2), Weapon Change (Long Slash) (x2), Weapon Change (Thrust) (x2), Drastic Skill Activation Rate Increase (x2), Charm Resistance (x2), Burn Resistance (x2), CS Weapon Change (Shot) (x2), Purification (x2), Curse Resistance (x2), Freeze Resistance (x2), [[|No name provided.]] (x2), Guts Resistance (x2), Glint (Stackable 1) (x2), Glint (Stackable 2) (x2), HP Loss Reversal (x1.5), Damage Reversal (x1.5), Break Resistance (x1.5), Increased Recovery (x1.5), Fear Resistance (x1.5), Weapon Change (All) (x1.5), Weapon Change (Shot) (x1.5)
/ 100%
Bael