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| |victory=Was I able to get just a little bit stronger...? Uu.. uuu~! | | |victory=Was I able to get just a little bit stronger...? Uu.. uuu~! |
| |ko=Why... The tears won't stop... | | |ko=Why... The tears won't stop... |
| |love= | | |love=I love you. Ehehe, stay together forever. |
| }} | | }} |
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Revision as of 12:25, 14 June 2019
Transient Information
Research Files
Official English
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"He attends an academy in Ueno popular among Therian transients, particularly the furry type. He's a bit of a crybaby, but his usual cheerful and very friendly nature makes him very likeable. Before he was summoned, he was kept as a guard dog by the fairy Gruagach, who was Cu Sith's Summoner, but also his father, brother, and irreplaceable family. However, his former master is now nowhere to be found."
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Translated from Japanese
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A gentle dog beastman attending an academy in Ueno, where many beastmen from the various worlds study. Although he's a bit of a crybaby, his bright disposition and cheerful, friendly personality make him well liked among his peers. Before being summoned to Tokyo, he served as a guard dog to a fairy lord presiding over fortune and good luck, Guraghach. Although he was Cu Sith's master by title, he was also a father, and older brother, and irreplaceable family. However, he passed on some time ago.
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Official Japanese
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獣人、それも獣毛が生えたタイプの「転光生」が多く集まる上野にある学園に通う男の子。泣き虫ではあるが、明るく、人懐っこい性格をしており、周囲からは可愛がられている。召喚前は幸運をもたらす妖精グルアガッホに番犬として飼われ、共に暮らしていた。彼はカーシーの召喚主であったが、同時に父であり、兄であり、かけがえのない家族であった。だが、かつての主はもう、どこにも居ない。
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Rarity |
4 |
Cost |
16 |
HP |
805+94.837*(Lv-1) |
ATK |
396+61.245*(Lv-1) |
HP @ Lv 65 |
6874.568 |
ATK @ Lv 65 |
4315.68 |
Max HP+20 Lv, +2000 HP |
10771.308 |
Max ATK+20 Lv, +2000 ATK |
7540.58 |
Skills |
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
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Fey Folk |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 35~70%
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The Abandoned |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies 1 square around self / 50~100%
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Death Bringer |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units / 5~10%
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Skill Evolution(s) |
Fey Folk Church Grim |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 3, 6, 9...) Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self Apply Evasion ResistanceAcquire skill for 1 turn: [Status Resistance] Remove Evasion / 100% (Buff) to enemies in a 3x3 area around the 2nd square in front of self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 4, 7...) Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemies in a 3x3 area around the 2nd square in front of self (Total turns 2, 5, 8...) Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemies in a 3x3 area around the 2nd square in front of self (Total turns 3, 6, 9...) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (Total turns 1, 4, 7...) Apply StigmaDEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns (Debuff) to enemies in a 3x3 area around the 2nd square in front of self (Total turns 2, 5, 8...) Apply ConfusionDecreases horizontal movement by 1; acquire skill for 3 turns: [After Attacking] -1000HP to allies 1 square around self / 100% (Debuff) to enemies in a 3x3 area around the 2nd square in front of self (Total turns 3, 6, 9...) Apply MadnessDecreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns (Debuff) to enemies in a 3x3 area around the 2nd square in front of self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) / 50~100%
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Death Howler |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to hit units / 10~20% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to enemies in a 2-square diamond radius around self / 20~40% [After DebuffDoes not trigger with skill-disabling debuffs. Does not trigger if debuff is nullified, reflected, or resisted. Shares timing with effect that inflicted debuff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when debuff is already held. Debuff-type status skills self-activate with this timing.] Apply Countdown-10000~-20000HP/turn for 2 turns (Debuff) to enemies in a 3-square diamond radius ahead / 25~50% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies directly adjacent to self / 45~90%
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Official English
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"The Sacred Artifact given to Cu Sith is a Scarf with a prayer for his happiness woven into it and a Rule that brings good fortune. The memories of his previous master are warm and always bring tears to his eyes, along with a little howling when he thinks of them during sad times. Cu Sith's howls have the power of eliciting empathy. When people hear those sad cries, their aggressive impulses are suppressed. The third cry, however, will become physical shockwave that blasts all who are within range."
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Translated from Japanese
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Cu Sith's sacred and most treasured possession is his scarf; knit by Guraghach as a lucky charm, with a prayer that his soft-hearted guardian live a happy life. When alone, the sight of the scarf sometimes brings him back to memories of living with his former lord, the good times and the bad, and he can't stop the tears from welling up. Cu Sith's voice has the ability to resonate with emotions; those who hear it with ill intent in their heart are forcibly repelled. The third howl creates a powerful physical shock capable of blowing away almost anything.
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Official Japanese
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かつて召喚主より与えられた襟巻の神器は、カーシーが幸せであれという祈り、そして幸運をもたらす為の権能を編み込まれている。前の主と暮らした思い出は暖かくて、幸せで、辛い時、それを思い出すと彼はいつも大声で鳴いてしまうのだ。カーシーの鳴き声には感情を共感させる力があり、哀切な気持ちを込めた鳴き声を耳にした者は、攻撃衝動を強制的に抑制されてしまう。更に三度目の鳴き声は物理的な衝撃を伴い、周囲の全てを吹き飛ばす。
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}}
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Variant |
Halloween |
Rarity |
4 |
Cost |
16 |
HP |
845+94.408*(Lv-1) |
ATK |
433+60.878*(Lv-1) |
HP @ Lv 65 |
6887.112 |
ATK @ Lv 65 |
4329.192 |
Max HP+20 Lv, +2000 HP |
10775.272 |
Max ATK+20 Lv, +2000 ATK |
7546.752 |
Skills |
Peacemaker |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove PossessionBlock CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. (Debuff) / 50~100% [Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.5x damage to Wraith enemies Deal 1.5x damage to Worker of Miracles enemies Deal 1.5x damage to Miraculous Bag Bearer enemies / 100%
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Shape Shifter |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100%
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The Abandoned |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self and allies 1 square around self / 50~100%
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Graveyard Lurker |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self +6~12 CP to self / 20~40%
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Skill Evolution(s) |
Blackening Hellhound |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 50~100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self and allies 1 square around self Apply Flat Damage StrengtheningFlat damage at end of turn from status effects increased by 3x for 5 turns (Irremovable Debuff) to enemies on the entire board / 45~90%
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Graveyard Lurker + |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self / 20~40% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 35~70% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
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Official English
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"Super excited for the Halloween Party at his school, Cu Sith is dressed up as a werewolf. He just can't wait to trick or treat for some candy! However, whether the Halloween atmosphere got to him or he was inspired by his friend, the Black Dog, he took that image to heart and now looks just like the Black Dog... In other words, he's taken on the form of that dog buried in a shallow grave and left behind, considered to be the messenger of death... but that doesn't change his true nature as a guard dog for children."
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Translated from Japanese
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The Summon Cu Sith who has come to the festival dressed as a werewolf. He is completely excited by the festive atmosphere within the school grounds. He's bracing himself to go trick or treating for candy. Whether it's because Halloween has filled him with a strange energy or the influence of his black dog acquaintance, his appearance unmistakably that of a black dog ghost. In other words the one first buried in a graveyard, the dark fey dog fated to be left alone and messenger of death. And yet still, his true nature as a guard dog that protects children will not change.
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Official Japanese
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祭の仮装でオオカミ男になり切った「転光生」カーシー。楽し気な学園内の雰囲気にすっかりテンションが上がっている様子。お菓子を求めてトリックオアトリートに励むのだ。ハロウィンの妖気にあてられたか、それとも知り合いの黒犬のイメージに影響されたか、その姿はまごうかたなきブラックドッグ。すなわち最初に墓場に埋められ、独り遺される運命にある、黒き妖犬、死の使いである。しかしそれでも、子供の護り手たる番犬の本質は変わらない。
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CV
Event |
Line |
Summon |
I'm Cu Sith. Um, I hope we can be friends. What would you like to do? |
Beginning of Battle |
I won't let you pick on my friends. |
Move |
Mhm! |
Attacking |
I'm not gonna cry. |
Skill Activation |
Master's always looking out for me... |
Hit (minor) |
I won't lose. |
Hit (major) |
Wah! |
Charge |
Something like this... You're terrible... Just go away... Uuu.. UuAAAAAAHH!! |
Victory |
Was I able to get just a little bit stronger...? Uu.. uuu~! |
KO'd |
Why... The tears won't stop... |
Love |
I love you. Ehehe, stay together forever. |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Event |
Line |
Summon |
Here I am, invited to such a sweet and fun place, ehehe! I'm Cu Sith. I'll be the best werewolf! |
Beginning of Battle |
Trick or treat! Now you gotta give me sweets! |
Move |
Get ready for a fright! |
Attacking |
Kaaooooh!! |
Skill Activation |
Hooooowl! |
Hit (minor) |
Ouchie! |
Hit (major) |
I'm not gonna cry! |
Charge |
Okay, here comes a trick! Third Howling! Hoooowllll!! |
Victory |
Hooray, we won! Let's reconcile with a handshake. |
KO'd |
Waaahaaa... I've been tricked... |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Scenarios
Notes
Cu Sith's character borrows heavily from the mythology of Cu Siths, a type of dog fairy in Scottish legend. Like the character, Cu Sith were depicted as guardians to the fae realm. His Third Howling charge skill reflects the ability Cu Siths were most noted for: a terrible howl that could strike a man dead from terror if he did not escape before hearing the third.
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