[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+3~6 CP to self and alliesdirectly adjacent to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to alliesin Slash range / 35~70%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to alliesdirectly adjacent to self +5~10 CP to alliesdirectly adjacent to self / 40~80%
"A caring son who helps with his family's liquor store business in the Katsushika Shopping District where many Transients live. At school, he's a serious and old-fashioned middle school student who puts his vigor on display as the captain of the pep squad. He respects strength and trains every single day. He looks up to you and affords you a great deal of respect."
Translated from Japanese
An earnest junior high student and diligent son who works part time in his parent's in-home sake shop, in the Katsushika shopping district. At school, he is a serious and somewhat old fashioned leader of the cheering squad. Nobuhara longs to become a powerful man, spends long hours in training from dusk til dawn, and looks to the protagonist as a senpai and goal to strive toward.
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Acceleration+8CP/turn for 3 turns (Buff) to self / 50~100%
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+3~6 CP to self and alliesdirectly adjacent to self / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to alliesin Slash range / 35~70%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to alliesdirectly adjacent to self +5~10 CP to alliesdirectly adjacent to self / 40~80%
"He usually wears his Banner Sacred Artifact, Elemental Mastery, as an apron. But once he raises the it, it expands and billows over all, causing his allies to feel empowered and experience a boost in morale. The larger it gets, the heavier and more powerful it grows as well."
Translated from Japanese
Though normally worn as an apron, the cloth around his waist is actually a battle flag and Sacred Artifact. When Nobuhara hoists the flag it flies proudly, covering the sky and overflowing his allies with morale which causes it to grow larger still. As it gets bigger its effectiveness rises, but it also becomes heavier.
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]+3~6 CP to self and alliesdirectly adjacent to self / 50~100%
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to alliesin Slash range +8~16 CP to self / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.]Remove Obstruct-15% skill activation rate for 2 turns (Debuff) / 50~100%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to alliesin Slash range / 35~70%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self, hit units and alliesThe following range only applies to this group of transientsin a 2-square cross radius around self / 25~50%
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to allies1 square around self / 50~100% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP > 19) Apply Movement expansion in all directionsIncreases movement distance in all directions by 1 square for 1 turn (Irremovable Buff) to self and alliesin front of self / 40~80% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP > 39) Apply Remove DebuffRemove one debuff (Buff) to alliesin Slash range / 45~90% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.](If CP > 79) Apply Ardor StrengtheningWhile user has Ardor: ATK Up by 1.5x for 2 turns (Irremovable Buff) to alliesin a 3x2 box aheadFile:Range 3x2 ahead.png (If CP = 100) Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to alliesin Slash range / 50~100%
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to hit units / 25~50% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ParalysisATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns (Debuff) to hit units / 20~40% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and alliesin a 2-square diamond radius around self / 35~70% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.]Apply Arousal+10CP/turn for 1 turn (Buff) to alliesin a 2-square diamond radius around self / 30~60%
"One day, Nobuharu receives emails from two different classmates asking for advice. Eager to help, he responds to both, only to be mortified by the realization that they are complaining about one another. Nobuharu devotes himself to helping them make up so they can all enjoy the upcoming festival, using the sound of his trusty drum to inspire them to take up positions of leadership. With Nobuharu's heartfelt support, the two classmates find a deep respect for one another, and become steadfast friends."
Translated from Japanese
One day, Nobuharu got two texts from two of his sempais telling him of their woes. He was so happy to be relied upon he accidentally answered in understanding, but he was astonished to learn the source of the senpais' worries came fromt the same place. In order to enjoy his beloved festival, he's engaged in a hard strugged to get his senpais to reconcile. Using the talent he has with the taiko drum also used in the cheer squad, he greatly inspires anyone who hears the sounds of its beat, enabling them to take actions in leadership. Anyone who can cheer for someone from the bottom of their heart gets a mix of great respect and appreciation.