Difference between revisions of "Status"

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'''Statuses''' are in-battle game mechanics that modify a character card's properties or abilities for a certain amount of turns. When these allotted turns are exhausted, the status is removed from the card in the beginning of the next turn.
'''Statuses''' are in-battle game mechanics that modify a character card's properties or abilities for a certain amount of turns. When these allotted turns are exhausted, the status is removed from the card in the beginning of the next turn.
As their name suggests, status effect multipliers are multiplicative, not additive, when combined together. For example, a fully leveled {{Status|en name=Crit}} and {{Status|en name=ATK Up}} will increase damage by a total multiplicative factor of 8.8 (4 * 2.2 = 8.8). For more detailed information regarding how damage is calculated, please see [[ATK|this page]].


==Viewing statuses==
==Viewing statuses==


The statuses an allied card is affected by is listed in-battle on the left-side team panel (indicated by their icons). A brief description of each of these statuses, their remaining turn lifespan, as well as their Status Level is listed at the top of a card's in-game full summary, which is accessible by selecting the card's icon in the team panel.
The statuses an allied card is affected by are listed in-battle on the left-side team panel (indicated by their icons). A brief description of each of these status effects, their remaining turn lifespan, as well as their Status Level is listed at the top of a card's in-game full summary, which is accessible by selecting the card's icon in the team panel.


The statuses of an enemy card is affected by is listed in-battle when touching and holding an enemy card on in the Battle Zone. Buffs will be labeled in red, while debuffs will be labeled in blue.
The statuses of an enemy card is affected by are listed in-battle when touching and holding on an enemy card in the Battle Zone. Buffs will be labeled in red, while debuffs will be labeled in blue.


Some statuses affecting a card are visible directly on the card in the Battle Zone. For example, some skills that lock a card ability (attacking, skill activation, or charge skill activation) are indicated with an X-mark overlaying the card in battle.
Some statuses affecting a card are visible directly on the card in the Battle Zone. For example, some skills that lock a card's abilities (attacking, skill activation, or charge skill activation) are indicated with an X-mark overlaying the card in battle.


==Status sources==
==Status sources==
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'''1. Buffs and debuffs do not have their durations refreshed when applied again.'''
'''1. Buffs and debuffs do not have their durations refreshed when applied again.'''


For example, if you were to cast Blessing on an ally with Youl, they would be Blessed for 4 turns.  If you were to wait 3 turns and cast it on the same ally with Youl again, the buff will '''not''' reset and the Blessing will wear off the next turn.  Also, buffs that have an activation timing of Beginning of Phase are applied AFTER buffs have counted down.  Therefore it's safe to wipe out an enemy Phase with 1 buff turn remaining if you want to reapply a buff that has a Beginning of Phase timing.
For example, if you were to cast {{Status|en name=Blessing}} on an ally with {{Transient icon|Yule}}, they would have Blessing for 4 turns.  If you were to wait 3 turns and cast it on the same ally with Yule again, the buff will '''not''' reset and the Blessing will wear off the next turn.  Also, buffs that have an activation timing of [Phase Start] are applied AFTER buffs have counted down.  Therefore, it's safe to wipe out an enemy phase with buffs that have one turn remaining in duration if you want to reapply a buff that has a [Phase Start] timing.


''' 2. Buffs and debuffs applied to your team on your team will always count down by 1 at the beginning of your turn.'''
''' 2. Buffs and debuffs applied to your team on your team will always count down by 1 at the beginning of your turn.'''


For example, if you apply the buff Blessing to an ally, it will have a countdown of 4.  Then, at the start of your turn, Blessing healing effect will apply, and THEN count down by 1, for 4 turns.  This means Blessing will heal you 4 times, the same as its listed turn duration.
To clarify, this countdown occurs immediately after [When Appearing] timings and before [Phase Start] and [Turn Start] timings. For example, if you apply the buff Blessing to an ally, it will have a countdown of 4.  Then, at the start of your turn, Blessing healing effect will apply, and THEN count down by 1, for 4 turns.  This means Blessing will heal you 4 times, the same as its listed turn duration. For statuses that are applied with skill timing [When Appearing], since this timing occurs before the countdown, the status will effectively apply for one less turn than listed. For example, {{Transient icon|Krampus|variant=Jiangshi}} applies {{Status|en name=ATK Up}} to himself [When Appearing], but the effect will only last an effective three turns rather than the normal four due to the timing of the status duration countdown.  


'''3. Buffs and debuffs applied to the enemy team will always count down by 1 at the beginning of their turn.'''
'''3. Buffs and debuffs applied to the enemy team will always count down by 1 at the beginning of their turn.'''


This means that, in practical terms, each debuff applies to the enemy team (and your team) 1 less turn than what is listed in the chart below. For example, even though Curse technically lasts "5" turns, it will only reduce the Attack of your enemies for 4 of their attacks, because it instantly counts down from 5 to 4 at the start of their turn. (assuming you applied Curse to the enemy during your turn).  The same is true for when the enemy puts Curse on you.
This means that, in practical terms, each debuff applied to the enemy team during your turn lasts one less turn than what is listed in the chart below. For example, {{Transient icon|Purple Devil}} can apply {{Status|en name=Curse}} to enemies during the player's turn through [[Tailed Demon]] which has a [When Attacking] timing. Even though Curse technically lasts 5 turns, it will only reduce the attack of your enemies for 4 of their attacks, because the status instantly counts down from 5 to 4 at the start of their turn.  The same is true for when the enemy puts Curse on you during their turn.
 
The reason for this is it allows you and the enemy team to have a debuff-free turn.  Otherwise, debuffs, such as {{Status|en name=Charm}}, could be applied to you or the enemy team infinitely.


The reason for this is it allows you and the enemy team to have a debuff-free turn. Otherwise, debuffs could be applied to you or the enemy team infinitely.
On the other hand, status effects which are applied during the other team's turn will last for the whole duration, since the status duration countdown had already happened at the start of their turn. For example, Purple Devil also has the skill [[Roamer]] which applies {{Status|en name=Dazzle}} to enemies in their turn due to having a skill timing of [When Receiving Damage]. Therefore, an enemy who gets Dazzle from this skill will have it for the whole three turns, with one turn being the turn in which it was applied.  


'''4.  ALL healing and damaging debuffs either heal or deal at the end of the enemies team for BOTH team.'''
'''4.  ALL healing and damaging debuffs either heal or damage at the end of the enemy team for BOTH teams.'''


"The enemies team" means the team that is not your team in all cases. In effect, this actually means that debuffs like Poison will actually damage you more than the enemy team. Because damage happens at the end of the enemies team, this means it happens before any debuffs on you have counted down.  However, in the enemies case, they had their turn first, and the debuff has already counted down for them.  So Poison will damage you 5 times, but the enemy can only be damaged by Poison 4 times before it has to be reapplied. While this is biased in the enemies favor, it is only biased for the damage ticks of damage debuffs.  Everything else is equal for both teams.
In effect, this means that damage dealing debuffs like Poison will usually damage you more than the enemy team. Because damage happens at the end of the enemy team's turn, this means it happens before any debuffs on your team have counted down.  However, in the enemies' case, they had their turn already, so the debuff will have already counted down for them if you were to have applied the status during your turn and not theirs.  So the enemies' Poison will damage you 5 times, but the enemy will only be damaged by Poison 4 times before it has to be reapplied. While this is biased in the enemies' favor, it is only biased for the damage ticks of damage debuffs.  Everything else is equal for both teams.


==Categories==
==Categories==
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==List of statuses==
==List of statuses==


Below is a list of buffs and debuffs. Some statuses may be missed, so for a comprehensive list of statuses, go to [[List of statuses]].
Below is a list of buffs and debuffs with links to skills that use the statuses. A lack of a used skills page usually indicates that the status is currently not used by obtainable transients.


===Buffs===
===Buffs===
{{Status list|Buff}}
{{Status list|Buff|use=Current|tags=!~Weapon сhange}}


===Debuffs===
===Debuffs===
{{Status list|Debuff}}
{{Status list|Debuff|use=Current|tags=!~Weapon сhange}}
 
----
The following statuses do not interact with statuses that use buffs or debuffs and therefore cannot be removed or copied by them. Furthermore, irremovable status effects do not activate conditional status effects related to buffs/debuffs, such as in the case of {{Status|en name=Debuff Reversal}}. Note that some of the listed statuses still trigger the [After Buff] and [After Debuff] skill timings.
 
Statuses without icons are supposed to be hidden (though still visible when looking at transient's details while in battle).
 
===Irremovable Buffs===
{{Status list|Irremovable Buff|use=Current|tags=!~Weapon сhange}}
 
===Irremovable Debuffs===
{{Status list|Irremovable Debuff|use=Current|tags=!~Weapon сhange}}
 
===Weapon Changes===
{{Collapsible box|title=Show all weapon changes|width=100%|{{Status list|tags=Weapon сhange}}}}
 
===Unused/Enemy Statuses===
{{Collapsible box|title=Show all unused/enemy statuses|width=100%|
====Buffs====
{{Status list|Buff|use=Unobtainable|tags=!~Weapon сhange}}
 
====Debuffs====
{{Status list|Debuff|use=Unobtainable|tags=!~Weapon сhange}}
 
====Irremovable Buffs====
''Note: Affinity Burst statuses are here because no transient directly uses them in their skills.''
{{Status list|Irremovable Buff|use=Unobtainable|tags=!~Weapon сhange}}
 
====Irremovable Debuffs====
{{Status list|Irremovable Debuff|use=Unobtainable|tags=!~Weapon сhange}}
}}
 
----
----
{{Status navbox|state=expand}}
{{Guide}}
{{Guide}}

Latest revision as of 23:20, 19 May 2021

Statuses are in-battle game mechanics that modify a character card's properties or abilities for a certain amount of turns. When these allotted turns are exhausted, the status is removed from the card in the beginning of the next turn.

As their name suggests, status effect multipliers are multiplicative, not additive, when combined together. For example, a fully leveled CritATK Up by 2x ~ 4x for 1 turn (Buff) and ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) will increase damage by a total multiplicative factor of 8.8 (4 * 2.2 = 8.8). For more detailed information regarding how damage is calculated, please see this page.

Viewing statuses

The statuses an allied card is affected by are listed in-battle on the left-side team panel (indicated by their icons). A brief description of each of these status effects, their remaining turn lifespan, as well as their Status Level is listed at the top of a card's in-game full summary, which is accessible by selecting the card's icon in the team panel.

The statuses of an enemy card is affected by are listed in-battle when touching and holding on an enemy card in the Battle Zone. Buffs will be labeled in red, while debuffs will be labeled in blue.

Some statuses affecting a card are visible directly on the card in the Battle Zone. For example, some skills that lock a card's abilities (attacking, skill activation, or charge skill activation) are indicated with an X-mark overlaying the card in battle.

Status sources

Effects from skills often apply statuses to allied and/or enemy cards in-battle. These statuses can come from innate non-charge skills, innate charge skills, and effects granted by AR cards. The Level of statuses from innate non-charge skills is equal to the applying card's Skill Level. From innate charge skills, it is equal to the applying card's Sacred Artifact Level. From effects granted by AR cards, it is equal to the AR card's Max Lv.

Some statuses are event-exclusive, and will only be applied when certain conditions are met. These conditions can include team positioning relative to the leader, selecting them before battle in the team selection screen, or simply using event-featured units.

Status durations

1. Buffs and debuffs do not have their durations refreshed when applied again.

For example, if you were to cast Blessing+300~600HP/turn for 4 turns (Buff) on an ally with Yule, they would have Blessing for 4 turns. If you were to wait 3 turns and cast it on the same ally with Yule again, the buff will not reset and the Blessing will wear off the next turn. Also, buffs that have an activation timing of [Phase Start] are applied AFTER buffs have counted down. Therefore, it's safe to wipe out an enemy phase with buffs that have one turn remaining in duration if you want to reapply a buff that has a [Phase Start] timing.

2. Buffs and debuffs applied to your team on your team will always count down by 1 at the beginning of your turn.

To clarify, this countdown occurs immediately after [When Appearing] timings and before [Phase Start] and [Turn Start] timings. For example, if you apply the buff Blessing to an ally, it will have a countdown of 4. Then, at the start of your turn, Blessing healing effect will apply, and THEN count down by 1, for 4 turns. This means Blessing will heal you 4 times, the same as its listed turn duration. For statuses that are applied with skill timing [When Appearing], since this timing occurs before the countdown, the status will effectively apply for one less turn than listed. For example, Krampus (Jiangshi) applies ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to himself [When Appearing], but the effect will only last an effective three turns rather than the normal four due to the timing of the status duration countdown.

3. Buffs and debuffs applied to the enemy team will always count down by 1 at the beginning of their turn.

This means that, in practical terms, each debuff applied to the enemy team during your turn lasts one less turn than what is listed in the chart below. For example, Purple Devil can apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to enemies during the player's turn through Tailed Demon which has a [When Attacking] timing. Even though Curse technically lasts 5 turns, it will only reduce the attack of your enemies for 4 of their attacks, because the status instantly counts down from 5 to 4 at the start of their turn. The same is true for when the enemy puts Curse on you during their turn.

The reason for this is it allows you and the enemy team to have a debuff-free turn. Otherwise, debuffs, such as CharmCannot attack for 3 turns (Debuff), could be applied to you or the enemy team infinitely.

On the other hand, status effects which are applied during the other team's turn will last for the whole duration, since the status duration countdown had already happened at the start of their turn. For example, Purple Devil also has the skill Roamer which applies DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) to enemies in their turn due to having a skill timing of [When Receiving Damage]. Therefore, an enemy who gets Dazzle from this skill will have it for the whole three turns, with one turn being the turn in which it was applied.

4. ALL healing and damaging debuffs either heal or damage at the end of the enemy team for BOTH teams.

In effect, this means that damage dealing debuffs like Poison will usually damage you more than the enemy team. Because damage happens at the end of the enemy team's turn, this means it happens before any debuffs on your team have counted down. However, in the enemies' case, they had their turn already, so the debuff will have already counted down for them if you were to have applied the status during your turn and not theirs. So the enemies' Poison will damage you 5 times, but the enemy will only be damaged by Poison 4 times before it has to be reapplied. While this is biased in the enemies' favor, it is only biased for the damage ticks of damage debuffs. Everything else is equal for both teams.

Categories

In the game, statuses are identified as buffs, debuffs, or neither. Buffs are affected by inflicted debuffs that deny buffs such as Remove Buff or Nullify Buff, while debuffs are affected by bestowed buffs that mitigate debuffs such as Remove Debuff, Nullify Debuff, or Reflect Debuff. Buffs that also have negative effects such as Berserk or Rage are not affected by buffs that mitigate debuffs.

Status Level and status efficacy

The Status Level determines the efficacy of some modifications of the status. It will affect HP restoration/depletion and damage multiplication. It will not affect CP increase/depletion, skill activation rate modification, or ability modification.

The final modifier (referring to either a multiplier for damage buffs/debuffs, or an addend for Health Point restoration/depletion) is dependent on the Status Level as well as the minimum and maximum modifiers.

Formula for statuses with amplifying multipliers

For amplifying multiplier, the formula of the modifier is below:

Multiplieramplifying = m×(1 + (Lvstatus/100)×(M/m - 1))

where:

  • Lvstatus is the Status Level
  • m is the minimum multiplier at Status Lv 0 (technically inaccessible)
  • M is the maximum multiplier at Status Lv 100
Example status amplifying multiplier calculation

The status Nourishment+150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns (Buff) has a minimum damage multiplier of 1.1 and a maximum of 1.5 . If the Status Lv is 75, then the multiplier would be calculated as follows:

Multiplier = 1.1×(1 + (75/100)×(1.5/1.1 - 1))
= 1.4

Thus, a Level 75 Nourishment will multiply a card's attacking damage by 1.4.

Usually, the maximum modifier is simply double the minimum modifier. In this case, the formula would be simplified as below:

Multiplierattenuating = m*(1+(Lvstatus/100))

Formula for statuses with attenuating multipliers

For attenuating multipliers, the formula of the modifier is below:

Multiplierattenuating = M×(1 - (Lvstatus/100)×(1 - m/M))

where:

  • Lvstatus is the Status Level
  • M is the maximum multiplier at Status Lv 0 (technically inaccessible)
  • m is the minimum multiplier at Status Lv 100

Usually, the minimum modifier is simply half the maximum modifier. In this case, the formula would be simplified as below:

Multiplierattenuating = M×(1 - 0.5×(Lvstatus/100))

Example status attenuating multiplier calculation

The status TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) has a maximum damage multiplier of 0.9 and a minimum of 0.45, exactly half the maximum. If the Status Lv is 75, then the multiplier would be calculated as follows:

Multiplier = 0.9×(1 - 0.5×(75/100))
= 0.5625

Thus, a Level 75 Tenacity will multiply the damage a card receives from an attack by 0.5625.

List of statuses

Below is a list of buffs and debuffs with links to skills that use the statuses. A lack of a used skills page usually indicates that the status is currently not used by obtainable transients.

Buffs

Icon Name Duration Note Used skills
[弱体解除] Remove Debuff 1 turns Remove one debuff Link
[全弱解除] Remove all debuffs 1 turns Remove all debuffs. Not nullified by Nullify Buff. Link
[CT] Crit 1 turns ATK Up by 2x ~ 4x for 1 turn Link
[CT+] Crit+ 1 turns ATK Up by 2.5x ~ 5x for 1 turn Link
[CT++] Crit++ 1 turns ATK Up by 3x ~ 6x for 1 turn Link
[攻撃強化] ATK Up 4 turns ATK Up by 1.1x ~ 2.2x for 4 turns Link
[剛力] Brawn 4 turns ATK Up by 1.15x ~ 2.3x for 4 turns Link
[闘志] Vigor 3 turns ATK Up by 1.2x ~ 2.4x for 3 turns Link
[激怒] Rage 2 turns ATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns Link
[防御強化] DEF Up 4 turns DEF Up by 0.9x ~ 0.45x for 4 turns Link
[守護] Protection 1 turns DEF Up by 0.9x ~ 0.45x for 1 turn Link
[金剛] Adamantine 4 turns DEF Up by 0.9x ~ 0.45x for 4 turns Link
[頑強] Tenacity 1 turns DEF Up by 0.9x ~ 0.45x for 1 turn Link
[祝福] Blessing 4 turns +300~600HP/turn for 4 turns Link
[再生] Regeneration 4 turns +400~800HP/turn for 4 turns Link
[加速] Acceleration 3 turns +8CP/turn for 3 turns Link
[奮起] Arousal 1 turns +10CP/turn for 1 turn Link
[回避] Evasion 1 turns DEF Up by 0.01x ~ 0.005x for 1 turn Link
[暴走] Berserk 4 turns ATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns Link
[根性] Guts 5 turns +1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. Link
[無窮] Infinitude 1 turns ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn Link
[聖油] Unction 2 turns DEF Up by 0.85x ~ 0.425x, +150~300HP every turn for 2 turns Link
[不動] Immobility 3 turns +12CP/turn, cannot move at will for 3 turns Link
[熱情] Ardor 2 turns ATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns Link
[閃き] Glint 2 turns +10% skill activation rate for 2 turns Link
[弱体無効] Nullify Debuff 4 turns Prevent receiving debuff once for 4 turns. Vanishes after use. Link
[弱体反射] Reflect Debuff 4 turns Reflect debuff once for 4 turns. Vanishes after use. Link
[連撃] Combo 2 turns ATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns Link
[集中] Concentration 2 turns ATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns Link
[極限] Limit 1 turns ATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn Link
[係留] Anchor 3 turns Prevent forced movement for 3 turns Link
[意気] Spirit 2 turns Deal extra 400~800 damage to enemies for 2 turns Link
[全方向移動力増加] Movement expansion in all directions 3 turns Increases movement distance in all directions by 1 square for 3 turns Link
[暴走+] Berserk+ 4 turns ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns Link
[注目] Taunt 2 turns Adds aggro to unit for 2 turns. Link
[激怒+] Rage+ 2 turns ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns Link
[祈り] Prayer 6 turns +10% skill activation rate for 6 turns Link
[滋養] Nourishment 3 turns +150~300HP/turn, ATK Up by 1.1x ~ 1.5x for 3 turns Link
[毒反転] Poison Reversal 1 turns When user is Poisoned: ATK Up by 2x, DEF Up by 0.6x, +400HP/turn for 1 turn. Link
[弱体複製(3つ)] Copy 3 Debuffs 1 turns Copies 3 debuffs from target to caster. Duration of debuffs are reset. Link
[強化複製(2つ)] Copy 2 Buffs 1 turns Copies 2 buffs from target to caster. Duration of buffs are reset. Link
[無窮] Infinitude (Stackable 1) 1 turns ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn Link
[無窮] Infinitude (Stackable 2) 1 turns ATK Up by 1.3x ~ 2.6x, -400~-800HP for 1 turn Link

Debuffs

Icon Name Duration Note Used skills
[強化解除] Remove Buff 1 turns Remove one buff Link
[全強解除] Remove all buffs 1 turns Removes all buffs. Not nullified or reflected by Nullify and Reflect Debuff, respectively. Link
[毒] Poison 5 turns -100~-200HP/turn for 5 turns Link
[猛毒] Fatal Poison 5 turns -200~-400HP/turn for 5 turns Link
[火傷] Burn 5 turns -300~-600HP/turn for 5 turns Link
[威圧] Oppression 2 turns Cannot move at will for 2 turns Link
[マヒ] Paralysis 5 turns ATK Down by 0.9x ~ 0.45x, cannot move at will for 5 turns Link
[恐怖] Fear 5 turns Cannot move at will, -10CP/turn for 5 turns Link
[呪い] Curse 5 turns ATK Down by 0.8x ~ 0.4x for 5 turns Link
[幻惑] Dazzle 3 turns ATK Down by 0.7x ~ 0.35x for 3 turns Link
[魅了] Charm 3 turns Cannot attack for 3 turns Link
[凍結] Freeze 4 turns DEF Down by 1.1x ~ 2.2x, -200~-400HP/turn for 4 turns Link
[告死] Countdown 2 turns -10000~-20000HP/turn for 2 turns Link
[S封印] Skill Lock 5 turns Cannot activate skills for 5 turns. Link
[CS封印] CS Lock 3 turns Block charge and CS activation and for 3 turns. Link
[束縛] Bind 4 turns Cannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. Link
[烙印] Stigma 3 turns DEF Down by 1.15x ~ 2.3x, -150~-300HP/turn for 3 turns Link
[二重封印] Double Lock 3 turns Block skill and CS activation for 3 turns Link
[崩し] Break 2 turns Cannot move at will, DEF Down by 1.2x ~2.4x for 2 turns Link
[強化無効] Nullify Buff 4 turns Prevent receiving buff once for 4 turns. Vanishes after use. Link
[憑依] Possession 2 turns Block CS activation and on-attack skills, vertically reflect range, disables ability to hit enemies, and enable friendly fire for 2 turns. Link
[弱点] Weakness 1 turns DEF Down by 1.2x ~ 2.4x for 1 turn Link
[妨害] Obstruct 2 turns -15% skill activation rate for 2 turns Link
[脱力] Drain 2 turns -10% skill activation rate, -10CP/turn for 2 turns Link
[強化単体複製] Duplicate Buff 1 turns The inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. Link
[強化単体散布] Distribute Buff 1 turns The target receives a remembered buff from the bestower. Used with Duplicate Buff (for bestowing skills). Link
[強化単体複製(ばらまきスキル用)] Duplicate Buff (for bestowing skills) 1 turns The inflicting card remembers a buff of the target, but not copied for self. Duration of buff is reset and original Status Lv is maintained. Used with Distribute Buff. Link
[強化全複製(ばらまきスキル用)] Spread Buffs 1 turns Copies all buffs from caster to the target. Duration of buffs are reset and original Status Lvs are maintained. Ignores Nullify Buff. Link
[弱体全複製(ばらまきスキル用)] Spread Debuffs 1 turns Copies all debuffs from the caster to the target. Duration of debuffs are reset and original Status Lvs are maintained. Ignores Nullify and Reflect Debuff. Link
[強化全複製(対象から自身へ)] Copy all buffs 1 turns Copies all buffs from target to caster. Duration of buffs are reset. Ignores Nullify Buff. Link
[暗闇] Darkness 3 turns ATK Down by 0.9x ~ 0.45x, block CS activation for 3 turns Link
[強化反転] Buff Reversal 3 turns When holding buffs: ATK Down by 0.25x, DEF Down by 2.5x for 3 turns. Link
[劫火] Conflagration 2 turns When user is burned: enemies deal 3000 extra damage for 2 turns Link
[猛毒] Fatal Poison (Stackable 1) 5 turns -200~-400HP/turn for 5 turns Link
[猛毒] Fatal Poison (Stackable 2) 5 turns -200~-400HP/turn for 5 turns Link
[猛毒] Fatal Poison (Stackable 3) 5 turns -200~-400HP/turn for 5 turns Link
[猛毒] Fatal Poison (Stackable 4) 5 turns -200~-400HP/turn for 5 turns Link
[猛毒] Fatal Poison (Stackable 5) 5 turns -200~-400HP/turn for 5 turns Link
[弱体単体複製(ばらまきスキル用)] Duplicate Debuff (for inflicting skills) 1 turns The inflicting card remembers a debuff of the target, but not copied for self. Duration of debuff is reset and original Status Lv is maintained. Used with Distribute Debuff. Link
[弱体単体散布] Distribute Debuff 1 turns The target receives a remembered debuff from the inflictor. Used with Duplicate Debuff (for inflicting skills). Link
[疑念] Doubt 2 turns When not possessed: ATK Down by 0.1x; When possessed: ATK Up by 10x for 2 turns Link
[発狂] Madness 3 turns Decreases vertical movement by 1, enemies deal 400~800 extra damage for 3 turns Link
[強化単体複製(対象から自身へ)] Duplicate Buff 1 turns The inflicting card copies a buff from the target. Duration of buffs are reset and original Status Lv is maintained. Link

The following statuses do not interact with statuses that use buffs or debuffs and therefore cannot be removed or copied by them. Furthermore, irremovable status effects do not activate conditional status effects related to buffs/debuffs, such as in the case of Debuff ReversalWhen holding debuffs: +15CP/turn, +400 HP/turn for 999 turns. (Irremovable Buff). Note that some of the listed statuses still trigger the [After Buff] and [After Debuff] skill timings.

Statuses without icons are supposed to be hidden (though still visible when looking at transient's details while in battle).

Irremovable Buffs

Icon Name Duration Note Used skills
[加速] Acceleration (Stackable 1) 3 turns +8CP/turn for 3 turns Link
[加速] Acceleration (Stackable 2) 3 turns +8CP/turn for 3 turns Link
[加速] Acceleration (Stackable 3) 3 turns +8CP/turn for 3 turns Link
[温泉] Hot Springs 6 turns +20CP/turn for 6 turns Link
[全方向移動力大増] Great movement expansion in all directions 2 turns Increases movement distance in all directions by 4 squares for 2 turns Link
[閃き] Glint (Stackable 1) 2 turns +10% skill activation rate for 2 turns Link
[閃き] Glint (Stackable 2) 2 turns +10% skill activation rate for 2 turns Link
[回避時強化] Evasion Strengthening 999 turns While user has Evasion: +80% skill activation rate for 999 turns Link
[悪魔の契約] Demonic Pact 2 turns While user has Contractual Dues: ATK Up by 6x, DEF Up by 0.3x, +20CP/turn for 2 turns Link
[攻撃力微増] Slight ATK Up (Stackable 1) 4 turns ATK Up by 1.13x for 4 turns Link
[攻撃力微増] Slight ATK Up (Stackable 2) 4 turns ATK Up by 1.13x for 4 turns Link
[攻撃力微増] Slight ATK Up (Stackable 3) 4 turns ATK Up by 1.13x for 4 turns Link
[攻撃力微増] Slight ATK Up (Stackable 4) 4 turns ATK Up by 1.13x for 4 turns Link
[束縛時強化] Bind reversal 999 turns When user is Binded: ATK Up by 10x for 999 turns Link
[注目時強化] Taunt Strengthening 999 turns While user has Taunt: +30% skill activation rate for 999 turns Link
[暴走+時強化] Berserk+ Strengthening (Snow) 999 turns While user has Berserk+: ATK Up by 2.6x, DEF Up by 0.77x for 999 turns Link
[暴走時防御強化] Berserk Strengthening 999 turns While user has Berserk: DEF Up by 0.7x for 999 turns Link
[暴走+時防御強化] Berserk+ Strengthening 999 turns While user has Berserk+: DEF Up by 0.7x for 999 turns Link
[弱体時強化] Debuff Reversal 999 turns When holding debuffs: +15CP/turn, +400 HP/turn for 999 turns. Link
[根性時強化] Guts Strengthening 999 turns While user has Guts: ATK Up by 2x for 999 turns Link
[非根性時強化] Non-Guts Strengthening 999 turns While user doesn't have Guts: DEF Up by 0.5x for 999 turns, While user does have Guts: DEF Down by 1.5x for 999 turns Link
[激怒+時強化] Rage+ Strengthening 999 turns While user has Rage+: +30% skill activation rate for 999 turns Link
[暗闇時強化] Darkness Strengthening 999 turns While user has Darkness: DEF Up by 0.7x, ATK Up by 2.5x for 999 turns Link
[憑依時強化] Possession Strengthening 2 turns While user has Possession: ATK Up by 10x for 2 turns Link
[友情時強化] Friendship Strengthening 999 turns While user has Friendship: ATK Up by 1.5x for 999 turns Link
[非加速時強化] Non-Acceleration Strengthening 999 turns While user doesn't have Acceleration: DEF Up by 0.6x for 999 turns Link
[加速時強化] Acceleration Strengthening 999 turns While user has Acceleration: +20% skill activation rate for 999 turns Link
[祝福時強化] Blessing Strengthening 999 turns While user has Blessing: ATK Up by 2x for 999 turns Link
[金剛時強化] Adamantine Strengthening 999 turns While user has Adamantine: ATK Up by 1.5x for 999 turns Link
[クリティカル強化] Critical Strengthening 1 turns While user has Crit: ATK Up by 2.5x for 1 turn Link
[滋養時強化] Nourishment Strengthening 999 turns While user has Nourishment: DEF Up by 0.8x for 999 turns Link
[根性時強化] Guts Strengthening 999 turns While user has Guts: ATK Up by 1.5x for 999 turns Link
[剛力時強化] Brawn Strengthening 999 turns While user has Brawn: ATK Up by 1.5x for 999 turns Link
[攻撃力微増] Slight ATK Up (Stackable 5) 6 turns ATK Up by 1.2x for 6 turns Link
[攻撃力微増] Slight ATK Up (Stackable 6) 6 turns ATK Up by 1.2x for 6 turns Link
[攻撃力微増] Slight ATK Up (Stackable 7) 6 turns ATK Up by 1.2x for 6 turns Link
[攻撃力微増] Slight ATK Up (Stackable 8) 6 turns ATK Up by 1.2x for 6 turns Link
[攻撃力微増] Slight ATK Up (Stackable 9) 6 turns ATK Up by 1.2x for 6 turns Link
[攻撃力微増] Slight ATK Up (Stackable 10) 6 turns ATK Up by 1.2x for 6 turns Link
[非弱体時強化] Non-Debuff Strengthening 999 turns When not holding removable debuffs: Increases skill activation rate by 30% Link
[回避時強化] Evasion Strengthening 999 turns While user has Evasion: +80% skill activation rate for 999 turns Link
[弱体時強化] Debuff Strengthening 999 turns When holding removable debuffs: DEF Up by 0.1x for 999 turns Link
[呪い時強化] Curse Strengthening 999 turns While user has Curse: ATK Up by 5x for 999 turns Link
[祈り時強化] Prayer Strengthening 999 turns While user has Prayer: +1000HP/turn for 999 turns Link
[非祈り時強化] Non-Prayer Strengthening 999 turns While user does not have Prayer: ATK Up by 4x 999 turns Link
[怒時強化] Anger Strengthening 999 turns While user has Anger: ATK Up by 1.5x for 999 turns Link
[暴走時強化] Berserk Strengthening (Oz) 999 turns While user has Berserk: +50% skill activation rate for 999 turns Link
[劫火時強化] Conflagration Strengthening 999 turns While user has Conflagration: DEF Up by 0.35x, +20CP/turn for 999 turns Link
[滋養時強化] Nourishment Strengthening (Ashigara) 999 turns While user has Nourishment: DEF Up by 0.6x, ATK Up by 2x for 999 turns Link
[加速時強化] Acceleration Strengthening 999 turns While user has Acceleration: +2 CP for 999 turns Link
[全方向移動力増加] Movement expansion in all directions 2 turns Increases movement distance in all directions by 1 square for 2 turns Link
[呪い時強化] Curse Strengthening 999 turns While user has Curse: ATK Up by 6x for 999 turns Link
[滋養時強化] Nourishment Strengthening 3 turns While user has Nourishment: ATK Up by 2.5x for 3 turns Link
[根性時強化] Guts Strengthening 999 turns While user has Guts: +8CP/turn for 999 turns Link
[全方向移動力増加] Movement expansion in all directions 2 turns Increases movement distance in all directions by 1 square for 2 turns Link
[祝福時強化] Blessing Strengthening 2 turns While user has Blessing: DEF Up by 0.3x for 2 turns Link
[祝福時強化] Blessing Strengthening 999 turns While user has Blessing: ATK Up by 2.5x, DEF Up by 0.3x for 999 turns Link
[友時強化] Friendship Strengthening 999 turns While user has Friendship: +500HP/turn for 999 turns Link
[暗闇時強化] Darkness Strengthening 999 turns While user has Darkness: +1000 HP for 999 turns Link
[注目時強化] Taunt Strengthening 999 turns While user has Taunt: ATK Up by 4x for 999 turns Link
[憑依時強化] Possession Strengthening 999 turns While user has Possession: DEF Up by 0.1x for 999 turns Link
[非弱体時強化] Non-Debuff Strengthening 999 turns When not holding removable debuffs: ATK Up by 1.5x for 999 turns Link
[祈り時強化] Prayer Strengthening 999 turns While user has Prayer: ATK Up by 2.0x for 999 turns Link
[注目時強化] Taunt Strengthening 999 turns While user has Taunt: DEF Up by 0.75x for 999 turns Link
[祝福時強化] Blessing Strengthening 999 turns While user has Blessing: +30% skill activation rate for 999 turns Link
[根性時強化] Guts Strengthening 3 turns While user has Guts: ATK Up by 2.0x for 3 turns Link
[祝福時強化] Blessing Strengthening 11 turns While user has Blessing: ATK Up by 2.0x for 11 turns Link
[根性時強化] Guts Strengthening 999 turns While user has Guts: DEF Up by 0.7x for 999 turns Link
[非弱体時強化] Non-Debuff Strengthening 999 turns When not holding removable debuffs: ATK Up by 1.5x for 999 turns Link
[全方向移動力増加] Movement expansion in all directions 1 turns Increases movement distance in all directions by 1 square for 1 turn Link
[祝福時強化] Blessing Strengthening 11 turns While user has Blessing: +10% skill activation rate for 11 turns Link
[祝福時強化] Blessing Strengthening 999 turns While user has Blessing: ATK Up by 1.5x for 999 turns Link
[弱体時強化] Debuff Strengthening 999 turns When holding removable debuffs: ATK Up by 1.5x for 999 turns Link
[非弱体時強化] Non-Debuff Strengthening 1 turns When not holding removable debuffs: +20 CP/turn for 1 turn Link
[加速時強化] Acceleration Strengthening 3 turns While user has Acceleration: ATK Up by 1.5x for 3 turns Link
[滋養時強化] Nourishment Strengthening 999 turns While user has Nourishment: +10CP/turn for 999 turns Link
[注目時強化] Taunt Strengthening 999 turns While user has Taunt: ATK Up by 1.5x for 999 turns Link
[祝福時強化] Blessing Strengthening 4 turns While user has Blessing: +10CP/turn for 4 turns Link
[友時強化] Friendship Strengthening 999 turns While user has Friendship: +10CP/turn for 999 turns Link
[暴走時強化] Berserk Strengthening 999 turns While user has Berserk: DEF Up by 0.3x for 999 turns Link
[暴走+時強化] Berserk+ Strengthening 999 turns While user has Berserk+: DEF Up by 0.3x for 999 turns Link
[加速時強化] Acceleration Strengthening 999 turns While user has Acceleration: ATK Up by 1.5x for 999 turns Link
[滋養時強化] Nourishment Strengthening 999 turns While user has Nourishment: ATK Up by 1.5x for 999 turns Link
[全方向移動力大増] Great movement expansion in all directions 1 turns Increases movement distance in all directions by 4 squares for 1 turn Link
[加速時強化] Acceleration Strengthening 11 turns While user has Acceleration: ATK Up by 6x for 11 turns Link
[非弱体時強化] Non-Debuff Strengthening 4 turns When not holding removable debuffs: ATK Up by 2x for 4 turns Link
[根性時強化] Guts Strengthening 1 turns While user has Guts: +10 CP/turn for 1 turn Link
[注目時強化] Taunt Strengthening 11 turns While user has Taunt: ATK Up by 2x for 11 turns Link
[暴走+時強化] Berserk+ Strengthening 999 turns While user has Berserk+: +10 CP/turn for 999 turns Link
[加速時強化] Acceleration Strengthening 11 turns While user has Acceleration: DEF Up by 0.6x for 11 turns Link
[注目時強化] Taunt Strengthening 11 turns While user has Taunt: ATK Up by 1.5x for 11 turns Link
[祈り時強化] Prayer Strengthening 6 turns While user has Prayer: DEF Up by 0.1x for 6 turns Link

Irremovable Debuffs

Icon Name Duration Note Used skills
[契約の代償] Contractual Dues 6 turns While user does not have Demonic Pact: Enemies deal 10000 extra damage, decrease skill activation rate by 100% for 6 turns. Link
[攻撃力減少] Attack Reduction 1 turns ATK Down by 0.01x for 1 turn Link
[守護無効] Nullify Protection 1 turns When user has Protection: DEF Down by 2.22x for 1 turn Link
[防御強化無効] Nullify DEF Up 1 turns When user has DEF Up: DEF Down by 2.22x for 1 turn Link
[聖油時防御弱化] Unction Weakening 1 turns While user has Unction: enemies deal 10000 extra damage for 1 turn Link
[魅了時弱化] Charm Weakening 999 turns While user has Charm: DEF Down by 3x for 999 turns Link
[魅了時弱化] Charm Weakening 999 turns While user has Charm: Proc rate down by 80% for 999 turns Link
[非憑依時弱化] Non-Possession Weakening 2 turns While user doesn't have Possession: ATK Down by 0.1x for 2 turns Link
[凍結時弱化] Freeze Weakening 999 turns While user has Freeze: Decreases skill activation rate by 50% for 999 turns Link
[火傷時弱化] Burn Weakening 999 turns While user has Burn: DEF Down by 1.5x for 999 turns Link
[祝福時弱化] Blessing Weakening 999 turns While user has Blessing: -1200HP/turn for 999 turns Link
[攻撃力低下] Attack Power Reduction (Stackable 6) 6 turns ATK Down by 0.7x for 6 turns Link
[非弱体時弱化] Non-Debuff Weakening 3 turns When not holding removable debuffs: ATK Down by 0.5x, DEF down by 2.5x for 3 turns; When holding removable debuffs: DEF down by 1.9x for 3 turns* Link
[非強化時弱化] Non-Buff Weakening 2 turns While user is not holding removable buffs: DEF Down by 2.5x for 2 turns Link
[マヒ時弱化] Paralysis Weakening 999 turns While user has Paralysis: Decreases skill activation rate by 50% for 999 turns Link
[祝福時弱化] Blessing Weakening 999 turns While user has Blessing: Decrease skill activation rate by 50% for 999 turns Link
[魅了時弱化] Charm Weakening 3 turns While user has Charm: DEF Down by 1.5x for 3 turns Link
[魅了時弱化] Charm Weakening 3 turns While user has Charm: Proc rate down by 60% for 3 turns Link
[魅了時弱化] Charm Weakening 999 turns While user has Charm: -600 HP/turn for 999 turns Link
[凍結時弱化] Freeze Weakening 3 turns While user has Freeze: DEF Down by 2.5x for 3 turns Link
[魅了時弱化] Charm Weakening 999 turns While user has Charm: DEF Down by 1.4x for 999 turns / 100% Link
[非強化時弱化] Non-Buff Weakening 4 turns While user is not holding removable buffs: DEF Down by 1.5x for 4 turns Link
[非強化時弱化] Non-Buff Weakening 999 turns While user is not holding removable buffs: DEF Down by 1.5x for 999 turns Link
[魅了時弱化] Charm Weakening 5 turns While user has Charm: DEF Down by 2x for 5 turns Link
[凍結時防御弱化] Freeze Defense Weakening 3 turns While user has Freeze: enemies deal 10000 extra damage for 3 turns Link
[マヒ時弱化] Paralysis Weakening 3 turns While user has Paralysis: DEF Down by 2x for 3 turns Link

Weapon Changes

Show all weapon changes

Unused/Enemy Statuses

Show all unused/enemy statuses

2 comments
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Anonymous user: 91306cef
No. 14124
30 months ago
Score 0 You
Why do the initials have to be CP, why couldn't it be any other initials. Have we not learned from Club Penguin???
Anonymous user: c1f416f3
No. 12454
36 months ago
Score 0 You
What Status effect would Yauyori get by eating his shit?
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