Chains of Calamity厄災の連鎖 |
Type |
Irremovable DebuffUnaffected by other statuses (cannot be copied or preemptively removed by them). |
Notes |
Chance of Skill Lock + Fatal Poison + Obstruct when attacked (Cannot be removed or transferred) |
Description |
Acquire skill for 3 turns: [Before Being Hit] Apply Skill Lock, Fatal Poison, Obstruct to self and allies directly adjacent to self, Apply Chain of Misfortune Resistance to self / 50% |
Duration |
3 |
Tags |
Skill acquisition |
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Base Value |
Maximum Value |
This status grants the user the following skill:
Chains of Calamity |
JP Name |
厄災の連鎖 |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Skill LockCannot activate skills for 5 turns. (Debuff) to self and allies directly adjacent to self |
Proc Chance |
50% |
|
Chains of Calamity |
JP Name |
厄災の連鎖 |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Fatal Poison-200~-400HP/turn for 5 turns (Debuff) to self and allies directly adjacent to self |
Proc Chance |
50% |
This is an additional effect |
|
Chains of Calamity |
JP Name |
厄災の連鎖 |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Obstruct-15% skill activation rate for 2 turns (Debuff) to self and allies directly adjacent to self |
Proc Chance |
50% |
This is an additional effect |
|
Chains of Calamity |
JP Name |
厄災の連鎖 |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Remove Chains of CalamityAcquire skill for 1 turns: [Status Resistance] Remove Chains of Calamity (Special Status id 4) to self |
Proc Chance |
50% |
This is an additional effect |
|
Transients with 厄災の連鎖
No transients found that satisfy the search criteria.
Status usage
See Chains of Calamity/Used Skills for more details
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Buffs | Removable | ATK up | |
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DEF up | |
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+CP | |
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+HP | |
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Status-related | |
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Proc rate up | |
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Weapon Change | |
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Other | |
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Irremovable | ATK up | |
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DEF up | |
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+CP | |
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+HP | |
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Affinity Burst | |
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Proc rate up | |
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Other | |
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Debuffs | Removable | ATK down | |
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DEF down | |
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-CP | |
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-HP | |
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Status-related | |
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Proc rate down | |
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Prevent movement | |
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Other | |
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Irremovable | ATK down | |
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DEF down | |
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-HP | |
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Proc rate down | |
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