Exploding Watermelon

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Exploding Watermelon爆発スイカ
Type Irremovable DebuffUnaffected by other statuses (cannot be copied or preemptively removed by them).
Description Acquire skill for 3 turns: [Before Being Attacked] Apply Break and Drain to allies in a 3 square diamond radius around self and Exploding Watermelon Resistance to self / 50%
Duration 3
Tags Other
Base Value Maximum Value


This status grants the user the following skill.



Exploding Watermelon
JP Name 爆発スイカ
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to allies at the 3rd square in front of self
Proc Chance 50%

Exploding Watermelon
JP Name 爆発スイカ
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to allies in a 3-square horizontal line around the 2nd square in front of self
Proc Chance 50%
This is an additional effect

Exploding Watermelon
JP Name 爆発スイカ
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to allies in Long Slash range
Proc Chance 50%
This is an additional effect

Exploding Watermelon
JP Name 爆発スイカ
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to self and allies 3 squares to the left and right of self
Proc Chance 50%
This is an additional effect

Exploding Watermelon
JP Name 爆発スイカ
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to allies in reverse Long Slash range
Proc Chance 50%
This is an additional effect

Exploding Watermelon
JP Name 爆発スイカ
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to allies in a 3-square horizontal line around the 2nd square behind self
Proc Chance 50%
This is an additional effect

Exploding Watermelon
JP Name 爆発スイカ
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to allies at the 3rd square behind self
Proc Chance 50%
This is an additional effect

Exploding Watermelon
JP Name 爆発スイカ
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to allies at the 3rd square in front of self
Proc Chance 50%
This is an additional effect

Exploding Watermelon
JP Name 爆発スイカ
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to allies in a 3-square horizontal line around the 2nd square in front of self
Proc Chance 50%
This is an additional effect

Exploding Watermelon
JP Name 爆発スイカ
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to allies in Long Slash range
Proc Chance 50%
This is an additional effect

Exploding Watermelon
JP Name 爆発スイカ
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to self and allies 3 squares to the left and right of self
Proc Chance 50%
This is an additional effect

Exploding Watermelon
JP Name 爆発スイカ
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to allies in reverse Long Slash range
Proc Chance 50%
This is an additional effect

Exploding Watermelon
JP Name 爆発スイカ
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to allies in a 3-square horizontal line around the 2nd square behind self
Proc Chance 50%
This is an additional effect

Exploding Watermelon
JP Name 爆発スイカ
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to allies at the 3rd square behind self
Proc Chance 50%
This is an additional effect

Exploding Watermelon
JP Name 爆発スイカ
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Exploding Watermelon ResistanceAcquire skill for 1 turn: [Status Resistance] Remove Exploding Watermelon / 100% (Special Status id 4) to self
Proc Chance 50%
This is an additional effect

Transients with 爆発スイカ

No transients found that satisfy the search criteria.