Exploding Watermelon |
JP Name |
爆発スイカ |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to allies at the 3rd square in front of self |
Proc Chance |
50% |
|
Exploding Watermelon |
JP Name |
爆発スイカ |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to allies in a 3-square horizontal line around the 2nd square in front of self |
Proc Chance |
50% |
This is an additional effect |
|
Exploding Watermelon |
JP Name |
爆発スイカ |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to allies in Long Slash range |
Proc Chance |
50% |
This is an additional effect |
|
Exploding Watermelon |
JP Name |
爆発スイカ |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to self and allies 3 squares to the left and right of self |
Proc Chance |
50% |
This is an additional effect |
|
Exploding Watermelon |
JP Name |
爆発スイカ |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to allies in reverse Long Slash range |
Proc Chance |
50% |
This is an additional effect |
|
Exploding Watermelon |
JP Name |
爆発スイカ |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to allies in a 3-square horizontal line around the 2nd square behind self |
Proc Chance |
50% |
This is an additional effect |
|
Exploding Watermelon |
JP Name |
爆発スイカ |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to allies at the 3rd square behind self |
Proc Chance |
50% |
This is an additional effect |
|
Exploding Watermelon |
JP Name |
爆発スイカ |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to allies at the 3rd square in front of self |
Proc Chance |
50% |
This is an additional effect |
|
Exploding Watermelon |
JP Name |
爆発スイカ |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to allies in a 3-square horizontal line around the 2nd square in front of self |
Proc Chance |
50% |
This is an additional effect |
|
Exploding Watermelon |
JP Name |
爆発スイカ |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to allies in Long Slash range |
Proc Chance |
50% |
This is an additional effect |
|
Exploding Watermelon |
JP Name |
爆発スイカ |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to self and allies 3 squares to the left and right of self |
Proc Chance |
50% |
This is an additional effect |
|
Exploding Watermelon |
JP Name |
爆発スイカ |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to allies in reverse Long Slash range |
Proc Chance |
50% |
This is an additional effect |
|
Exploding Watermelon |
JP Name |
爆発スイカ |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to allies in a 3-square horizontal line around the 2nd square behind self |
Proc Chance |
50% |
This is an additional effect |
|
Exploding Watermelon |
JP Name |
爆発スイカ |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Drain-10% skill activation rate, -10CP/turn for 2 turns (Debuff) to allies at the 3rd square behind self |
Proc Chance |
50% |
This is an additional effect |
|
Exploding Watermelon |
JP Name |
爆発スイカ |
Trigger timing |
Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Exploding Watermelon ResistanceAcquire skill for 1 turn: [Status Resistance] Remove Exploding Watermelon / 100% (Special Status id 4) to self |
Proc Chance |
50% |
This is an additional effect |
|