Anchor/Used Skills
This is an article that lists skills used by a status. For the status itself, see Anchor
Base Skill
Apply Anchor
Wind Manipulator
[Phase Start] Apply Anchor to self and allies on the entire board / 50~100%
Seth, Seth
Restrainer
[After Moving] Apply Anchor to self and allies directly adjacent to self / 66~100%
Arc, Arc
Bride
[Before Hitting] Apply Blessing to allies in front of self
Apply Anchor to allies in front of self
Apply Blessing to self
Apply Anchor to self / 50~100%
Claude (Christmas)
Bride
[Before Hitting] Apply Blessing to allies in front of self
Apply Anchor to allies in front of self
Apply Blessing to self
Apply Anchor to self / 50~100%
Claude (Christmas)
Hesitant Recluse
[After Moving] +200~400 HP to self / 40~80%
[After Moving] Apply Anchor to self / 45~90%
Oz, Oz
Protector of Island Winds
[When Appearing] Apply Anchor to self and allies on the entire board / 50~100%
[When Appearing] +10~20 CP to self and allies on the entire board / 45~90%
Kijimuna (Canaan)
Snake Charmer
[After Moving] Apply Anchor to self and allies directly adjacent to self / 45~90%
[When Hit″] Apply Protection to allies 1 square around self / 40~80%
Seth (Valentine)
Peace Broker
[When Appearing] Apply ATK Up to self / 50~100%
[Phase Start] Apply Anchor to self / 50~100%
Babe Bunyan
Bovine Broker
[Phase Start] Apply ATK Up to self
Apply Anchor to self / 50~100%
[Status Resistance] Remove Break / 50~100%
Babe Bunyan
Rescuer
[After Moving] Apply Anchor to self and allies beside or in reverse Slash range / 45~90%
[After Moving] Apply Protection to allies in a 3x2 box behind / 40~80%
Akiha Gongen
Rescuer
[After Moving] Apply Anchor to self and allies beside or in reverse Slash range / 45~90%
[After Moving] Apply Protection to allies in a 3x2 box behind / 40~80%
Akiha Gongen
Orange Rescuer
[After Moving] Apply Anchor to self and allies beside or in reverse Slash range / 45~90%
[After Moving] +150~300 HP to allies in a 3-square horizontal line around the 2nd square behind self / 30~60%
[After Moving] Apply Protection to allies in a 3x2 box behind / 40~80%
Akiha Gongen
Orange Rescuer
[After Moving] Apply Anchor to self and allies beside or in reverse Slash range / 45~90%
[After Moving] +150~300 HP to allies in a 3-square horizontal line around the 2nd square behind self / 30~60%
[After Moving] Apply Protection to allies in a 3x2 box behind / 40~80%
Akiha Gongen
Flouter
[After Moving] Apply All-ranged Resistance to self and allies directly adjacent to self / 50~100%
[Phase Start] Apply Anchor to self and allies on the entire board / 50~100%
Taishakuten
Defiant Daeva
[After Moving] Apply All-ranged Resistance to self and allies 1 square around self / 50~100%
[Phase Start] Apply Anchor to self and allies on the entire board / 50~100%
Taishakuten
Midsummer Celebrity
[Before Hitting] +4~8 CP to self / 35~70%
[Opponent Turn Start] Push away enemies in Long Slash range by 1 square / 45~90%
[When Appearing] Apply Anchor to self and allies on the entire board
Apply Anchor Strengthening to self and allies on the entire board / 50~100%
Smoky God (Pool)
Beastly Samalian King
[After Moving] Apply Tenacity to self and allies in a 2-square diamond radius around self / 50~100%
[Turn Start] Apply Anchor to self and allies in a 2-square diamond radius around self / 45~90%
[Before Hitting] -1500~-3000 HP to hit units and enemies on the left and right of them / 45~90%
[After Hitting] +300~600 HP to self and allies in a 2-square diamond radius around self / 40~80%
Ahab
Reptile Tamer
[After Hitting] Apply Crit Resistance to hit units / 40~80%
[Phase Start] Apply Anchor to self / 50~100%
Pazuzu, Pazuzu
Admirable
[After Moving] Apply Blessing to allies directly adjacent to self / 45~90%
[After Not Moving] Apply Anchor to allies 1 square around self / 40~80%
[After Moving] Apply Anchor to allies 1 square around self / 40~80%
Tianzun
Heavenly Lord of Spiritual Treasures
[After Moving] Apply Blessing to allies directly adjacent to self / 45~90%
[After Moving] Apply Nullify Debuff to self and allies directly adjacent to self / 30~60%
[After Not Moving] Apply Anchor to allies 1 square around self / 40~80%
[After Moving] Apply Anchor to allies 1 square around self / 40~80%
Tianzun
Two-Faced
[When Appearing] Apply Dazzle Strengthening to self / 50~100%
[After Hitting] Apply Duplicate Buff to hit units
Apply Remove Buff to hit units / 40~80%
[Phase Start] Apply Anchor to self and allies 1 square around self / 45~90%
MacRoich (Summer)
Stormcutting Boy Captain
[Before Hitting] +7~14 CP to self / 50~100%
[Turn Start] Apply Pierce Evasion to self and allies in a 2-square cross radius around self / 100%
[After Moving] Apply Weapon Change (Shot) to self and allies 2 squares to the left and right of self / 50~100%
[After Not Moving] Apply Weakness to shoot damage to enemies in a 3-square cone ahead / 45~90%
[After Moving] Apply Weakness to shoot damage to enemies in a 3-square cone ahead / 45~90%
[If Stationary] Apply Anchor to self and allies 1 square around self / 40~80%
Eita (Set Sail)
Apophis Body Double
[After Moving] Apply Anchor to self and allies directly adjacent to self
Apply Nullify Debuff to self and allies 1 square around self
Apply Advantage vs Dazzle to self and allies 1 square around self / 45~90%
[Before Being Attacked] Apply Protection to allies 1 square around self / 40~80%
[When Appearing] Apply Anchor Strengthening to self and allies on the entire board / 50~100%
Seth (Valentine)
Childish Egotist
[After Hitting] Apply Anchor to self and allies 1 square around self / 35~70%
[After Hitting] Apply Nullify Buff to hit units and enemies on the left and right of them / 40~80%
Masashi
Egotistic Boy Detective
[After Hitting] Apply Anchor to self and allies 1 square around self / 35~70%
[After Hitting] Apply Nullify Buff to hit units and enemies on the left and right of them / 40~80%
[After Not Moving] Apply Protection when attacked to allies in front of self / 45~90%
[After Moving] Apply Protection when attacked to allies in front of self / 45~90%
Masashi
Idle Descender
[When Hit′] Apply Drain to hitting units / 40~80%
[After Hitting] Apply Anchor to self and allies 1 square around self / 40~80%
[Turn Start] +150~300 HP to self and allies 1 square around self / 45~90%
[Phase Start] Apply Non-Buff Weakening to self and enemies on the entire board / 100%
Ulaanbaatar (Christmas)
Staying in Formation
[Status Resistance] Remove Confusion / 50~100%
[After Not Moving] Apply Anchor to allies on the left and right of self / 45~90%
[After Moving] Apply Anchor to allies on the left and right of self / 45~90%
Starman ∀, Starman ∞, Starman Φ
Detached Avenger
[If Stationary] Apply Anchor to self / 45~90%
[When Hit′] Push away hitting units by 1 square / 40~80%
[When Hit′] -750~-1500 HP to hitting units / 35~70%
Kokopelli
Famed Mountaineering Club President
[Phase Start] Apply Concentration to allies 1 square around self / 45~90%
[After Not Moving] Apply Anchor to self and allies directly adjacent to self / 40~80%
[After Moving] Apply Anchor to self and allies directly adjacent to self / 40~80%
[When Leaving] +1000~2000 HP to allies 1 square around self / 50~100%
Himavat
Parvateshvara
[Phase Start] Apply Concentration to allies in a 2-square diamond radius around self / 50~100%
[After Not Moving] Apply Anchor to self and allies directly adjacent to self / 40~80%
[After Moving] Apply Anchor to self and allies directly adjacent to self / 40~80%
[When Leaving] +3000~6000 HP to allies in a 2-square diamond radius around self / 50~100%
Himavat
Status advantage Anchor
Nerve Plucker
[Phase Start] Apply Protection to allies directly adjacent to self / 45~90%
[Attack Modifier] Deal extra damage against 96 statuses
Crit (x1.5), Crit+ (x1.5), Crit++ (x1.5), ATK Up (x1.5), Brawn (x1.5), Vigor (x1.5), Rage (x1.5), DEF Up (x1.5), Protection (x1.5), Adamantine (x1.5), Tenacity (x1.5), Blessing (x1.5), Regeneration (x1.5), Acceleration (x1.5), Arousal (x1.5), Evasion (x1.5), Berserk (x1.5), Guts (x1.5), Infinitude (x1.5), Hot Springs (Onsen) (x1.5), Unction (x1.5), Immobility (x1.5), Ardor (x1.5), Glint (x1.5), Nullify Debuff (x1.5), Reflect Debuff (x1.5), Combo (x1.5), Concentration (x1.5), Limit (x1.5), Anchor (x1.5), Spirit (x1.5), Movement expansion in all directions (x1.5), Berserk+ (x1.5), Taunt (x1.5), Weapon Change (All) (x1.5), Weapon Change (Magic) (x1.5), Weapon Change (Slash) (x1.5), Rage+ (x1.5), Prayer (x1.5), Nourishment (x1.5), Weapon Change (Blow) (x1.5), Weapon Change (Snipe) (x1.5), Taunt (1 turn) (x1.5), Weapon Change (None) (x1.5), Super Regeneration (x1.5), Weapon Change (All) (x1.5), Weapon Change (Blow) (x1.5), Weapon Change (None) (x1.5), Weapon Change (Long Slash) (x1.5), CS Weapon Change (All) (x1.5), Weapon Change (Thrust) (x1.5), Poison Reversal (x1.5), Weapon Change (Snipe) (x1.5), Weapon Change (Shot) (x1.5), Weapon Change (All) (x1.5), CS Weapon Change (Magic) (x1.5), CS Weapon Change (All) (x1.5), Acceleration (Stackable 1) (x1.5), Acceleration (Stackable 2) (x1.5), Acceleration (Stackable 3) (x1.5), Weapon Change (None) (x1.5), Weapon Change (Slash) (x1.5), CS Weapon Change (Blow) (x1.5), CS Weapon Change (Long Slash) (x1.5), Weapon Change (Magic) (x1.5), CS Weapon Change (None) (x1.5), Weapon Change (Snipe) (x1.5), Infinitude (Stackable 1) (x1.5), Infinitude (Stackable 2) (x1.5), Weapon Change (Long Slash) (x1.5), Weapon Change (Thrust) (x1.5), Drastic Skill Activation Rate Increase (x1.5), Charm Resistance (x1.5), Burn Resistance (x1.5), CS Weapon Change (Shot) (x1.5), Purification (x1.5), Curse Resistance (x1.5), Freeze Resistance (x1.5), [[|No name provided.]] (x1.5), Guts Resistance (x1.5), Glint (Stackable 1) (x1.5), Glint (Stackable 2) (x1.5), HP Loss Reversal (x1.5), Damage Reversal (x1.5), Break Resistance (x1.5), Increased Recovery (x1.5), Fear Resistance (x1.5), Weapon Change (All) (x1.5), Weapon Change (Shot) (x1.5), CS Weapon Change (All) (Irremoveable) (x1.5), CS Weapon Change (All) (x1.5), Taunt (Stackable 1) (x1.5), Taunt (Stackable 2) (x1.5), Taunt (Stackable 3) (x1.5), Taunt (Stackable 4) (x1.5), Taunt (Stackable 5) (x1.5)
/ 100%
Bael
Nerve Wrecker
[Phase Start] Apply Protection to self and allies on the entire board / 45~90%
[Attack Modifier] Deal extra damage against 96 statuses
Crit (x2), Crit+ (x2), Crit++ (x2), ATK Up (x2), Brawn (x2), Vigor (x2), Rage (x2), DEF Up (x2), Protection (x2), Adamantine (x2), Tenacity (x2), Blessing (x2), Regeneration (x2), Acceleration (x2), Arousal (x2), Evasion (x2), Berserk (x2), Guts (x2), Infinitude (x2), Hot Springs (Onsen) (x2), Unction (x2), Immobility (x2), Ardor (x2), Glint (x2), Nullify Debuff (x2), Reflect Debuff (x2), Combo (x2), Concentration (x2), Limit (x2), Anchor (x2), Spirit (x2), Movement expansion in all directions (x2), Berserk+ (x2), Taunt (x2), Weapon Change (All) (x2), Weapon Change (Magic) (x2), Weapon Change (Slash) (x2), Rage+ (x2), Prayer (x2), Nourishment (x2), Weapon Change (Blow) (x2), Weapon Change (Snipe) (x2), Taunt (1 turn) (x2), Weapon Change (None) (x2), Super Regeneration (x2), Weapon Change (All) (x2), Weapon Change (Blow) (x2), Weapon Change (None) (x2), Weapon Change (Long Slash) (x2), CS Weapon Change (All) (x2), Weapon Change (Thrust) (x2), Poison Reversal (x2), Weapon Change (Snipe) (x2), Weapon Change (Shot) (x2), Weapon Change (All) (x2), CS Weapon Change (Magic) (x2), CS Weapon Change (All) (x2), Acceleration (Stackable 1) (x2), Acceleration (Stackable 2) (x2), Acceleration (Stackable 3) (x2), Weapon Change (None) (x2), Weapon Change (Slash) (x2), CS Weapon Change (Blow) (x2), CS Weapon Change (Long Slash) (x2), Weapon Change (Magic) (x2), CS Weapon Change (None) (x2), Weapon Change (Snipe) (x2), Infinitude (Stackable 1) (x2), Infinitude (Stackable 2) (x2), Weapon Change (Long Slash) (x2), Weapon Change (Thrust) (x2), Drastic Skill Activation Rate Increase (x2), Charm Resistance (x2), Burn Resistance (x2), CS Weapon Change (Shot) (x2), Purification (x2), Curse Resistance (x2), Freeze Resistance (x2), [[|No name provided.]] (x2), Guts Resistance (x2), Glint (Stackable 1) (x2), Glint (Stackable 2) (x2), HP Loss Reversal (x1.5), Damage Reversal (x1.5), Break Resistance (x1.5), Increased Recovery (x1.5), Fear Resistance (x1.5), Weapon Change (All) (x1.5), Weapon Change (Shot) (x1.5), CS Weapon Change (All) (Irremoveable) (x2), CS Weapon Change (All) (x2), Taunt (Stackable 1) (x2), Taunt (Stackable 2) (x2), Taunt (Stackable 3) (x2), Taunt (Stackable 4) (x2), Taunt (Stackable 5) (x2)
/ 100%
Bael
Charge Skill
Apply Anchor
CS_周囲係留付与_自身HP回復
[Before Hitting (CS)] Apply Anchor to self and allies 1 square around self
+1000~2000 HP to self / 100%
Aegir (Shot 2x), Aegir (Shot 4x)
限定スモーキーゴッドCS
[Before Hitting (CS)] Apply Anchor to allies 3 squares to the left and right of self
Apply Anchor to allies in reverse Long Slash range
Apply Anchor to allies in a 3-square horizontal line around the 2nd square behind self
Apply Anchor to allies at the 3rd square behind self
Apply Guts to allies directly adjacent to self
+500~1000 HP to self and allies directly adjacent to self / 100%
Smoky God (Pool) (Long Slash 3x)
AR Skill
Apply Anchor
Bears of the Mountain
[When Appearing] Apply Anchor to self / 20~100%
[Attack Modifier] Deal 1.4x damage to Guts-affected enemies / 100%
A Page from an Island Journal
[Turn Start] (Total turns 4, 8, 12...) Apply Anchor to self / 80~100%
[Defense Modifier] Take 0.8x damage from Blow-ranged enemies / 100%
Umamichi Kung-Fu Generation
[After Moving] Apply Anchor to allies directly adjacent to self / 50~100%
[Attack Modifier] Deal 1.6x damage to Berserk-affected enemies
Deal 1.6x damage to Berserk+-affected enemies / 100%
Prison of Love
[After Hitting] Apply Bind to hit units / 12~24%
[Phase Start] Apply Anchor to enemies in a 2-square diamond radius around self / 80~100%
Cowboy Lesson
[After Hitting] Apply Anchor to self and allies in front and behind of self / 20~40%
[When Leaving] Apply Guts to allies in front and behind of self / 100%