Difference between revisions of "Increase CP"
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Increases CP of a character by a certain amount. The amount varies depending on the skill. | Increases CP of a character by a certain amount until it reaches 100. The amount varies depending on the skill. | ||
= | Effects involving increases/decreases in CP have an additional random value ranging roughly between 0% - 20% of the original value. For example, {{Transient icon|Kotaro|variant=Beachside}} has a skill which allows him to gain 60 CP when appearing. However, in practice this value is actually slightly higher due to the additionally randomly generated CP, allowing him to start with 63 CP or even 70 CP for example. This randomly generated additional CP also applies to status effects which increase/decrease CP such as {{Status|en name=Arousal}}. The exact distribution of this effect is not known, but an estimate of 10% additional CP can be expected. | ||
== | ==Statuses== | ||
The following statuses increase a unit's CP: | |||
{{#arraydefine:status list|{{#ask: | |||
[[Has availability::Current]] | |||
[[Has status tags::Increase CP]] | |||
|?Has ID #|mainlabel=-|headers=hide|sort=Has ID|order=asc}}}}{{#arrayprint:status list|,{{spaces|1}}|@@@@|{{Status|id=@@@@}}}} | |||
==Skills== | |||
===Base Skills=== | |||
Due to the growing page size, it has been split into 3 parts based on targets: | |||
* '''[[Increase CP/Self|Self]]''' | |||
* '''[[Increase CP/Allies|Allies]]''' | |||
* '''[[Increase CP/Enemies|Enemies]]''' | |||
===Charge and AR Skills=== | |||
{{Skill list table|tag=Increase CP|rows=type|columns=target|show=value|format=small|type list=Charge Skill;AR Skill}} | |||
{{Skill effect navbox|state=expand}} | |||
{{Guide}} |
Latest revision as of 21:32, 19 April 2021
Increases CP of a character by a certain amount until it reaches 100. The amount varies depending on the skill.
Effects involving increases/decreases in CP have an additional random value ranging roughly between 0% - 20% of the original value. For example, Kotaro (Beachside) has a skill which allows him to gain 60 CP when appearing. However, in practice this value is actually slightly higher due to the additionally randomly generated CP, allowing him to start with 63 CP or even 70 CP for example. This randomly generated additional CP also applies to status effects which increase/decrease CP such as Arousal+10CP/turn for 1 turn (Buff). The exact distribution of this effect is not known, but an estimate of 10% additional CP can be expected.
Statuses
The following statuses increase a unit's CP:
Acceleration+8CP/turn for 3 turns (Buff), Arousal+10CP/turn for 1 turn (Buff), Immobility+12CP/turn, cannot move at will for 3 turns (Buff), ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff), Acceleration (Stackable 1)+8CP/turn for 3 turns (Irremovable Buff), Acceleration (Stackable 2)+8CP/turn for 3 turns (Irremovable Buff), Acceleration (Stackable 3)+8CP/turn for 3 turns (Irremovable Buff), Hot Springs+20CP/turn for 6 turns (Irremovable Buff), Demonic PactWhile user has Contractual Dues: ATK Up by 6x, DEF Up by 0.3x, +20CP/turn for 2 turns (Irremovable Buff), Debuff ReversalWhen holding debuffs: +15CP/turn, +400 HP/turn for 999 turns. (Irremovable Buff), Conflagration StrengtheningWhile user has Conflagration: DEF Up by 0.35x, +20CP/turn for 999 turns (Irremovable Buff), Acceleration Strengthening (AR)While user has Acceleration: +2 CP for 999 turns (Irremovable Buff), Guts StrengtheningWhile user has Guts: +8CP/turn for 999 turns (Irremovable Buff), Non-Debuff StrengtheningWhen not holding removable debuffs: +20 CP/turn for 1 turn (Irremovable Buff), Nourishment StrengtheningWhile user has Nourishment: +10CP/turn for 999 turns (Irremovable Buff), Guts StrengtheningWhile user has Guts: +10 CP/turn for 1 turn (Irremovable Buff), Berserk+ StrengtheningWhile user has Berserk+: +10 CP/turn for 999 turns (Irremovable Buff)
Skills
Base Skills
Due to the growing page size, it has been split into 3 parts based on targets:
Charge and AR Skills
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