Difference between revisions of "Akashic Records"

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== General Information ==
== General Information ==
* Players can receive [[Salomon-kun]] {{Star|1}} upon completing the AR Lesson quest under the Lessons region marker on the main map, and by completing missions related to the [[Main Quest]].
* Players can receive [[Salomon-kun]] {{Star|1}} upon completing the AR Lesson quest under the Lessons region marker on the main map, and by completing missions related to the [[Main Quest]].
* AR Equipment can provide additional effects. These effects may have limitations, may apply to other units, and their strength scale with the Equipment's level.. For example, [[Salomon-kun]] {{Star|1}} supplies an additional 50~100 ATK and HP to the equipped unit.
* AR Equipment can provide additional effects. These effects may have limitations and may apply to other units. For example, [[Salomon-kun]] {{Star|1}} supplies an additional 50~100 ATK and HP to the equipped unit.
* AR Equipment can provide additional skills. These skills can be any typical skill, as they're solely referred to by ID. Like AR Equipment effects, their strength scales like normal skills scale to Skill Level.
* AR Equipment can provide additional skills. These skills can be any typical skill, as they're solely referred to by ID.
* However, AR Equipment may impose a restriction. Currently, the only restriction is against element.
* However, AR Equipment may impose a restriction. Currently, the only restriction is against element.
* Currently, AR Equipment have an AR Cost of 1, a restriction separate of Team Cost.
* Currently, AR Equipment have an AR Cost of 1, a restriction separate of Team Cost.
* Like units, an AR Equipment cannot be used multiple times within the same team.
* Like units, an AR Equipment cannot be used multiple times within the same team.
The following can be presumed until further implementation of this feature (basis is formed from internal game data):
== AR Equipment Level ==
* AR Equipment level up in a similar manner as leveling a unit's Skill Level, and the level cap is 100. However, like leveling a unit's card level, additional multipliers (good, great, awesome) can scale the XP given.
* AR Equipment level up in a similar manner as leveling a unit's Skill Level, and the level cap is 100. However, like leveling a unit's card level, additional multipliers (good, great, awesome) can scale the XP given.
* Similar to unit's Sacred Artifact level, obtaining duplicates of an AR Equipment will raise its upper level limit. Each level is assigned to a level group.
* Similar to unit's Sacred Artifact level, obtaining duplicates of an AR Equipment will raise its upper level limit. Each level is assigned to a level group.
* Similar to skill level, an AR Equipment's level scales the strength of both its effects and skills.
* AR Equipment are leveled with {{Item|ARトークン}}. Each quantity of {{Item|ARトークン}} adds an additional 10% to level (reward XP to) a piece of equipment. The amount of XP yielded is dependant on the level group a piece of equipment is in. For example, in level group 5, only 2500 XP is yielded compared to level group 1's 10000. These parameters are item-dependant.
* AR Equipment are leveled with {{Item|ARトークン}}. Each quantity of {{Item|ARトークン}} adds an additional 10% to level (reward XP to) a piece of equipment. The amount of XP yielded is dependant on the level group a piece of equipment is in. For example, in level group 5, only 2500 XP is yielded compared to level group 1's 10000. These parameters are item-dependant.
== AR Equipment Level ==
{| class="wikitable" style="float:right;"
{| class="wikitable" style="float:right;"
! Level Group
! Level Group

Revision as of 20:57, 28 May 2019

Salomon-kun AR Card

Starting from version 4.0.0 (Main Quest Chapter 9), players can make use of the Akashic Records feature (AR Card / Equipment, herein referred to as AR Equipment).

General Information

  • Players can receive Salomon-kun upon completing the AR Lesson quest under the Lessons region marker on the main map, and by completing missions related to the Main Quest.
  • AR Equipment can provide additional effects. These effects may have limitations and may apply to other units. For example, Salomon-kun supplies an additional 50~100 ATK and HP to the equipped unit.
  • AR Equipment can provide additional skills. These skills can be any typical skill, as they're solely referred to by ID.
  • However, AR Equipment may impose a restriction. Currently, the only restriction is against element.
  • Currently, AR Equipment have an AR Cost of 1, a restriction separate of Team Cost.
  • Like units, an AR Equipment cannot be used multiple times within the same team.

AR Equipment Level

  • AR Equipment level up in a similar manner as leveling a unit's Skill Level, and the level cap is 100. However, like leveling a unit's card level, additional multipliers (good, great, awesome) can scale the XP given.
  • Similar to unit's Sacred Artifact level, obtaining duplicates of an AR Equipment will raise its upper level limit. Each level is assigned to a level group.
  • Similar to skill level, an AR Equipment's level scales the strength of both its effects and skills.
  • AR Equipment are leveled with AR Token. Each quantity of AR Token adds an additional 10% to level (reward XP to) a piece of equipment. The amount of XP yielded is dependant on the level group a piece of equipment is in. For example, in level group 5, only 2500 XP is yielded compared to level group 1's 10000. These parameters are item-dependant.
Level Group EXP Success Rate
1 10000 10%
2 5000 10%
3 5000 10%
4 2500 10%
5 2500 10%
6 1250 10%
7 1250 10%
8 1250 10%
9 1250 10%
10 1000 10%
11 0 00%

List of AR Equipment


Notes

  • Given the current UI, AR Equipment may be restricted to a "two-effects one-skill" design.
  • Acquisition of additional AR Equipment is unknown.
  • Acquisition of AR Token is unknown.
  • Potency and acquisition of both AR Token 2 and AR Token 3 are unknown.

8 comments
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Anonymous user: ad18c460
No. 16779
16 months ago
Score 0 You

>>15294

Get more copies of the AR and use AR tokens to level them up. Any rates that aren't 100% to start will usually double between level 1 and 100, so if an AR skill is at 30% it will get to 60% at level 100. 50% becomes 100% and so on. Unless it's a farmable AR, you'll usually be stuck with low activation rates due to AR banners having terrible rates
Anonymous user: 5b125640
No. 15301
23 months ago
Score 0 You

>>15294

i mean activation rates
Anonymous user: 5b125640
No. 15294
23 months ago
Score 0 You
how to increase % effects in AR equipments?
Anonymous user: 4211d8b3
No. 3043
62 months ago
Score 0 You
This game mechanic reminds me of the memoria cards from magia record where you put cards to boost your characters.
Anonymous user: b57289d7
No. 3035
62 months ago
Score 0 You
I think they're really cool I just think making the summon for one cost the same as a new unit is very excessive. Maybe 1 or 2 transient stones or maybe use the ally summon points but 5 transient stones?
Anonymous user: 888a74ed
No. 3032
62 months ago
Score 0 You

>>3031 aaaaaaaaaaaaaaaaaabsolutely not worth it. the rates are garbage and you need to get the same card multiple times for it to be of any use.

if you have a fave, save for them instead, definitely, 1000%.
Anonymous user: fe9ba8ca
No. 3031
62 months ago
Score 0 You
Worth rolling for AR? I’m leaning more towards saving for my fav unit
Anonymous user: ab904221
No. 3022
62 months ago
Score 0 You
Sounds like a pretty cool concept, LW should make more of that equipment. It would be pretty hard to make quests for each one, so they should make a gacha for it or something. As for the cost, maybe make it cost as much as regular units because fuck you and no, we're not giving you more stones.
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