Difference between revisions of "The Game"
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{{Transient icon|Shuichi}} proposes that the App is designed to unify all 24 mythologies, Tokyo in addition to the other worlds connected to it. Through this process, he believes that a whole new world will be brought into existence once a world wins and establishes themselves as the highest ranking world.<ref name="ch3">[[Main Quest:Chapter 3|Chapter 3: Berserkers - Ikebukuro Colosseum]]</ref><sup>13</sup> Later, characters discuss that its purpose is to consolidate which world's System should hold absolute sway over the other worlds, a war between Systems.<ref name="ch9">[[Release Campaign:Main Quest Chapter 9|Chapter 9: Crafters - Karmic Engine]]</ref><sup>3</sup> | {{Transient icon|Shuichi}} proposes that the App is designed to unify all 24 mythologies, Tokyo in addition to the other worlds connected to it. Through this process, he believes that a whole new world will be brought into existence once a world wins and establishes themselves as the highest ranking world.<ref name="ch3">[[Main Quest:Chapter 3|Chapter 3: Berserkers - Ikebukuro Colosseum]]</ref><sup>13</sup> Later, characters discuss that its purpose is to consolidate which world's System should hold absolute sway over the other worlds, a war between Systems.<ref name="ch9">[[Release Campaign:Main Quest Chapter 9|Chapter 9: Crafters - Karmic Engine]]</ref><sup>3</sup> | ||
==Game Elements== | ==Game Elements== | ||
===The App=== | |||
''Main article: [[SUMMONS]]'' | |||
SUMMONS, more commonly referred to as the App, is a supernatural smartphone application that hosts the Game. It handles various aspects of it, such as acting as a medium for summoning to take place,<ref name="ch2">[[Main Quest:Chapter 3|Chapter 2: Clash of the Sacred Artifacts -Shinjuku Cataclysm-]]</ref><sup>1</sup> ranking users in a hierarchy,<ref name="ch2"></ref><sup>14</sup> creating guilds, among other integral features. | |||
===Goal and Win Condition=== | ===Goal and Win Condition=== | ||
There are quite a few victory conditions one can attempt to achieve to claim "victory" in the Game, each goal depending on one's personal objectives and knowledge about the Game's true nature. | |||
On its surface, many of the Game's causal App users believe the final goal of the game is to bring all the territories in all 23 wards of Tokyo under their own guild's dominion and control.<ref name="ch4">[[Event Quest:Main Quest Chapter 7 Campaign|Chapter 4: Missionaries - Dogma City, Aoyama]]</ref><sup>1</sup> | |||
To the World Representative, their objective is to obtain the Trophy for themselves. This would naturally include eliminating all other Representatives, making them the only real player left in the Game. {{Transient icon|Nodens}} is the only Representative currently shown who had come the closest to winning the Game through this means.<ref name="nightglows">[[Event Quest:Nightglows of the Starlit Sky|Nightglows of the Starlit Sky]]</ref><sup>13</sup> | |||
On a greater scale, since the final objective of the Game is to find the most ideal path for humanity, one can also claim victory by achieving this as well. This is most evident with the various Plans of the [[The Game#The Three Geniuses|Three Geniuses]], the [[Guild#Guild Masters|guild masters]] of the Three True Guilds. Each of their plans follow a theory about the ideal step humanity should take for their next evolution.<ref name="ch9"></ref><sup>1</sup> | |||
===Guilds=== | |||
''Main article: [[Guild]]'' | |||
Guilds are groups of App users which can include both Transients and Tokyoites.<ref name="ch3"></ref><sup>6</sup> United under a core ideology, these guilds fight other guilds to take claim over their territory.<ref name="ch4"></ref><sup>1</sup> | |||
====''The Three True Guilds''==== | |||
The Three True Guilds is a term describing the guilds that hold various World Representatives. The three guilds under this category are the [[Warmongers]], the [[Invaders]], and the [[Rule Makers]]. | |||
These guilds hold massive influence and control over Tokyo. These guilds are able to easily take control of many organizations within the city. This control ranges from nonprofits and corporations to all three branches of Tokyo’s government such as the Metropolitan Police, the Public Prosecutors Office, and the Special Judicial Constabulary. The military, police force, and underground terrorist groups have also fallen under the control of the Three True Guilds.<ref name="ch10">[[Release Campaign:Main Quest Chapter 10|Chapter 10: Warmongers ~Overture~ - Smoke on the Front Lines]]</ref><sup>1</sup> | |||
The Three True Guilds have established a series of treaties over numerous loops with the goal of suppressing tactics that would force the Game into a stalemate. The restrictions of some of these treaties include no direct contact with the trophy of the Game until its final stages, numerous battle plans that result in the total destruction of Tokyo (as it would be pointless to repeat these calamitous events over and over again), and numerous armistices.<ref name="ch10"></ref><sup>14</sup> | |||
===Time Loops=== | ===Time Loops=== | ||
''Main article: [[Loop]]'' | ''Main article: [[Loop]]'' | ||
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''Main article: [[Representative|World Representative]]'' | ''Main article: [[Representative|World Representative]]'' | ||
Despite there being many guilds and App users among Tokyo, only the 23 World Representatives are considered to be true players. 21 of them split into three True [[Guild]]s | Despite there being many guilds and App users among Tokyo, only the 23 World Representatives are considered to be true players. 21 of them equally split into three True [[Guild]]s and the remaining 2 in the [[Genociders]], they represent and fight for in proxy for their own worlds and Systems. While they may be paired together, they all hold their own agendas and continually fight each other through the endless loops, rarely letting down their guard. | ||
The two Representatives not in the Three True Guilds, {{Transient icon|Surtr}} and {{Transient icon|Azathoth}}, are always the first Representatives to lose due to the world and System they represent being frail and flawed in some way.<ref name="ch9">[[Release Campaign:Main Quest Chapter 9|Chapter 9: Crafters - Karmic Engine]]</ref><sup>2</sup><ref name="ch8">[[Event Quest:Main Quest 8 Chapter Release Campaign|Chapter 8: Genociders - Beyond the Overlapping Ends]]</ref><sup>27</sup> | The two Representatives not in the Three True Guilds, {{Transient icon|Surtr}} and {{Transient icon|Azathoth}}, are always the first Representatives to lose due to the world and System they represent being frail and flawed in some way.<ref name="ch9">[[Release Campaign:Main Quest Chapter 9|Chapter 9: Crafters - Karmic Engine]]</ref><sup>2</sup><ref name="ch8">[[Event Quest:Main Quest 8 Chapter Release Campaign|Chapter 8: Genociders - Beyond the Overlapping Ends]]</ref><sup>27</sup> | ||
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====''Double Dragon''==== | ====''Double Dragon''==== | ||
Due to holding the 23 exiles within them, the Protagonist is unable to defeat any Representative because they are beneath them in the hierarchy of their original world. When face-to-face against a Representative, their Sword loses all of its luster and becoming noticeably heavier. They are able to bypass this hierarchy through Double Dragon, a technique where they clash two conflicting Rules of Rending belonging to the exiles to create an Exception Territory within themselves to harness the power of Exceptions. The Sacred Artifacts used for this is Boundless Tail and {{Transient icon|Lil' Salomon}}, a wavering shadow of Boundless Tail that feels like a dragon's tail. After using this technique, however, the Protagonist temporarily loses the ability to use their sword hand, disabling them for the time being.<ref name="ch9"></ref><sup>7</sup><ref name="ch10"> | Due to holding the 23 exiles within them, the Protagonist is unable to defeat any Representative because they are beneath them in the hierarchy of their original world. When face-to-face against a Representative, their Sword loses all of its luster and becoming noticeably heavier. They are able to bypass this hierarchy through Double Dragon, a technique where they clash two conflicting Rules of Rending belonging to the exiles to create an Exception Territory within themselves to harness the power of Exceptions. The Sacred Artifacts used for this is Boundless Tail and {{Transient icon|Lil' Salomon}}, a wavering shadow of Boundless Tail that feels like a dragon's tail. After using this technique, however, the Protagonist temporarily loses the ability to use their sword hand, disabling them for the time being.<ref name="ch9"></ref><sup>7</sup><ref name="ch10"></ref><sup>19 20</sup><ref name="ch11">[[Release Campaign:Main Quest Chapter 11|Chapter 11: Warmongers - The Moonlit War]]</ref><sup>21</sup> | ||
====''The 24th Soul''==== | ====''The 24th Soul''==== | ||
However, due to the reveal in Chapter 12 that one of the souls inside the Protagonist (heavily implied to be '''the player''' themselves) is actually '''not''' constrained by the hierarchy imposed upon them, making it possible for them to defy the Representatives and their rules. This reveal has since changed the goal of some Representatives into eliminating the Protagonist and removing said factor them, fearing that this will change the outcome of the game and possibly ending it for good. | However, due to the reveal in Chapter 12 that one of the souls inside the Protagonist (heavily implied to be '''the player''' themselves) is actually '''not''' constrained by the hierarchy imposed upon them, making it possible for them to defy the Representatives and their rules. This reveal has since changed the goal of some Representatives into eliminating the Protagonist and removing said factor them, fearing that this will change the outcome of the game and possibly ending it for good. | ||
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* Mononobe's Rage | * Mononobe's Rage | ||
===Administrators=== | ===Administrators=== | ||
==Other Games== | |||
===Fujimi Academy Prototype=== | |||
''Main article: [[SUMMONS#Fujimi Academy Experiments|SUMMONS/Fujimi Academy Experiments]]'' | |||
===Nightglows=== | |||
==Notes== | ==Notes== | ||
{{Story Terms}} | {{Story Terms}} |
Revision as of 23:07, 20 June 2023
This article is a stub. You can help by expanding it.
The Game is a competition held through the App that on its surface are guilds claiming territory to become the most powerful guild in Tokyo. As the story continues, it becomes more evident that the true purpose of the Game is far more encompassing than anyone had initially believed, encompassing not just Tokyo but the 23 worlds connected to the city as well as the fate of mankind as a whole.
Overview
Creation
The Game was proposed and created by Utopia and its Representative. Due to Utopia existing as a "world in the far future", they were well aware of what was fated for Tokyo as well as the rest of humanity. They also had the technology necessary to perform "time leaps", a power needed to create the ever-repeating time loops that encases the city.[1]30
Purpose
The true purpose of the Game is the creation of a new System, a new God, to govern over humanity to prevent their devastation in the far future. According to King Solomon, a God is a being seen as "sacred". Because of this, he believes that the current era of mankind is in need of a new God to lead them. By creating a game board where Tokyoites are used as the source of Transient summoning, in addition to the time loops, the Game would be stable and continue on for as long as it needed to until majority rule decides what the best course of action for humanity is.[1]30
Several theories have been discussed by other characters earlier in the story.
Shuichi proposes that the App is designed to unify all 24 mythologies, Tokyo in addition to the other worlds connected to it. Through this process, he believes that a whole new world will be brought into existence once a world wins and establishes themselves as the highest ranking world.[2]13 Later, characters discuss that its purpose is to consolidate which world's System should hold absolute sway over the other worlds, a war between Systems.[3]3
Game Elements
The App
Main article: SUMMONS
SUMMONS, more commonly referred to as the App, is a supernatural smartphone application that hosts the Game. It handles various aspects of it, such as acting as a medium for summoning to take place,[4]1 ranking users in a hierarchy,[4]14 creating guilds, among other integral features.
Goal and Win Condition
There are quite a few victory conditions one can attempt to achieve to claim "victory" in the Game, each goal depending on one's personal objectives and knowledge about the Game's true nature.
On its surface, many of the Game's causal App users believe the final goal of the game is to bring all the territories in all 23 wards of Tokyo under their own guild's dominion and control.[5]1
To the World Representative, their objective is to obtain the Trophy for themselves. This would naturally include eliminating all other Representatives, making them the only real player left in the Game. Nodens is the only Representative currently shown who had come the closest to winning the Game through this means.[6]13
On a greater scale, since the final objective of the Game is to find the most ideal path for humanity, one can also claim victory by achieving this as well. This is most evident with the various Plans of the Three Geniuses, the guild masters of the Three True Guilds. Each of their plans follow a theory about the ideal step humanity should take for their next evolution.[3]1
Guilds
Main article: Guild
Guilds are groups of App users which can include both Transients and Tokyoites.[2]6 United under a core ideology, these guilds fight other guilds to take claim over their territory.[5]1
The Three True Guilds
The Three True Guilds is a term describing the guilds that hold various World Representatives. The three guilds under this category are the Warmongers, the Invaders, and the Rule Makers.
These guilds hold massive influence and control over Tokyo. These guilds are able to easily take control of many organizations within the city. This control ranges from nonprofits and corporations to all three branches of Tokyo’s government such as the Metropolitan Police, the Public Prosecutors Office, and the Special Judicial Constabulary. The military, police force, and underground terrorist groups have also fallen under the control of the Three True Guilds.[7]1
The Three True Guilds have established a series of treaties over numerous loops with the goal of suppressing tactics that would force the Game into a stalemate. The restrictions of some of these treaties include no direct contact with the trophy of the Game until its final stages, numerous battle plans that result in the total destruction of Tokyo (as it would be pointless to repeat these calamitous events over and over again), and numerous armistices.[7]14
Time Loops
Main article: Loop
The Game has started and ended several times because it is set up to loop by the App. When a Game ends, the environment within Tokyo's walls is reset and the Game begins anew. Memories of all individuals are lost, with the exception of individuals who have formed a connection outside of Tokyo, as well as individuals with Sacred Artifacts that act as pillars.
Persons of Interest
World Representatives
Main article: World Representative
Despite there being many guilds and App users among Tokyo, only the 23 World Representatives are considered to be true players. 21 of them equally split into three True Guilds and the remaining 2 in the Genociders, they represent and fight for in proxy for their own worlds and Systems. While they may be paired together, they all hold their own agendas and continually fight each other through the endless loops, rarely letting down their guard.
The two Representatives not in the Three True Guilds, Surtr and Azathoth, are always the first Representatives to lose due to the world and System they represent being frail and flawed in some way.[3]2[8]27
According to Fuxi, the Representatives see the Game as simply nothing more than a game, a brief moment of escapist without consequence. Compared to the responsibilities they wield, the game was nothing more than a diversion. Any unforeseen or ill-fated occurrence could be easily reset and they could even win the Trophy and see a soul whom they had thought was gone forever. However, after Fuxi revealed the existence of an unranked 24th soul within them, the Trophy has now become a threat to the existence of their own worlds, becoming the enemy of the world once again.[9]22
The Trophy
The Trophy of the Game, the prize all the Representatives are fighting to obtain for themselves, is the Protagonist, or more specifically, the 23 souls sealed inside them. Many of the Representatives have a special connection or relationship to their own respective exile; some hold gratitude towards them, regret, or possibly anger even. They see the Protagonist as being the same person, that their voice, personality, and even scent all ring familiar to the one they long to see again. This complicated relationship acts as their personal motivation to claim the Trophy for themselves beyond winning the Game for their own world.[3]10 11
Lil' Salomon
Lil' Salomon is a familiar granted to the Protagonist by Mononobe to act as their guide. As he considers himself a tool for the Game, he believes it isn't possible for him to disobey his creators.[6]13 He refers to Mononobe as Father.
Double Dragon
Due to holding the 23 exiles within them, the Protagonist is unable to defeat any Representative because they are beneath them in the hierarchy of their original world. When face-to-face against a Representative, their Sword loses all of its luster and becoming noticeably heavier. They are able to bypass this hierarchy through Double Dragon, a technique where they clash two conflicting Rules of Rending belonging to the exiles to create an Exception Territory within themselves to harness the power of Exceptions. The Sacred Artifacts used for this is Boundless Tail and Lil' Salomon, a wavering shadow of Boundless Tail that feels like a dragon's tail. After using this technique, however, the Protagonist temporarily loses the ability to use their sword hand, disabling them for the time being.[3]7[7]19 20[10]21
The 24th Soul
However, due to the reveal in Chapter 12 that one of the souls inside the Protagonist (heavily implied to be the player themselves) is actually not constrained by the hierarchy imposed upon them, making it possible for them to defy the Representatives and their rules. This reveal has since changed the goal of some Representatives into eliminating the Protagonist and removing said factor them, fearing that this will change the outcome of the game and possibly ending it for good.
Observers
The Three Geniuses
- Plan A: Assimilation
- Plan B: Battle
- Plan C: Cultivation
- Plan D
Mononobe
CMSU
- Mononobe's Affection
- Mononobe's Rage
Administrators
Other Games
Fujimi Academy Prototype
Main article: SUMMONS/Fujimi Academy Experiments
Nightglows
Notes
21 comments
[Show Comments]
References
- ↑ 1.0 1.1 Chapter 14: Entertainers & Rule Makers ~Prelude~ -Alibi of the Urban Legends-
- ↑ 2.0 2.1 Chapter 3: Berserkers - Ikebukuro Colosseum
- ↑ 3.0 3.1 3.2 3.3 3.4 Chapter 9: Crafters - Karmic Engine
- ↑ 4.0 4.1 Chapter 2: Clash of the Sacred Artifacts -Shinjuku Cataclysm-
- ↑ 5.0 5.1 Chapter 4: Missionaries - Dogma City, Aoyama
- ↑ 6.0 6.1 Nightglows of the Starlit Sky
- ↑ 7.0 7.1 7.2 Chapter 10: Warmongers ~Overture~ - Smoke on the Front Lines
- ↑ Chapter 8: Genociders - Beyond the Overlapping Ends
- ↑ Chapter 12: Invaders ~Overture~ The Game of Revolution
- ↑ Chapter 11: Warmongers - The Moonlit War
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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