Difference between revisions of "Wanderers"
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''This article is a stub. You can help by expanding it.'' | ''This article is a stub. You can help by expanding it.'' | ||
[[File:WanderersGuildIcon.png|right]]{{quote|text=''A guild of drifters and nomads with a very different way of thinking about [[Guild#Portals|Portals]] compared to any other guild. Closely tied to the formation of the [[Rule Makers]].''|sign=Affiliation Description|source=}} | [[File:WanderersGuildIcon.png|right]]{{quote|text=''A guild of drifters and nomads with a very different way of thinking about [[Guild#Portals|Portals]] compared to any other guild. Closely tied to the formation of the [[Rule Makers]].''|sign=Affiliation Description|source=}} | ||
The '''Wanderers''', known in full as the '''Arakawa Wanderers''', is a [[guild]] whose namesake refers to Arakawa Ward | The '''Wanderers''', known in full as the '''Arakawa Wanderers''', is a [[guild]] whose namesake refers to Arakawa, [[Arakawa Ward]], but in reality the guild has no true central location. | ||
Their [[Guild#Guild Masters|Guild Master]] is unknown. | Their [[Guild#Guild Masters|Guild Master]] is unknown. | ||
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The Wanderers' full ideals are currently unknown, but {{Transient icon|Q'ursha}} states that the Wanderers believe in free will and the choice for any given person to decide what they want for themselves.<ref name="ch14">[[Release Campaign:Main Quest Chapter 14 Prologue|Chapter 14]]</ref><sup>6</sup> | The Wanderers' full ideals are currently unknown, but {{Transient icon|Q'ursha}} states that the Wanderers believe in free will and the choice for any given person to decide what they want for themselves.<ref name="ch14">[[Release Campaign:Main Quest Chapter 14 Prologue|Chapter 14]]</ref><sup>6</sup> | ||
The guild is rootless; they have no ties to any specific spot, always moving from place to place. This makes tracking down and attacking the Wanderers difficult as they are | The guild is rootless; they have no ties to any specific spot, always moving from place to place. This makes tracking down and attacking the Wanderers difficult as they are scattered across the city. Similar to how their guild functions, many members of this guild have no permanent home, either because they relocate frequently or because they live on the streets. | ||
The Wanderers have a currently unknown connection to the [[Rule Makers]]. Q'ursha believes that the Wanderers' ideology does not match the Rule Makers, who believes that an almighty being should lead humanity.<ref name="ch14">[[Release Campaign:Main Quest Chapter 14 Prologue|Chapter 14]]</ref><sup>6</sup> The guild may also have connections to the {{Transient icon|Simurgh}} Family that operates near the Tokyo Slums of Arakawa,<ref name="simurgh">{{Transient icon|Simurgh}} Research File 1</ref> as they were seen helping out the mafia during the events of [[Event Quest:Holy Night Gangstar| Holy Night Gangstar]]. | The Wanderers have a currently unknown connection to the [[Rule Makers]]. Q'ursha believes that the Wanderers' ideology does not match the Rule Makers, who believes that an almighty being should lead humanity.<ref name="ch14">[[Release Campaign:Main Quest Chapter 14 Prologue|Chapter 14]]</ref><sup>6</sup> The guild may also have connections to the {{Transient icon|Simurgh}} Family that operates near the Tokyo Slums of Arakawa,<ref name="simurgh">{{Transient icon|Simurgh}} Research File 1</ref> as they were seen helping out the mafia during the events of [[Event Quest:Holy Night Gangstar| Holy Night Gangstar]]. | ||
Their | Their guild icon shows three hooded figures huddled beside a fire made at the side of a road, hidden underneath an overpass on the outskirts of buildings. | ||
==Known Members== | ==Known Members== | ||
<onlyinclude> | <onlyinclude> |
Revision as of 08:40, 26 April 2023
This article is a stub. You can help by expanding it.
A guild of drifters and nomads with a very different way of thinking about Portals compared to any other guild. Closely tied to the formation of the Rule Makers.—Affiliation Description
The Wanderers, known in full as the Arakawa Wanderers, is a guild whose namesake refers to Arakawa, Arakawa Ward, but in reality the guild has no true central location.
Their Guild Master is unknown.
Overview
The Wanderers' full ideals are currently unknown, but Q'ursha states that the Wanderers believe in free will and the choice for any given person to decide what they want for themselves.[1]6
The guild is rootless; they have no ties to any specific spot, always moving from place to place. This makes tracking down and attacking the Wanderers difficult as they are scattered across the city. Similar to how their guild functions, many members of this guild have no permanent home, either because they relocate frequently or because they live on the streets.
The Wanderers have a currently unknown connection to the Rule Makers. Q'ursha believes that the Wanderers' ideology does not match the Rule Makers, who believes that an almighty being should lead humanity.[1]6 The guild may also have connections to the Simurgh Family that operates near the Tokyo Slums of Arakawa,[2] as they were seen helping out the mafia during the events of Holy Night Gangstar.
Their guild icon shows three hooded figures huddled beside a fire made at the side of a road, hidden underneath an overpass on the outskirts of buildings.
Known Members
【ワンダラーズ】Wanderers | |||||
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Notes
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References
- ↑ 1.0 1.1 Chapter 14
- ↑ Simurgh Research File 1
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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