Difference between revisions of "Ninja"

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{{#vardefine:transient jp en research file|A Summon from another world who signed a contract with the Protagonist. Among those called ninjas who perform intelligence gathering and sabotage they are the lower ranked work units. Due to their inhumanly tough bodies their forte is maneuverability contests, and fighting by hindering their opponents with poison and throwing weapons. Those thrown away from their organization, or possibly quitting from their organization by their own will regard the protagonist as their new leader. They specialize in the escape techniques they use, and their offensive strength is limited.}}
{{#vardefine:transient jp en research file|A Summon from another world who signed a contract with the Protagonist. Among those called ninjas who perform intelligence gathering and sabotage they are the lower ranked work units. Due to their inhumanly tough bodies their forte is maneuverability contests, and fighting by hindering their opponents with poison and throwing weapons. Those thrown away from their organization, or possibly quitting from their organization by their own will regard the protagonist as their new leader. They specialize in the escape techniques they use, and their offensive strength is limited.}}
{{#vardefine:transient release version|1.9.17}}
{{#vardefine:transient release date|2017-06-20}}
{{#vardefine:transient en jingi|Fireflight Jutsu}}
{{#vardefine:transient en jingi|Fireflight Jutsu}}
{{#masterdata:Card|124101}}
{{#masterdata:Card|124101}}
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{{#vardefine:transient en jingi|Netherflight Jutsu}}
{{#vardefine:transient en jingi|Netherflight Jutsu}}
{{#masterdata:Card|124501}}
{{#masterdata:Card|124501}}
{{Mob navbox}}
{{Comments}}

Latest revision as of 16:13, 9 November 2022



Transient Information

[Fire Ninja Apprentice]  Red Ninja
【火の下忍】赤のニンジャ
Weapon Spread Shot.png
Rarity 1 Cost 2
HP 80+94.02*(Lv-1) ATK 53+67.347*(Lv-1)
HP @ Lv 50 4686.98 ATK @ Lv 50 3353.003
Max HP+20 Lv, +2000 HP 8567.38 Max ATK+20 Lv, +2000 ATK 6699.943
Skills
Poisoner [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Ninja [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
Binder [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
Skill Evolution(s)
Binder+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
Fireflight Jutsu
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allies 1 square around self Weapon Spread Magic.png
1x
Show equipable ARs (98)

AR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.png

Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Summoners
School Unknown
Release Date 2017-06-20 (v1.9.17)


Research Files

Official English
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
Translated from Japanese
A Summon from another world who signed a contract with the Protagonist. Among those called ninjas who perform intelligence gathering and sabotage they are the lower ranked work units. Due to their inhumanly tough bodies their forte is maneuverability contests, and fighting by hindering their opponents with poison and throwing weapons. Those thrown away from their organization, or possibly quitting from their organization by their own will regard the protagonist as their new leader. They specialize in the escape techniques they use, and their offensive strength is limited.
Official Japanese
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
Relation From Others To Others
Like
Dislike


[Water Ninja Apprentice]  Blue Ninja
【水の下忍】青のニンジャ
Weapon Spread Shot.png
Rarity 1 Cost 2
HP 78+94.418*(Lv-1) ATK 49+68.153*(Lv-1)
HP @ Lv 50 4704.482 ATK @ Lv 50 3388.497
Max HP+20 Lv, +2000 HP 8592.842 Max ATK+20 Lv, +2000 ATK 6751.557
Skills
Poisoner [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Ninja [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
Binder [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
Skill Evolution(s)
Binder+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
Waterflight Jutsu
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allies 1 square around self Weapon Spread Magic.png
1x
Show equipable ARs (87)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 2.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.png

Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Summoners
School Unknown
Release Date 2017-06-20 (v1.9.17)


Official English
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
Translated from Japanese
A Summon from another world who signed a contract with the Protagonist. Among those called ninjas who perform intelligence gathering and sabotage they are the lower ranked work units. Due to their inhumanly tough bodies their forte is maneuverability contests, and fighting by hindering their opponents with poison and throwing weapons. Those thrown away from their organization, or possibly quitting from their organization by their own will regard the protagonist as their new leader. They specialize in the escape techniques they use, and their offensive strength is limited.
Official Japanese
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
Relation From Others To Others
Like
Dislike


[Wood Ninja Apprentice]  Green Ninja
【木の下忍】緑のニンジャ
Weapon Spread Shot.png
Rarity 1 Cost 2
HP 79+94.112*(Lv-1) ATK 48+68.439*(Lv-1)
HP @ Lv 50 4690.488 ATK @ Lv 50 3401.511
Max HP+20 Lv, +2000 HP 8572.728 Max ATK+20 Lv, +2000 ATK 6770.291
Skills
Poisoner [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Ninja [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
Binder [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
Skill Evolution(s)
Binder+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
Woodflight Jutsu
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allies 1 square around self Weapon Spread Magic.png
1x
Show equipable ARs (95)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.png

Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Summoners
School Unknown
Release Date 2017-06-20 (v1.9.17)


Official English
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
Translated from Japanese
A Summon from another world who signed a contract with the Protagonist. Among those called ninjas who perform intelligence gathering and sabotage they are the lower ranked work units. Due to their inhumanly tough bodies their forte is maneuverability contests, and fighting by hindering their opponents with poison and throwing weapons. Those thrown away from their organization, or possibly quitting from their organization by their own will regard the protagonist as their new leader. They specialize in the escape techniques they use, and their offensive strength is limited.
Official Japanese
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
Relation From Others To Others
Like
Dislike


[Light Ninja Apprentice]  Yellow Ninja
【光の下忍】黄のニンジャ
Weapon Spread Shot.png
Rarity 1 Cost 2
HP 80+94.224*(Lv-1) ATK 50+67.765*(Lv-1)
HP @ Lv 50 4696.976 ATK @ Lv 50 3370.485
Max HP+20 Lv, +2000 HP 8581.456 Max ATK+20 Lv, +2000 ATK 6725.785
Skills
Poisoner [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Ninja [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
Binder [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
Skill Evolution(s)
Binder+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
Aetherflight Jutsu
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allies 1 square around self Weapon Spread Magic.png
1x
Show equipable ARs (91)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.png

Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Summoners
School Unknown
Release Date 2017-06-20 (v1.9.17)


Official English
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
Translated from Japanese
A Summon from another world who signed a contract with the Protagonist. Among those called ninjas who perform intelligence gathering and sabotage they are the lower ranked work units. Due to their inhumanly tough bodies their forte is maneuverability contests, and fighting by hindering their opponents with poison and throwing weapons. Those thrown away from their organization, or possibly quitting from their organization by their own will regard the protagonist as their new leader. They specialize in the escape techniques they use, and their offensive strength is limited.
Official Japanese
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
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[Dark Ninja Apprentice]  Purple Ninja
【闇の下忍】紫のニンジャ
Weapon Spread Shot.png
Rarity 1 Cost 2
HP 81+94.327*(Lv-1) ATK 53+67.633*(Lv-1)
HP @ Lv 50 4703.023 ATK @ Lv 50 3367.017
Max HP+20 Lv, +2000 HP 8589.563 Max ATK+20 Lv, +2000 ATK 6719.677
Skills
Poisoner [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Poison-100~-200HP/turn for 5 turns (Debuff) to hit units / 20~40%
Fearless [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove FearCannot move at will, -10CP/turn for 5 turns (Debuff) / 50~100%
Ninja [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 18~36%
Binder [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
Skill Evolution(s)
Binder+ [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hit units
    -8~-16 CP to hit units / 28~56%
[Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status.] Deal 1.4x damage to BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff)-affected enemies / 100%
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) / 50~100%
Netherflight Jutsu
Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self and allies 1 square around self Weapon Spread Magic.png
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Show equipable ARs (91)

AR icon frame rarity 2.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 4.pngAR icon frame rarity 3.pngAR icon frame rarity 3.pngAR icon frame rarity 5.pngAR icon frame rarity 4.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 5.pngAR icon frame rarity 4.png

Illustration BomBom
Scenario ――
Voice ――
Sex/GenderAs defined in the game data, might not be accurate to official localization Male
Guild Summoners
School Unknown
Release Date 2017-06-20 (v1.9.17)


Official English
"Transients from another world who have made a pact with you. They are the grunts among Ninja society who handle jobs such as espionage and subterfuge. They have inhuman strength, are highly agile, and uses poison or throw nets in battle. Either abandoned by their society or having retired of their own volition, they now recognize you as their new leader. The jutsu they use are spells geared toward survival rather than being useful in offense."
Translated from Japanese
A Summon from another world who signed a contract with the Protagonist. Among those called ninjas who perform intelligence gathering and sabotage they are the lower ranked work units. Due to their inhumanly tough bodies their forte is maneuverability contests, and fighting by hindering their opponents with poison and throwing weapons. Those thrown away from their organization, or possibly quitting from their organization by their own will regard the protagonist as their new leader. They specialize in the escape techniques they use, and their offensive strength is limited.
Official Japanese
主人公と契約を交わした異世界の「転光生」。諜報活動や破壊工作を行う忍者と呼ばれる者たちの中で下位の実働部隊に属する存在。人ならざる強靭な肉体による機動戦を得意とし、毒や投網などで相手の邪魔をする戦い方を得意とする。組織から捨てられ、あるいは自らの意思で抜け、主人公を新たな首領と仰ぐ。彼らが用いるトンジュツは回避と生存に特化したものであり、攻撃力には乏しい。
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Anonymous user: fc09de6d
No. 17369
15 months ago
Score 0 You
We need more ninjas
Anonymous user: 9ffc05cb
No. 7336
53 months ago
Score 0 You
I love how self aware the game is for how shameless the Ninja designs are. I also love how no one in-universe besides the protagonists seems to mind these guys fighting almost completely naked.
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