Difference between revisions of "Card ID"
(v1.0.0 batch) |
(rest of the cards just before v2.0.0) |
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|119100~20599|Blank | |119100~20599|Blank | ||
|120600~1099|[[Ghost]] | |120600~1099|[[Ghost]] | ||
|121100~99|[[Yule]] | |||
|121200~99|[[Ded]] | |||
|121300~99|[[Babalon]] | |||
|121400~99|[[Ibaraki]] | |||
|121500~999|[[Devil/Enemy|Christmas Devil (Enemy Only)]] | |||
|122000~499|Lucky Cat ([[Lucky Cat|obtainable]] and [[Lucky Cat/Enemy|enemy-only]]) | |||
|122500~99|[[Horkeu Kamui]] | |||
|122600~99|[[Taromaiti]] | |||
|122700~3199|[[Einherjar]] | |||
|123200~699|[[Valkyrie]] | |||
|123700~99|[[Thor]] | |||
|123800~99|[[Sitri]] | |||
|123900~99|[[Tsathoggua]] | |||
|124000~99|[[Hogen]] | |||
|124100~599|[[Ninja]] | |||
|124600~99|[[Zao]] | |||
|124700~99|[[Chernobog]] | |||
|124800~99|[[Melusine]] | |||
|124900~5399|[[Dragon]] | |||
|125400~99|[[Zabaniyya]] | |||
|125500~99|[[Arsalan]] | |||
|125600~6099|[[Angel]] | |||
}} | }} | ||
Revision as of 21:58, 30 October 2019
Transient card properties |
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This article is a stub. You can help by expanding it.
Card ID, or simply ID, is a hidden card property that determines the order in which units appear in the Player's card roster when sorting by ID.
ID order structure
The order ID of ☆3, ☆2, and ☆1 cards roughly coincide with their collective order of availability in the game. Each character has all their cards bundled together with adjacent IDs, in a consistent order: ☆3 card, co-released higher rarity ☆4/☆5 card, and later released card (typically a limited variant, although some are permanent late releases). Each unnamed class of ☆1 and ☆2 cards are also grouped together with adjacent IDs, ordered according to the canonical attribute order.
Below is an overview of which IDs correspond to which cards.
ID structure | |
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Card ID range | Description |
100000~99 | Early enemy character card data |
100100~99 | Protagonist |
100200~10099 | Blank |
110100~99 | Shiro |
110200~99 | Kengo |
110300~99 | Ryota |
110400~99 | Toji |
110500~99 | Kirito |
110600~99 | Oniwaka |
110700~99 | Hanuman |
110800~99 | Claude |
110900~99 | Licht |
111000~99 | Duo |
111100~99 | Shuichi/Enemy |
111200~99 | Fumihito |
111300~99 | Matoya |
111400~99 | Azuma |
111500~99 | Maria |
111600~99 | Christine |
111700~99 | Moritaka |
111800~99 | Fenrir |
111900~99 | Ashigara |
112000~99 | Asterius |
112100~99 | Ganglie |
112200~99 | Ikutoshi |
112300~99 | Shinya |
112400~99 | Kenta |
112500~99 | Kotaro |
112600~99 | Eita |
112700~99 | Choji |
112800~99 | Jugo |
112900~99 | Macan |
113000~99 | Ophion |
113100~99 | Temujin |
113200~99 | Garmr |
113300~99 | Makara |
113400~99 | Ophion |
113500~99 | Temujin |
113600~99 | Garmr |
113700~99 | Makara |
113800~99 | Leib/Enemy |
113900~99 | Nobuharu |
114000~99 | Kyuma |
114100~99 | Kagutsuchi |
114200~99 | Mineaki/Enemy |
114300~99 | R-19 |
114400~99 | Gabriel |
114500~99 | Alice |
114600~99 | Jambavan |
114700~99 | Lucifuge |
114800~99 | Hati |
114900~99 | Barguest |
115000~99 | Bathym |
115100~99 | Kuniyoshi |
115200~99 | Motosumi |
115300~99 | Kalki |
115400~99 | Nomad |
115500~99 | Snow |
115600~99 | Gandharva |
115700~99 | Nyarlathotep |
115800~99 | Breke/Enemy |
115900~99 | Shuten |
116000~99 | Pollux |
116100~99 | Taurus Mask |
116200~99 | Tetsuya/Enemy |
116300~99 | Jiraiya |
116400~99 | Andvari |
116500~99 | Yog-Sothoth |
116600~7099 | Slime |
117100~599 | Oni |
117600~8099 | Devil |
118100~599 | Fencer |
118600~9099 | Mage |
119100~20599 | Blank |
120600~1099 | Ghost |
121100~99 | Yule |
121200~99 | Ded |
121300~99 | Babalon |
121400~99 | Ibaraki |
121500~999 | Christmas Devil (Enemy Only) |
122000~499 | Lucky Cat (obtainable and enemy-only) |
122500~99 | Horkeu Kamui |
122600~99 | Taromaiti |
122700~3199 | Einherjar |
123200~699 | Valkyrie |
123700~99 | Thor |
123800~99 | Sitri |
123900~99 | Tsathoggua |
124000~99 | Hogen |
124100~599 | Ninja |
124600~99 | Zao |
124700~99 | Chernobog |
124800~99 | Melusine |
124900~5399 | Dragon |
125400~99 | Zabaniyya |
125500~99 | Arsalan |
125600~6099 | Angel |
Subordinate sorting criterion
Card ID is used to deal with ties in sorting by other card properties, since every card has a unique ID. For example, the Rarity sort uses other card properties, including card ID, to deal with sorting ties. The hierarchy of sorting is as follows: Rarity → Attribute → Weapon type → Card ID.