Lord of the Graveyard + |
JP Name |
墓場の魔王+ |
Trigger timing |
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13) |
Effect |
Apply Regeneration+400~800HP/turn for 4 turns (Buff) to self and allies directly adjacent to self |
Proc Chance |
30% |
|
Lord of the Graveyard + |
JP Name |
墓場の魔王+ |
Trigger timing |
When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13) |
Effect |
+6~12 CP to self and allies directly adjacent to self |
Proc Chance |
20% |
This is an additional effect |
|
Lord of the Graveyard + |
JP Name |
墓場の魔王+ |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Weapon Change (Magic)Changes the unit's weapon type to Magic-ranged for 3 turns. (Buff) to self |
Proc Chance |
50% |
This is an additional effect |
|
Lord of the Graveyard + |
JP Name |
墓場の魔王+ |
Trigger timing |
Attack ModifierAll modifiers stack with each other. Piercing modifiers do not stack with other piercing modifiers of the same status. |
Effect |
DazzleATK Down by 0.7x ~ 0.35x for 3 turns (Debuff) (x1.5) |
Proc Chance |
100% |
This is an additional effect |
|
Transients with 墓場の魔王+
No transients found that satisfy the search criteria.
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