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| #if:{{{en name|}}}|{{#vardefine:transient en name|{{{en name|}}}}}}}{{ | | #if:{{{en name|}}}|{{#vardefine:transient en name|{{{en name|}}}}}}}{{ |
| #if:{{{charge skill name|}}}|{{#vardefine:transient en jingi|{{{charge skill name|}}}}}}}{{ | | #if:{{{charge skill name|}}}|{{#vardefine:transient en jingi|{{{charge skill name|}}}}}}}{{ |
| #if:{{{charge skill description|}}}|{{#vardefine:transient en jingi description|{{{charge skill description|}}}}}}}{{#vardefine:transient no research file| | | #if:{{{charge skill description|}}}|{{#vardefine:transient en jingi description|{{{charge skill description|}}}}}}}{{ |
| true}}{{
| | #masterdata:Card|{{#var:transient id}}|no-research |
| #masterdata:Card|{{#var:transient id}} | |
| }}|{{#if: <!-- define vars --> | | }}|{{#if: <!-- define vars --> |
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Revision as of 05:34, 11 December 2018
Description
This templates creates an infobox for a character.
Usage
{{Transient infobox
| jp name =
| en name =
| jp title =
| en title =
| artwork =
| icon =
| skin artwork =
| rarity =
| cost =
| energy =
| variant =
| availability =
| acquisition =
| weapon type =
| base skill 1 =
| base skill 2 =
| base skill 3 =
| base skill 4 =
| charge skill name =
| charge skill description =
| charge skill pattern =
| illustrator =
| scenario writer =
| voice actor =
}}
Parameters
- jp name
- Japanese name of the transient.
- en name
- English name of the transient.
- jp title
- Japanese title.
- en title
- Translated English title.
- artwork
- Filename of the artwork on the wiki. Automatically adds
.png
as the file extension.
- icon
- Filename of the icon on the wiki. Automatically adds
.png
as the file extension.
- skin artwork
- Filename of the skin artwork on the wiki. Automatically adds
.png
as the file extension.
- rarity
- Rarity of the transient.
- cost
- Team cost of the transient.
- energy
- Japanese energy of the transient. See Property:Has energy for a list of allowed values.
- variant
- Variant of the transient. Defaults to Standard.
- availability
- Availability of the transient. See Property:Has availability for a list of allowed values. If set to Unobtainable, many parameters will automatically be omitted.
- acquisition
- Method of acquisition of the transient.
- weapon type
- Japanese weapon type of the transient. See Property:Has weapon type for a list of allowed values.
- base skill 1
- Japanese skill name of the default base skill.
- base skill 2
- Japanese skill name of the base skill learnt after the first limit break.
- base skill 3
- Japanese skill name of the base skill learnt after the second limit break.
- base skill 4
- Japanese skill name of the base skill learnt after the third limit break.
- charge skill name
- English name of the charge skill.
- charge skill description
- English description of the charge skill.
- charge skill pattern
- Filename of the charge skill's attack pattern on the wiki. Automatically adds
.png
as the file extension.
- illustrator
- Japanese name of the illustrator. Separate multiple with a semicolon.
- scenario writer
- Japanese name of the scenario writer. Separate multiple with a semicolon.
- voice actor
- Japanese name of the voice actor. Separate multiple with a semicolon.
Examples
{{Transient infobox
| jp name = モリタカ
| en name = Moritaka
| jp title = 孝の八犬士
| en title =
| acquisition = Gacha
| artwork = Moritaka 3star full
| icon = Moritaka 01 icon
| skin artwork =
| rarity = 3
| cost = 8
| energy = 水
| weapon type = 斬撃
| hp = 403
| hp growth = 103.074
| atk = 198
| atk growth = 54.129
| base skill 1 = 獣の末裔
| base skill 2 = 切り払いの名手
| base skill 3 = 霊玉の八犬士
| base skill 4 =
| charge skill name = Frozen Ice Blade
| charge skill description = Slash Damage + Inflict Purge on Enemy
| charge skill pattern = Weapon Spread Slash
| illustrator = 樹下次郎
| scenario writer =
| voice actor = 山口勝平
}}
|
Rarity |
3 |
Cost |
8 |
HP |
403+103.071*(Lv-1) |
ATK |
198+54.133*(Lv-1) |
HP @ Lv 60 |
6484.189 |
ATK @ Lv 60 |
3391.847 |
Max HP+20 Lv, +2000 HP |
10545.609 |
Max ATK+20 Lv, +2000 ATK |
6474.507 |
Skills |
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Parry Adept |
[Defense ModifierAll modifiers stack with each other.] Take 0.7x damage from Slash-ranged enemies / 100%
|
Spiritual Dog Warrior |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allies on the left and right of self / 16~32%
|
Samurai Warrior |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self +8~16 CP to self / 20~40%
|
Skill Evolution(s) |
Samurai Warrior + |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self / 40~80% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to self / 20~40% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ProtectionDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to allies on the left and right of self / 35~70%
|
|
Research Files
Official English
|
"A Transient from a world called the Land of Wa. A second-year in Shinjuku Academy. He is a young boy who swore to his now late warrior family that he would become a great samurai and make a name for himself in Tokyo by seeking the strong. Because he came from a world where war was common, he knows how to use his sword effectively in battle. He was raised as a girl by his mother when he was young, so he feels a strong affinity to those who cross-dress."
|
|
|
Official Japanese
|
異世界ワノクニから現れた「転光生」。神宿学園の二年生。強者集うこの東京で見聞を広め、立派なサムライとなり立身出世することを亡き家族に誓う武士少年。戦の多い世界からやって来た為、実戦の剣の心得がある。幼い頃、母に女の子として育てられた為、異性装をした者に妙な親近感を持つ。
|
|
{{Transient infobox
| jp name = モリタカ
| en name = Moritaka
| jp title = 武士は恋を知る
| en title =
| acquisition = Valentine's Gacha
| artwork = Moritaka Valentine 5star full
| icon = Moritaka 03 icon
| skin artwork = Moritaka 2 Valentine 5star full
| rarity = 5
| cost = 24
| energy = 火
| weapon type = 斬撃
| variant = Valentine
| availability = Limited
| hp = 1599
| hp growth = 84.497
| atk = 850
| atk growth = 65.217
| base skill 1 = 恋焦がれる者
| base skill 2 = 獣の末裔
| base skill 3 = 霊玉の八犬士
| base skill 4 =
| charge skill name = Frozen Ice Blade?
| charge skill description = Magic Damage + Cast CP Up on all Nearby Allies
| charge skill pattern = Weapon Spread Magic
| illustrator = 樹下次郎
| scenario writer =
| voice actor = 山口勝平
}}
|
Rarity |
5 |
Cost |
24 |
HP |
1599+84.49*(Lv-1) |
ATK |
850+65.214*(Lv-1) |
HP @ Lv 70 |
7428.81 |
ATK @ Lv 70 |
5349.766 |
Max HP+20 Lv, +2000 HP |
11118.61 |
Max ATK+20 Lv, +2000 ATK |
8654.046 |
Skills |
The Lovesick |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BerserkATK Up and DEF Down by 1.3x ~ 2.6x for 4 turns (Buff) to self / 35~70%
|
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
|
Spiritual Dog Warrior |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allies on the left and right of self / 16~32%
|
Loyal Samurai |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ATK UpATK Up by 1.1x ~ 2.2x for 4 turns (Buff) to self and allies on the left and right of self +4~8 CP to self and allies on the left and right of self / 22~44%
|
Skill Evolution(s) |
The Lovesick + |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 40~80%
|
Filial Dog Warrior - Yearning |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allies on the left and right of self / 25~50% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Non-Debuff StrengtheningWhen not holding removable debuffs: Increases skill activation rate by 30% (Irremovable Buff) to self / 100% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +40~80 CP to self / 35~70%
|
|
Official English
|
"He heads to the school's kendo dojo after class to train harder and longer than anybody so that he can win the next competition. He doesn't train just within his kendo club, but with practitioners from other schools and of other styles from different worlds, too. He is a warrior at heart and sees the whole world as a battlefield. He has made many friends throughout Tokyo via the sword but has not yet found someone to love. However, as he finishes his daily training, a shadow appears in the solemn twilight filtering into the otherwise empty dojo, delivering a surprise that leaves this warrior lad's heart pounding."
|
|
|
Official Japanese
|
学園の授業を終えた彼が向かうは剣道部の道場。次の都大会では必ず優勝せんと、誰よりも遅くまで稽古に励むのだ。剣道のみにとどまらず、他校への出稽古や異世界の他流派と剣を交わし、腕を磨く事も忘れない。常在戦場、いかなる攻撃にも応じる事ができてこその武士。この東京に剣を通じて知り合った仲間は多く、されど恋の相手は未だ無し。いつもの稽古の後、誰も居なくなった夕陽差す道場に現れた人影。突然の奇襲に、剣士少年の心は揺れる。
|
|
{{Transient infobox
| jp name =
| en name = Tetsuya
| jp title =
| en title =
| acquisition = Unobtainable
| artwork = Tetsuya 3star full
| icon = Tetsuya 01 icon
| skin artwork =
| rarity =
| cost =
| energy = 冥
| weapon type = 斬撃
| availability = Unobtainable
| hp =
| hp growth =
| atk =
| atk growth =
| base skill 1 =
| base skill 2 =
| base skill 3 =
| base skill 4 =
| charge skill name =
| charge skill description =
| charge skill
| illustrator = naop
| scenario writer =
| voice actor =
}}
|
Rarity |
|
Acquisition |
Unobtainable |
Energy |
Nether |
Weapon type |
Slash |
|
Base skills |
Def. |
? |
? |
LB1 |
? |
? |
LB2 |
? |
? |
LB3 |
? |
? |
Charge skill |
? |
? |
|
Illustration |
naop |
Scenario |
—— |
Voice |
—— |
|