"Juugo. A student on the path of Judo. I want to become a strong man, able to overcome any hardship."
Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
398+106.143*(Lv-1) |
ATK |
200+50.98*(Lv-1) |
HP @ Lv 60 |
6660.437 |
ATK @ Lv 60 |
3207.82 |
Max HP+20 Lv, +2000 HP |
10783.297 |
Max ATK+20 Lv, +2000 ATK |
6227.42 |
Skills |
Dragonborn |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 20~40%
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Sacrifice |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to allies directly adjacent to self / 35~70%
|
The Indomitable |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 35~70%
|
Martial Arts Master |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units Push away hit units by 1 square / 30~60%
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Skill Evolution(s) |
Martial Arts Master+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away hit units by 1 square / 30~60%
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Research Files
Official English
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"A stubborn and solemn judo team member at an all boys high school in Tokyo. Due to certain circumstances, he was offered as a sacrifice to the Transient Yamata no Orochi. Its curse binds his body, causing everything he wears to turn into something resembling the serpent. Upon hearing about the Rule of Rending that could free him from the curse, he threw his hat into the battle ring."
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Official Japanese
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都内の男子校に通う、堅物で生真面目な、柔道部員の高校生。ある事情から、「転光生」八岐大蛇の生贄として捧げられ、その呪いに身を縛られているが為、彼が体に着けたものは皆、大蛇に等しい存在へと変わる。呪いを解き放つ「離断」の権能の噂を聞き「アプリ」バトルへ参加する。
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Research File
Affiliation: ???
Juugo is a serious, steadfast Judo practitioner and club member attending a boy's school in Tokyo. A victim of the circumstances of his birth, he has been dedicated as a sacrifice to the serpent Yamata-no-Orochi, and is branded by a powerful curse. Orochi manifests itself in the clothing he wears, awaiting its chance to strike, when Juugo lowers his guard.
|
Rarity |
4 |
Cost |
16 |
HP |
797+93.939*(Lv-1) |
ATK |
405+62.245*(Lv-1) |
HP @ Lv 65 |
6809.096 |
ATK @ Lv 65 |
4388.68 |
Max HP+20 Lv, +2000 HP |
10687.876 |
Max ATK+20 Lv, +2000 ATK |
7633.58 |
Skills |
Dragonborn |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 20~40%
|
Sacrifice |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +8~16 CP to allies directly adjacent to self / 35~70%
|
The Indomitable |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply VigorATK Up by 1.2x ~ 2.4x for 3 turns (Buff) to self / 35~70%
|
Martial Arts Master |
[After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units Push away hit units by 1 square / 30~60%
|
Skill Evolution(s) |
Martial Arts Master+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BreakCannot move at will, DEF Down by 1.2x ~2.4x for 2 turns (Debuff) to hit units / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away hit units by 1 square / 30~60%
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Official English
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"He belongs to a long line of spiritual talent...in regards to acting as sacrifices. As a countermeasure, he was taught martial arts by his parents. He normally suppresses the effects of the curse on him through his powerfully trained physique and mental prowess but whenever his emotions run wild, the curse goes out of control, causing the Yamata No Orochi to materialize by devouring his spirit. He is sympathetic toward anyone suffering a similar curse."
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Official Japanese
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彼は、生贄として最高の霊的資質を代々受け継ぐ家系であり、それを克服するため、親から武道などで心身を鍛え上げられた。普段は武道で鍛えた強靭な精神力で呪いを抑え込んでいるが、感情が動揺すると呪いが暴走し、彼の霊力を喰う事でヤマタノオロチは実体化する。同じく自身を縛る呪いに苦しむ相手には、同病相憐れむ思いを抱く。
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Research File
Affiliation: ???
Juugo was born to a bloodline with strong spiritual power, which makes them ideal sacrifices to Orochi. By honing his mind and body through martial arts, Juugo has managed to suppress Orochi's curse, but he must maintain constant vigilance and composure, as when his emotions run too high Yamata-no-Orochi begins eating his spiritual energy and manifesting a physical form. He feels compassion for fellow cursed souls.
Relations
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Notes
- His full name is Juugo Kushinada (櫛稲田ジュウゴ).
- His last name, Kushinada, may be a reference to Kushinadahime, the wife of the Shinto god Susanoo.
- Yamata-no-Orochi is an eight headed dragon to whom daughters were sacrificed from the myth of Susanoo.
42 comments
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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