Jugo/Strategy

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NOTE: This page currently under construction.

(This page is for Jugo strategy guide. For the standard Jugo page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

Past his really good Default and LB3, Jugo needs to get hit in order to make half his skillset work, but he'll end up being hit either way since he needs to be close and personal to make quick work of his targets. Thanks to Fighting Spirit and probably Crushed, his charge skill can hit considerably hard. His only drawback is, again, having to be hit and being weak to Water, all the less favorable because of his exposing range. Consider defensive buffs if you want to approach his skills more optimally since he’ll really appreciate the damage reduction, he’ll deliver a lot of pain to his enemies in return, making it a worthy tradeoff.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Glass Cannon

Gameplay role:

Pros

+ Excellent Default that greatly improves his damage output, which can be further supported by LB2 and partially LB3.

+ LB1 lets him share CP to his allies frequently given his frontline nature.

+ LB3 Crushed effects apply for whatever hits the affected enemy as well, letting his allies exploit it besides himself.

+ Charge can have potentially good damage if under LB2.

Cons

- Half of his skills need him to be hit, he doesn’t have any way to reduce incoming damage, making it tricky to get him on shape.

- Past damage, Charge doesn’t have any noticeable effects (though Zabaniyya will thank the Mage-ranged Burn from 4☆).

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngFire element icon.pngBlow weapon icon.png 6660 8722 3208 4718 3208 4718 3529 5189
Icon frame rarity 4.pngFire element icon.pngThrust weapon icon.png 6809 8748 4389 6011 2414 3306 3686 5049


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Jugo
【Debuffer】

Jugo
【Moveslut, CP Battery】

Jugo
【Healer, Tank】

Jugo
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples