"Pipe down ya bastards! The babies are trying to sleep!! Oraaaa!!!"
Transient Information
Research Files
Official English
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"A stereotypical high school delinquent who hangs around Asakusa in Taito Ward. Due to certain events, he ended up adopting two oni infants, Zenki and Goki, as their papa rather than their Summoner. Ever since he was small, he'd get into fights after staring people down, but he's also sentimental, easily moved to tears, and has a caring heart of gold when it comes to kids. He dyed his hair blond, thinking that looking strong would prevent others from picking fights with him, but this ironically led to more frequent conflict."
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Official Japanese
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台東区・浅草の古式ゆかしいヤンキー高校生。とある経緯から、「転光生」である鬼種の赤ん坊、前鬼・後鬼を拾い、召喚主としてではなく親としての心持ちで彼らを育てている。幼い頃から目つきと言葉遣いが悪く、ケンカを売られやすいが、涙もろく情に弱い、子供に優しい人情肌の男である。強く見えればケンカを売られないかと、金髪に染めたり努力しているが、これが更に争いを呼んでしまう悲惨な結果となっている。
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Research File
Official English
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A stereotypical high school delinquent who hangs around Askusa in Taito Ward. Due to certain events, he ended up adopting two oni infants, Zenki and Goki, as their papa rather than their Summoner. Ever since he was small, he'd get into fights after staring people down, but he's also sentimental, easily moved to tears, and has a caring hear of gold when it comes to kids. He dyed his hair blond, thinking that looking strong would prevent others from picking fights with him, but this ironically led to more frequent conflict.
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Translated from Japanese
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A high school delinquent from Taito Ward. Under strange circumstances, he came to be the caretaker of two oni babies. Although they are stray summons, his relationship with them is more akin to a father than a summoner. In spite of his rough appearance, he's really kind of a weakling. The true Motosumi is a friendly young man who loves children and would really rather just get along, but the thuggish face he was born with caused him endless grief throughout his life as other students took him for a delinquent and either ostracized him or started fights with him constantly. Over time Motosumi adopted the style and mannerisms of a punk, dying his hair blond and perfecting his sneer over long practice sessions, in hopes that he might finally be left alone if he looked tough enough. Unfortunately, this only exacerbates the problem.
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Official Japanese
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台東区・浅草の古式ゆかしいヤンキー高校生。とある経緯から、「転光生」である鬼種の赤ん坊、前鬼・後鬼を拾い、召喚主としてではなく親としての心持で彼らを育てている。幼い頃から目つきと言葉遣いが悪く、ケンカを売られやすいが、涙もろく情に弱い、子供に優しい人情肌の男である。強く見えればケンカを売られないかと、金髪に染めたり努力しているが、これが更に争いを呼んでしまう悲惨な結果となっている。
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Rarity |
4 |
Cost |
16 |
HP |
804+93.878*(Lv-1) |
ATK |
399+62.296*(Lv-1) |
HP @ Lv 65 |
6812.192 |
ATK @ Lv 65 |
4385.944 |
Max HP+20 Lv, +2000 HP |
10689.752 |
Max ATK+20 Lv, +2000 ATK |
7631.864 |
Skills |
Child |
[Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
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Head of Festivities |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +3~6 CP to self and allies directly adjacent to self / 50~100%
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Oni Brethren |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100%
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The Felicitous |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Blessing+300~600HP/turn for 4 turns (Buff) to self and allies 1 square around self / 50~100%
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Skill Evolution(s) |
Child+ |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Glint+10% skill activation rate for 2 turns (Buff) to self / 50~100% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove CharmCannot attack for 3 turns (Debuff) / 50~100%
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Riot Instigator |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] +5~10 CP to self and allies directly adjacent to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Defense Advantage vs BlowAcquire skill for 1 turn: [Defense Modifier] Take 0.5x damage from Blow-ranged enemies (Irremovable Buff) to allies in a 2-square diamond radius around self / 45~90% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Defense Advantage vs BlowAcquire skill for 1 turn: [Defense Modifier] Take 0.5x damage from Blow-ranged enemies (Irremovable Buff) to allies in a 2-square diamond radius around self / 45~90% [After BuffDoes not trigger if buff is nullified or resisted. Shares timing with effect that bestowed buff. Effects of the same timing from same unit are all triggered together before they are applied. Will not trigger when buff is already held. Buff-type status skills self-activate with this timing.] +150~300 HP to allies directly adjacent to self / 25~50% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply OppressionCannot move at will for 2 turns (Debuff) to hit units and enemies directly adjacent to them / 40~80% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove OppressionCannot move at will for 2 turns (Debuff) / 50~100%
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Punk with Wild Child |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self and allies directly adjacent to self / 50~100% [After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 40~80% [Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] -200~-400 HP to hit units, steal 100% of decreased HP / 35~70% [Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP < 50%) Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 45~90%
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Official English
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"He owns a Sacred Artifact in the form of a Vajra that can exorcise even oni but is generally used as a baby rattle. Whenever he falls unconscious in battle, the oni pair Zenki and Goki will appear in their true forms. Zenki bears the power of fire while Goki bears the power of water. When he awakens after battle, they will have returned to their infant forms. He seems to get along well with people who love children."
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Official Japanese
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鬼をも従える調伏の力を持つ金剛杵の神器の持ち主であるが、普段は赤ん坊をあやすガラガラとして使っている。闘いの中で彼が倒れ気絶すると、前鬼・後鬼は真の姿を顕す。前鬼は火の力を、後鬼は水の力を宿した強力な鬼種。闘いが終わり、彼が目覚めた時には既に幼い子供の姿へと戻っている。子供好きな相手とは意気投合する事が多い。
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Research File
Official English
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He owns a Sacred Artifact in the form of Vajra that can exorcise even oni but is generally used as a baby rattle. Whenever he falls unconscious in battle, the oni pair Zenki and Goki will appear in their true forms. Zenki bears the power of fire while Goki bears the power of water. When he awakens after battle, they will have returned to their infants forms. He seems to get along well with people who love children.
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Translated from Japanese
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His Sacred Artifact is a vajra, a ritual object that supresses the power of demons. Motosumi, on the other hand, uses it primarily as a rattle. When he faints in battle, the babies manifest their true forms: Deadly twin Oni of fire and water who show no mercy to any opponent that would lay a finger on their papa. When the battle is over and Motosumi wakes up, the oni will have already reverted to their baby state with him none the wiser.
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Official Japanese
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鬼をも従える調伏の力を持つ金剛杵の神器の持ち主であるが、普段は赤ん坊をあやすガラガラとして使っている。闘いの中で彼が倒れ気絶すると、前鬼・後鬼は真の姿を顕す。前鬼は火の力を、後鬼は水の力を宿した強力な鬼種。闘いが終わり、彼が目覚めた時には既に幼い子供の姿へと戻っている。子供好きな相手とは意気投合することが多い。
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Relations
Relation |
From Others |
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To Others
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Like
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Zao→
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→ Kagutsuchi
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Dislike
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→
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→
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Notes
28 comments
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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