Punk with Wild Child |
JP Name |
鬼子連れのヤンキー |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self |
Proc Chance |
50% |
|
Punk with Wild Child |
JP Name |
鬼子連れのヤンキー |
Trigger timing |
Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self and allies directly adjacent to self |
Proc Chance |
50% |
This is an additional effect |
|
Punk with Wild Child |
JP Name |
鬼子連れのヤンキー |
Trigger timing |
After Not MovingTriggers after their player's movement phase, provided this unit was not held during their player's movement phase. Triggered and applied after [After Moving] effects, before [If Stationary] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self |
Proc Chance |
40% |
This is an additional effect |
|
Punk with Wild Child |
JP Name |
鬼子連れのヤンキー |
Trigger timing |
After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self |
Proc Chance |
40% |
This is an additional effect |
|
Punk with Wild Child |
JP Name |
鬼子連れのヤンキー |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
No effect |
Proc Chance |
35% |
This is an additional effect |
|
Punk with Wild Child |
JP Name |
鬼子連れのヤンキー |
Trigger timing |
Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
-200~-400 HP to hit units, steal 100% of decreased HP |
Proc Chance |
35% |
This is an additional effect |
|
Punk with Wild Child |
JP Name |
鬼子連れのヤンキー |
Trigger timing |
Turn StartTriggers on turn start of their player, after [Phase Start] effects, before [Opponent Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied. |
Effect |
(If HP < 50%) Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self |
Proc Chance |
45% |
This is an additional effect |
|
Transients with 鬼子連れのヤンキー
No transients found that satisfy the search criteria.
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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