"Nomad. I'm looking for a certain person who betrayed me. I'll cooperate with you for now, in exchange for information."
Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
403+105.122*(Lv-1) |
ATK |
199+52.051*(Lv-1) |
HP @ Lv 60 |
6605.198 |
ATK @ Lv 60 |
3270.009 |
Max HP+20 Lv, +2000 HP |
10707.638 |
Max ATK+20 Lv, +2000 ATK |
6311.029 |
Skills |
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
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Blink Jumper |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28%
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Avenger |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
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Teleporter |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away self by 1 square / 50~100% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
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Skill Evolution(s) |
Blink Jumper+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 40~80%
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Avenger+ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
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Avenger++ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
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Research Files
Official English
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"A capable jack-of-all-trades Transient who also carries out bodyguard and detective work around the Kabukicho area in Shinjuku. The name Nomad is a pseudonym he uses when dealing with clients. He has been modified against his will to look like a tiger and is currently in search of the culprit, upon whom he would exact revenge."
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Official Japanese
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新宿・歌舞伎町で、「転光生」関連のボディガードや探偵仕事等を請け負う、腕利き掃除屋(スイーパー)の「転光生」。この「ノーマッド」という名前は、仕事の依頼人とやり取りをする際の偽名である。改造人間である彼の現在の虎の姿は後天的に得たものであり、決して望んで得たものではない。復讐のため、とある人物の情報を追っている。
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Investigation Profile
Affiliation: Berserkers
A freelance bodyguard and detective operating primarily in Shinjuku and Kabukicho, "Nomad" is an alias he uses with clients. His appearance as a tiger beastman is a result of modification, performed on him against his will. He's seeking out information on a certain individual in order to exact his revenge.
|
Rarity |
4 |
Cost |
16 |
HP |
803+96.939*(Lv-1) |
ATK |
401+59.173*(Lv-1) |
HP @ Lv 65 |
7007.096 |
ATK @ Lv 65 |
4188.072 |
Max HP+20 Lv, +2000 HP |
10945.876 |
Max ATK+20 Lv, +2000 ATK |
7371.532 |
Skills |
Blood of the Beast |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100%
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Blink Jumper |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28%
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Avenger |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 20~40%
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Teleporter |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away self by 1 square / 50~100% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 / 100%
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Skill Evolution(s) |
Blink Jumper+ |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to self / 14~28% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 40~80%
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Avenger+ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply RageATK Up and DEF Down by 1.25x ~ 2.5x for 2 turns (Buff) to self / 30~60% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 30~60%
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Avenger++ |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Rage+ATK Up by 1.25x ~ 2.5x, DEF Down by 1.25x for 2 turns (Buff) to self / 40~80% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply OppressionCannot move at will for 2 turns (Debuff) to hitting units / 40~80%
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Space Jumper |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Push away self by 1 square / 50~100% [While MovingWhen this unit is held by their player.] Increase vertical movement by 1 (If HP = 100%) Increase horizontal and vertical movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP = 100%) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] (If HP = 100%) Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to allies on the left and right of self / 35~70%
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Official English
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"Embedded in his fang is a switch that activates teleportation, allowing him able to move at incredible speed, as if everything else around him has frozen in time. He is so quick that his clothes and accessories burn up as a result of the air friction around him and he flares bright red like a shooting star. After he was summoned to Tokyo, he got his hands on a motorcycle that he cherishes. He can typically be seen riding down the street called Meiji-doori between Shinjuku and Ikebukuro."
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Official Japanese
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一種の瞬間移動能力者(テレポーター)であり、牙に埋め込まれた装置のスイッチをオンにする事で、あたかも周囲の時間を疑似的に停止させたかのような高速機動を行う事が出来る。その余りの速度に、身に着けたものは空気との摩擦で燃え尽き、流星が赤々と燃えるかのように躍動する。この東京へと召喚された後に手に入れたバイクをこよなく愛し、メインの活動範囲である新宿~池袋を移動するため、明治通りを愛車で駆け抜ける姿をよく目撃される。
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Investigation Profile
Affiliation: Berserkers
Nomad uses a special device embedded in one of his fangs in battle. To the naked eye he appears to teleport, but in reality he is moving at incredible speed. Unable to stand the friction, his clothes are burned away in the process, wreathing his body in flame like a comet. After being summoned to Tokyo Nomad picked up a taste for biking, and can often be seen cruising the Shinjuku-Ikebukuro area, his chosen stomping grounds.
Relations
Relation |
From Others |
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To Others
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Like
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Gabriel→
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→
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Dislike
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→
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→
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Notes