From Tokyo Afterschool Summoners
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Transient Information
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Rarity |
3 |
Cost |
8 |
HP |
358+89.816*(Lv-1) |
ATK |
242+67.327*(Lv-1) |
HP @ Lv 60 |
5657.144 |
ATK @ Lv 60 |
4214.293 |
Max HP+20 Lv, +2000 HP |
9453.464 |
Max ATK+20 Lv, +2000 ATK |
7560.833 |
Skills |
Ogre Among Ogres |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 20~40%
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Bulwark |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies in reverse Slash range / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 1 turn. (Buff) to self / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 45~90%
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Imperial Guard Captain |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to allies directly adjacent to self / 35~70% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +4~8 CP to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove OppressionCannot move at will for 2 turns (Debuff) / 50~100%
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Quietly Dignified |
[When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self / 20~40% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +4~8 CP to self / 35~70%
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Research Files
Official English
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"Captain of the Kingdom of Valinor's Imperial Guard. He is an ogre, and his kind, who are sometimes called the People of Fire, boast immense physical strength, senses several times sharper than those possessed by humans, and incredible natural resistance to heat. Orgus is a member of the royal family of Valinor, a fact known to precious few. He prefers to fight on the front lines and is at his strongest when protecting his subordinates and comrades. He tends to get along well with those who value the pride and honor of knighthood. While he admires people who are willing to discipline themselves and hone their skills, he can be very harsh in his treatment of those who would choose to run from their hardships instead."
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Translated from Japanese
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Ogre knight captain that serves Valinor, the country that neighbors Midgard. That race is known as the people of fire who possess a strong resistance against heat. Additionally they have larger body frames than humans and are said to possess senses several times stronger. Orgus is descended from Valinor's royal family, but not many people know about this. He is always standing at the front lines of battle where he specializes in loudly encouraging his friends and underlings while protecting them. He tends to easily hit it off with people who value their pride as a knight. He approves of always striving to train oneself, and he comes down harshly on those who try to run from severe circumstances they cannot withstand.
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Official Japanese
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ミッドガルドの隣国ヴァリノールに仕えるオウガ族の騎士団長。かの種族たちは炎の民と呼ばれ、熱に強い耐性を持つ。更に、人間よりも大きな体躯と、そして数倍の鋭敏な感覚を持っているという。オルグスはヴァリノール王家の血を引いているが、そのことを知る者は決して多くない。戦場では常に最前線に立ち、部下や仲間を叱咤激励しながら庇う戦いを得意とする。騎士としての誇りを重視する相手と、意気投合しやすい傾向がある。常に自己鍛錬に励む傾向を良しとし、厳しい状況に耐えかねて逃げるような相手には厳しく接する。
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Rarity |
4 |
Cost |
16 |
HP |
630+89.694*(Lv-1) |
ATK |
570+66.429*(Lv-1) |
HP @ Lv 65 |
6370.416 |
ATK @ Lv 65 |
4821.456 |
Max HP+20 Lv, +2000 HP |
10164.296 |
Max ATK+20 Lv, +2000 ATK |
8150.036 |
Skills |
Indomitable Ogre |
[Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply BrawnATK Up by 1.15x ~ 2.3x for 4 turns (Buff) to self / 50~100% [Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply AdamantineDEF Up by 0.9x ~ 0.45x for 4 turns (Buff) to self / 20~40%
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Bulwark |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies in reverse Slash range / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 1 turn. (Buff) to self / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 45~90%
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Imperial Guard Captain |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Arousal+10CP/turn for 1 turn (Buff) to allies directly adjacent to self / 35~70% [When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] +4~8 CP to self / 45~90% [Status ResistanceTriggers directly before receiving any status, including those that would normally not be accepted due to pre-existing acquisition of the same status. Prevents target statuses from being applied at all and removes them if already present. The application of the any status that confers Status Resistance will trigger its own Status Resistance skill effects.] Remove OppressionCannot move at will for 2 turns (Debuff) / 50~100%
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Fiery Spirit |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply CritATK Up by 2x ~ 4x for 1 turn (Buff) to self -150 HP to self / 32~64% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Burn-300~-600HP/turn for 5 turns (Debuff) to hit units / 45~90%
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Skill Evolution(s) |
Mighty Stronghold |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply EvasionDEF Up by 0.01x ~ 0.005x for 1 turn (Buff) to allies in reverse Slash range / 40~80% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Weapon Change (None)Changes the unit's weapon type to None-ranged for 1 turn. (Buff) to self / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] +10~20 CP to self / 45~90%
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Official English
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"The Fire Dragon King resides in the mountains south of the Midnor Highway, which connects the nations of Midgard to Valinor. In addition to his magic-imbued suit of armor, Orgus wields a legendary Sacred Artifact that was forged by a great ogre smith from one of the Fire Dragon King's scales, which is said to have once been bestowed upon the detachment of troops stationed on this fiery mountain by the king of Valinor. Orgus, like many of his kind, feels a strong affiliation and respect for all creatures born from flame. On a more personal level, he cannot help but feel a sense of discontent when he sees someone being exiled from their homeland."
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Translated from Japanese
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The mountain range to the south of the Midnor Highway that connects the two countries is where the king of fire dragons live. His scales are a legendary Sacred Artifact obtained by Orgus, and it is said that ogre artisans stake their lives to temper them. When it covers his body, it is armor that carries the power of magic. It's said that it is a masterpiece awarded by the king of Valinor to the garrison that was stationed on that mountain of fire. It assists with ogres' racial traits, carrying great respect and sympathy from those born of fire. It also seems to have opinions about those exiled from having the status of siblings.
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Official Japanese
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二国を結ぶミッドノール街道の南方に位置する山脈には、火竜の王が棲む。その鱗をオウガの名工が命を賭して鍛え上げたという、伝説の「神器」を手に入れたオルグスの姿。そして、その身を覆うのは、魔法の力を帯びた鎧である。ヴァリノール王より、かの炎の山の駐留部隊がかつて授かった逸品であるという。オウガとしての種族傾向も手伝い、炎から生まれた者に対して強い共感と敬意を抱く。きょうだいをあるべき地位から追放した者に対しては、何やら思う所があるようだ。
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CV
Event |
Line |
Love |
Please accept my oath upon this sword...My destined warrior! |
Event (Shop) |
Line |
Missing lines (for translators)
summon battle move attack skill hit-minor hit-major hit-major-2 charge charge-2 ko love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Notes
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The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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