From Tokyo Afterschool Summoners
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| =={{Star|4}}== | | =={{Star|4}}== |
| {{#vardefine:transient en title|}} | | {{#vardefine:transient en title|Librarian Emperor of the Paperback Province}} |
| {{#vardefine:transient variant|Nightmare}} | | {{#vardefine:transient variant|Nightmare}} |
| {{#vardefine:transient en research file|}} | | {{#vardefine:transient en research file|}} |
Revision as of 07:20, 17 April 2019
Transient Information
Research Files
Official English
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"A bear Transient and high school student who is highly intelligent and knowledgeable in many subjects. He skipped a few grades to enter a university medical research lab. His personality, however, tends toward cowardice and nerves. The people around him take advantage of those attributes and force their troubles onto him. He currently lives in an apartment complex that once allowed pets and has now become a dorm for Ueno-based Therian Transients in Taito Ward. He looks up to the polar bear Transient who is the housemaster there and also his elder in med school... Actually, it would be more accurate to say he's completely dependent. Also, he's a crybaby."
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Translated from Japanese
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A bear beastman and high school student. Jambavan is an incredibly gifted student with a brilliant mind and a broad array of knowledge in various subjects. As an honor student, he's been given clearance to study medicine at university well above his grade level. Despite his genius however, Jambavan has a fundamentally timid, submissive nature and is a chronic worrier, which can be troublesome for the older students he is surrounded by. Currently, he lives in a Pets-OK student dorm specifically for beastmen. His dorm manager and medical senpai, a polar bear, dotes on him like a younger brother and receives Jambavan's utmost devotion in turn. Cries often.
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Official Japanese
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熊の「転光生」高校生。頭脳明晰で多種多様な知識を持ち、飛び級扱いで大学の医学部研究室に出入りする優等生だが、基本的に柔弱かつ気弱で心配性、周囲から厄介ゴトを押し付けられがちな性格。ペットOKのアパートを転用した、台東区・上野の獣人「転光生」専用学生寮で寝泊まりしている。その寮長であり、医学を学ぶ先輩でもある、白熊の「転光生」に全幅の信頼を寄せている、というより完全に甘えきっている。よく泣く。
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CV
CV
Event |
Line |
Summon |
Jambavan. It's nice to meet you. Alice ordered me to- ah!... F-forget I said anything. |
Beginning of Battle |
If world domination is what you want, I'll do my best... but, maybe we shouldn't... |
Move |
I understand. |
Attacking |
Eeeii! |
Skill Activation |
Surya's Glow. |
Hit (minor) |
Huuh? |
Hit (major) |
Weeeeaaakkk?! |
Charge |
Prosperity to the righteous, and downfall to the evil. O, maiden of the jewel...Jambavati. |
Victory |
With this, I wonder if Alice will want me to clean up again.... aaah... my belly hurts... |
KO'd |
Sorry, papa... |
Event (Shop) |
Line |
Missing lines (for translators)
hit-major-2 charge-2 love love-2 title title-2 open open-2 close close-2 greeting encouraging touched conversation-1 conversation-2 conversation-3 conversation-4 self character-1 character-2 character-3 character-4 event event-1 event-2 event-3 event-4 special special-1 special-2 special-3 special-4 specialevent specialevent-1 specialevent-2 specialevent-3 specialevent-4
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Official English
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"The Jewel he wields is a Sacred Artifact especially effective against powerful evils that would destroy the world. However, against any other enemies, its Rule bestows only blessings. World-destroying evils aren't all that common, though. The price of using the Rule forbids him from unleashing his full strength on those weaker than him, often rendering him powerless. For certain reasons, he's often in the company of a little girl but is unable to mentally or physically go against her wishes, resulting in his being used like a slave."
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Official Japanese
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彼が持つ宝玉の神器は、世界を滅ぼすような強力な悪に対しては滅法強いが、それ以外の全てに対して、たとえ敵であろうと祝福を与えてしまうという権能を持っている。だが、世界を滅ぼす悪などそうそうおらず、更に権能の代償として、自分より弱い者に対して彼は全力を振るう事を許されないため、弱者に対してほぼ無力であり、逆らえない。彼はある理由から、とある幼い少女と行動を共にする事が多いが、精神的にも肉体的にも逆らえず、シモベのようにコキ使われている。
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Variant |
Nightmare |
Rarity |
4 |
Cost |
16 |
HP |
810+90.714*(Lv-1) |
ATK |
600+63.265*(Lv-1) |
HP @ Lv 65 |
6615.696 |
ATK @ Lv 65 |
4648.96 |
Max HP+20 Lv, +2000 HP |
10429.976 |
Max ATK+20 Lv, +2000 ATK |
7914.26 |
Skills |
Bustler |
[While MovingWhen this unit is held by their player.] Increase horizontal movement by 1 / 100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Acceleration+8CP/turn for 3 turns (Buff) to self and allies on the left and right of self / 50~100%
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In Beast's Clothing |
[After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply TenacityDEF Up by 0.9x ~ 0.45x for 1 turn (Buff) to self +8~16 CP to self / 50~100%
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Fiercely Tearful |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hitting units / 30~60%
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Royally Swamped |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +3~6 CP to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] -5~-10 CP to self / 50~100%
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Skill Evolution(s) |
Fierce Tears Amid Lotus Flowers |
[When Hit″This unit must have >0HP when hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 12; occurs after trigger id 13)] Apply Berserk+ATK Up by 1.3x ~ 2.6x, DEF Down by 1.3x for 4 turns (Buff) to self / 35~70% [When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)] Apply CurseATK Down by 0.8x ~ 0.4x for 5 turns (Debuff) to hitting units and enemies directly adjacent to them / 35~70% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply LimitATK Up by 1x~2x → 2x~4x as HP→0 for 1 turn (Buff) to self / 45~90%
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Royally Swamped Miracle Worker |
[Before HittingFor each unit with >0HP hit. Triggered and applied before damage calculation, before attack damage is applied, after [Before Being Attacked] effects, before [When Hit] effects from the target. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ComboATK Down by 0.6x (excepting charge attacks), attack twice each turn for 2 turns (Buff) to self and allies directly adjacent to self / 40~80% [After HittingFor each unit with >0HP hit. Triggered and applied after damage calculation, after attack damage is applied, after the target's [When Hit] effects. Effects of the same timing from same unit are all triggered together before they are applied.] +3~6 CP to self / 50~100% [On MissAfter this unit attacks but hits nothing. Effects of the same timing from same unit are all triggered together before they are applied.] -5~-10 CP to self / 50~100% [After MovingAfter this unit is held and released by their player. Triggered and applied before [After Not Moving] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply ConcentrationATK Up by 1.1x ~ 2.2x, skill activation rate +10% for 2 turns (Buff) to self and allies on the left and right of self / 45~90% [Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Latent BreakAcquire skill for 4 turns: [Before Being Attacked] Apply Break to self / 50% (Irremovable Debuff) to enemies on the entire board / 50~100% [When AppearingWhenever this unit appears in a battle for the first time. Happens before the start of the next player's turn. Effects of the same timing from same unit are all triggered together before they are applied.] Apply Concentration StrengtheningWhile user has Concentration: DEF Up by 0.7x for 11 turns (Irremovable Buff) to self Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self / 50~100%
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Official English
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"Between his duties as a research aide and part-time worker, he is always kept incredibly busy. So, when he lies down for his afternoon nap or crawls into bed for the night, he hopes that his dreams will provide some much-needed relief, preferably in the form of relaxing reading time. However, unfortunately for Jambavan, the world of dreams is no different from his reality. His pocket watch keeps ticking, urging him to complete his unfinished tasks, and even when surrounded by tomes in the labyrinthine library of the Kingdom of Script, he is unable to read a single chapter. Understandably, he is on the verge of a complete mental breakdown, and his mental state is reflected in a very unexpected way in his dream world. For one thing, it shows the conflicting nature of his relationship with a certain research lead—that is, mingled respect and terror. His Role makes it impossible for him to turn his back on those who would uphold the order of the world. This also means that he is fated to stand against those who would destroy the framework that is this Tokyo."
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Official Japanese
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日頃から、やれ研究の手伝いだ「バイト先」からの呼び出しだと、大忙しの彼。せめて夢の中だけでものんびり本を読みながら過ごせればと、切なる願いを胸に秘めて床に就く。しかし、昼夜問わず何かに追われている彼には、安寧の地は存在し得なかった。夢の中でも、私物の懐中時計を握って時間を気にし、処理すべき案件に追われ、せっかくの書物王国でも、読書する暇なんてありはしない。爆発寸前の彼の感情は、思わぬ形で、夢の世界へと表出する事になるのだった。ある研究室の先輩のことは、尊敬はしている一方で、次々仕事を回す鬼だと思っている。彼の「役割」は、「世界の維持を目的とする者に逆らえない」。逆に言うならば、この東京という枠組みを破壊しようとする者に対しては、恐るべき敵として立ちはだかることを定められている
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Relations
Scenarios
Notes
- Inspired by the bear king Jambavan, a figure in Indian poetry.
- The Japanese wording of his Charge Skill in the game implies he gives Blessing to all enemies within 2 squares, but actually, he just gives Blessing to all allies 2 squares around him, and only enemies hit and damaged by his Charge Skill get Blessing applied.
114 comments
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